Posts by Wohlstand

by Wohlstand
15 Mar 2024, 2:56
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.4]
Replies: 152
Views: 749257

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.4]

ds-sloth wrote:Perhaps because we also host 38A on the Wohlsoft servers?
Yes, that is, and I had been passworded them to avoid further false positives.
by Wohlstand
4 Mar 2024, 17:27
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1018
Views: 1673242

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Alucard wrote:Most antiviruses treat SMBX-38A as virus. Chrome blocks all download mirrors.
https://www.virustotal.com/gui/file/32202bc01f802 ... 56344b0f69bed8dbaa53?nocache=1

Going to password it to stop this...

Added after 20 minutes 31 seconds:
Done!
by Wohlstand
4 Mar 2024, 17:26
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.4]
Replies: 152
Views: 749257

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.4]

Google chrome outright blocks XTech download, treating it as virus. https://www.virustotal.com/gui/file/a3e9638acc0c73994130be7dcac1a0d195b6be73843fe8127b69fef9dc1535cb/detection False positives are pretty annoying... And at the Google itself in the Search Console I do see the security report but t...
by Wohlstand
2 Mar 2024, 19:51
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38a 1.4.5 no longer runs on my computer
Replies: 2
Views: 82

Re: SMBX 38a 1.4.5 no longer runs on my computer

Hello! I do have a question: do you have a video driver properly installed? What video card you do have? The SMBX-38A requires the proper GPU support to work. It won't work in software mode for the rest of case. On my Russian systems the game works just fine on various things: Wine, Windows 7, Windo...
by Wohlstand
24 Feb 2024, 9:53
Forum: SMBX2 Levels
Topic: Metroidbro's Level pack
Replies: 2
Views: 138

Re: Metroidbro's Level pack

Hello and welcome! Just a small note about Imgur images how to PROPERLY get a link to paste in forums: - Click the image at Imgur to preview it - Right-click the expanded image, and choose "Open image in a new tab" - Then, a new tab with the TRUE image link will open. - Copy the link from ...
by Wohlstand
16 Feb 2024, 13:04
Forum: Announcments
Topic: WohlSoft: 10 Years Anniversary
Replies: 3
Views: 521

Re: WohlSoft: 10 Years Anniversary

Yave Yu wrote::fox: ֍





by Wohlstand
15 Feb 2024, 21:05
Forum: Russian - Русский
Topic: WohlSoft: ЮБИЛЕЙ 10 ЛЕТ
Replies: 0
Views: 132

WohlSoft: ЮБИЛЕЙ 10 ЛЕТ

https://wohlsoft.ru/images/logos/wohlsoft_logo_396x255.png ЮБИЛЕЙ 10 ЛЕТ Читать данное обращение: In English - на русском Всем привет! :hi: Сегодня у нас знаменательный день: с тех пор, как 15 февраля 2014 года был создан форум WohlSoft, прошло ровно 10 лет! В то время всё начиналось с очень просты...
by Wohlstand
15 Feb 2024, 7:05
Forum: Announcments
Topic: WohlSoft: 10 Years Anniversary
Replies: 3
Views: 521
  • 2

WohlSoft: 10 Years Anniversary

https://wohlsoft.ru/images/logos/wohlsoft_logo_396x255.png 10 YEARS ANNIVERSARY Read this post in: English - Russian Hello everybody! :hi: Today is a significant day: it has been exactly 10 years since this forum launched in 15'th of February, 2014. At that time, everything started with very simple...
by Wohlstand
11 Feb 2024, 1:38
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.4]
Replies: 152
Views: 749257

TheXtech v1.3.6.4: Bugfixes update

The new stable version of TheXTech 1.3.6.4 has been released! This is a small update that fixes small a set of bugs found in the previous releases. This version includes a HOTFIX that fixes the startup crash on 32-bit Windows platforms and fixes random crashes that may happen with non-SIMD builds o...
by Wohlstand
6 Feb 2024, 9:31
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.4]
Replies: 152
Views: 749257
  • 1

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.4]

