Posts by Wohlstand

by Wohlstand
17 Apr 2025, 22:49
Forum: Super Mario Bros. X2 (SMBX2)
Topic: How can i make Water foreground other blocks
Replies: 1
Views: 168

Re: How can i make Water foreground other blocks

Hello! Unlike TheXTech and Moondust, SMBX2 doesn't support Z-Layer, it only very partially and inaccurately supports Z-offset, and is basically a mess (to be short, just "doesn't support"). To trick with Z-position, it's need to define here a BGO type config with defining the desired Z-val...
by Wohlstand
16 Mar 2025, 5:50
Forum: Super Mario Bros. X2 (SMBX2)
Topic: I need help with custom sprites
Replies: 3
Views: 422

Re: I need help with custom sprites

Hello!

You also need to recolour the suitable effect (you can find originals at `data/effects` directory). When NPC gets killed, it produces an effect that uses different image file.
by Wohlstand
16 Mar 2025, 5:48
Forum: SMBX2 Troubleshooting
Topic: My Ingame Character Disappears? (SMBX2)
Replies: 1
Views: 580

Re: My Ingame Character Disappears? (SMBX2)

Hello and welcome!
Seems you posted X2 related stuff at wrong section. I'll move this into correct one.
by Wohlstand
12 Mar 2025, 0:47
Forum: SMBX2 Troubleshooting
Topic: HELP
Replies: 3
Views: 956

Re: HELP

Giggs-Chan wrote:False alarm, turns out it was a blank progress.json file in my episode folder :P
Looks like this is very very old bug that still didn't resolved (it should never fail when progress.json is blank or corrupted).
by Wohlstand
11 Mar 2025, 5:28
Forum: Super Mario Bros. X2 (SMBX2)
Topic: A mere question.
Replies: 1
Views: 492

Re: A mere question.

You will wonder: the SMBX2 is a mod of SMBX by itself. :doge: Seriously. The whole project of SMBX2 is grown from the LunaLua-SMBX modding library that primarily used to extend SMBX 1.3 and of other components and tools that got been released under unified package named "SMBX2". By the way...
by Wohlstand
11 Mar 2025, 2:36
Forum: Introductions
Topic: Hello Hello!
Replies: 2
Views: 801

Re: Hello Hello!

Hello and welcome! Please read Forum Rules, you can find them at the announcements of the main page of Forum. Fuck Social Media. I didn't liked social networks by myself for a long time, especially because I built an impression that popular social networks often full of idiots who aren't interested ...
by Wohlstand
11 Mar 2025, 2:34
Forum: Forum Games
Topic: Continue the story
Replies: 376
Views: 78899

Re: Continue the story

versus
by Wohlstand
11 Mar 2025, 2:32
Forum: SMBX2 Troubleshooting
Topic: HELP!!!
Replies: 1
Views: 397

Re: HELP!!!

Sounds like a duplicated topic. Please don't make duplicates, Okay?

Added after 25 seconds:
Closed as duplicate of: viewtopic.php?f=92&t=4993
by Wohlstand
11 Mar 2025, 2:31
Forum: SMBX2 Troubleshooting
Topic: HELP
Replies: 3
Views: 956

Re: HELP

Hello!
1) Which version of X2 you run? If older than Beta5 Patch 3, then please try to apply the update.
2) I'll move your topic into proper section. The original section where you posted, supposed for Moondust Project related reports.
by Wohlstand
7 Mar 2025, 0:55
Forum: General
Topic: How do I change the spawn location at the other entrance?
Replies: 1
Views: 923

Re: How do I change the spawn location at the other entrance?

Hello!

If you want to make alternative entrances, then depending how you want to enter:
- Add the warp of PORTAL type (not INSTANT) with Entrance-Only flag if you want Link appear just falling from the point.
- At the alternative entrance, mark that player should enter via warp of ID that is shown.
by Wohlstand
3 Mar 2025, 18:24
Forum: General
Topic: Trying to get better with atmosphere. Thoughts on this transition to boss fight?
Replies: 3
Views: 575

Re: Trying to get better with atmosphere. Thoughts on this transition to boss fight?

First in my mind, at first section feels like needs to add more decorations, it feels almost empty.
by Wohlstand
26 Feb 2025, 9:30
Forum: Super Mario Bros. X2 (SMBX2)
Topic: Excuse me, I need help please
Replies: 1
Views: 534

Re: Excuse me, I need help please

Hello! The big rest of resources can be added into custom episode/level project just by copying files into level data or episode root directory (Usually graphics, and possibly some configs and related scripts, in some cases, these scripts needs to be referred in your level's or shared lua script cal...
by Wohlstand
25 Feb 2025, 19:54
Forum: General
Topic: Is there a way I can get/use this stuff myself?
Replies: 1
Views: 651

Re: Is there a way I can get/use this stuff myself?

Hello! If you use native desktop/mobile version, then you can just take these resources from the worlds/ directory of every episode and re-use as custom resources at your episode. However, if you use web version (built via Emscripten), then you can't because of no yet implemented import and export o...
by Wohlstand
23 Feb 2025, 17:11
Forum: Super Mario Bros. X2 (SMBX2)
Topic: How to add custom npc to my game?
Replies: 1
Views: 449

Re: How to add custom npc to my game?

Hello!

If you develop an episode, then just place all the resources for custom NPC at the episode root, and all levels in a scope of episode will see it.
by Wohlstand
19 Feb 2025, 23:41
Forum: General
Topic: Intro level repeating (web)
Replies: 2
Views: 429

Re: Intro level repeating (web)

Hello!
Looks weird, but how did you designed your episode? Did you configured your world map to be a world map, not a hub episode? If it's a hub episode, then intro level is a main hub, you can't just leave it, and it will continue to work instead of the world map.
by Wohlstand
16 Feb 2025, 11:09
Forum: Super Mario Bros. X2 (SMBX2)
Topic: Help please...
Replies: 1
Views: 562

Re: Help please...

Hello! If you want to reach X2 team, you can join their official Discord server called Codehaus here: https://discord.gg/aCZqadJ And the repository of the X2 Editor (a fork of Moondust Devkit) https://github.com/Emral/Moondust-Project-SMBX2 where you can leave issues to editor exclusively. Anyway, a...
by Wohlstand
10 Feb 2025, 12:33
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.7]
Replies: 166
Views: 1228007

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.7]

is it possible to revert the new path animation to the old one? https://youtu.be/xBiQ-o4pTBM If speak about speedrunning concern, this animation doesn't affects any timings, it was designed to fit existing time gaps that was originally set, and even more, you can move after the last cell will be op...
by Wohlstand
2 Feb 2025, 0:19
Forum: Vanilla SMBX and TheXTech
Topic: SMBX physics datasheet?
Replies: 3
Views: 733

Re: SMBX physics datasheet?

Olepa wrote:(but real-time is slightly slower)" mean
It's because internal treating of one second is different from real-live time counting, with a minor difference.
by Wohlstand
1 Feb 2025, 12:42
Forum: LunaLua scripting
Topic: VSCode LunaLua Intellisense
Replies: 2
Views: 505

Re: VSCode LunaLua Intellisense

I am not sure, but I know that it's possible to just attempt to make such extension by yourself.

Also, Welcome! And don't forget to read forum rules!

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