Chanceux2 wrote:how do i disable the fail counter? if thats even possible
Easy: via compat.ini in the episode, or via the gameinfo.ini globally.
by Wohlstand
4 Feb 2024, 20:01
Forum: Troubleshooting
Topic: How to update Moondust (formerly PGE) Devkit in SMBX2 (Beta 4 and Beta3)
Replies: 7
Views: 7115

Re: How to update Moondust (formerly PGE) Devkit in SMBX2 (Beta 4 and Beta3)

This is no longer supported for B5+... The Beta5 do have the same algorithm of installing updates of Devkit, but, the Devkit for SMBX2 is no longer maintained by Official Moondust Team since Beta5. The official Moondust Devkit drops the official support of SMBX2 since this condition. However, the s...
by Wohlstand
3 Feb 2024, 6:50
Forum: Video Games
Topic: I made a multiplayer shooter game.
Replies: 1
Views: 62

Re: I made a multiplayer shooter game.

Hello and welcome!

Your link is seems dead, it returns 404. Is your game is on moderation yet?
by Wohlstand
31 Jan 2024, 8:57
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 33
Views: 146112

Re: [Poll] About adding new in-game objects into assets for TheXTech

The goal is now preserving old contents over than new, so does this make nonsense? This poll is a collection of people's opinion what they think better to. Actually, future flexibility extension (like allowing to assign any built-in algorithm to id, etc.) would allow to have different assets with i...
by Wohlstand
31 Jan 2024, 7:48
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.4]
Replies: 152
Views: 749257

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.4]

VP1 , hello and welcome! Lemme answer to every your question. After original SMBX lost its maintenance in 2011, there are several people independently to each other started attempts to replicate or hack it. Right now, there are different projects existing. I stumbled across SMBX and PGE yesterday -...
by Wohlstand
21 Jan 2024, 3:19
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.4]
Replies: 152
Views: 749257

TheXtech v1.3.6.3: Bugfixes update

The new stable version of TheXTech 1.3.6.3 has been released! This is a small update that fixes small a set of bugs found in the previous releases. IMPORTANT NOTE: Since this version, the Alt-Run will be used instead of the Down button to perform the ground pount using a Purple "horse". T...
by Wohlstand
16 Jan 2024, 12:36
Forum: Introductions
Topic: Greetings
Replies: 1
Views: 80

Re: Greetings

Hello and welcome!

Sorry for the late approvement.
by Wohlstand
4 Dec 2023, 1:23
Forum: Vanilla SMBX and TheXTech
Topic: Compiling TheXTech's Source Code: Where to Start with Multiple Files and Compiler Compatibility?
Replies: 7
Views: 2254

Re: Compiling TheXTech's Source Code: Where to Start with Multiple Files and Compiler Compatibility?

Don't install it from Play Market, install it from F-Droid, or download the APK from GitHub directly: https://termux.dev/en/ Also, it has limitations on Android 10+. Is there another language to create advanced apps? Main language of Android applications is Java. Additionally, you can use the Kotlin...
by Wohlstand
4 Dec 2023, 0:44
Forum: Vanilla SMBX and TheXTech
Topic: Compiling TheXTech's Source Code: Where to Start with Multiple Files and Compiler Compatibility?
Replies: 7
Views: 2254

Re: Compiling TheXTech's Source Code: Where to Start with Multiple Files and Compiler Compatibility?

Oh, you also may want to try to install Termux thing and build the game as for the regular Linux environment. Inside the Termux, you can install various packages (gcc, g++ cmake, git, libsdl2-dev, etc.). I do know that Krissy Silvermoon did some experiments regarding to this thing, but I don't remin...
by Wohlstand
3 Dec 2023, 19:10
Forum: Vanilla SMBX and TheXTech
Topic: Compiling TheXTech's Source Code: Where to Start with Multiple Files and Compiler Compatibility?
Replies: 7
Views: 2254

Re: Compiling TheXTech's Source Code: Where to Start with Multiple Files and Compiler Compatibility?

Hello! To build the game, I and ds-sloth wrote a pile of instructions for each platform on how to build it and what stuff is required to build: Look here: https://github.com/Wohlstand/TheXTech/wiki/Building-the-game Mostly, all dependencies are vendored, and you will need a minimal set of external d...

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