Posts by Wohlstand

by Wohlstand
4 Dec 2023, 1:23
Forum: Vanilla SMBX and TheXTech
Topic: Compiling TheXTech's Source Code: Where to Start with Multiple Files and Compiler Compatibility?
Replies: 7
Views: 39

Re: Compiling TheXTech's Source Code: Where to Start with Multiple Files and Compiler Compatibility?

Don't install it from Play Market, install it from F-Droid, or download the APK from GitHub directly: https://termux.dev/en/ Also, it has limitations on Android 10+. Is there another language to create advanced apps? Main language of Android applications is Java. Additionally, you can use the Kotlin...
by Wohlstand
4 Dec 2023, 0:44
Forum: Vanilla SMBX and TheXTech
Topic: Compiling TheXTech's Source Code: Where to Start with Multiple Files and Compiler Compatibility?
Replies: 7
Views: 39

Re: Compiling TheXTech's Source Code: Where to Start with Multiple Files and Compiler Compatibility?

Oh, you also may want to try to install Termux thing and build the game as for the regular Linux environment. Inside the Termux, you can install various packages (gcc, g++ cmake, git, libsdl2-dev, etc.). I do know that Krissy Silvermoon did some experiments regarding to this thing, but I don't remin...
by Wohlstand
3 Dec 2023, 19:10
Forum: Vanilla SMBX and TheXTech
Topic: Compiling TheXTech's Source Code: Where to Start with Multiple Files and Compiler Compatibility?
Replies: 7
Views: 39

Re: Compiling TheXTech's Source Code: Where to Start with Multiple Files and Compiler Compatibility?

Hello! To build the game, I and ds-sloth wrote a pile of instructions for each platform on how to build it and what stuff is required to build: Look here: https://github.com/Wohlstand/TheXTech/wiki/Building-the-game Mostly, all dependencies are vendored, and you will need a minimal set of external d...
by Wohlstand
1 Dec 2023, 16:51
Forum: Introductions
Topic: Hello<3
Replies: 2
Views: 9

Re: Hello<3

Hello and welcome! :hi:
by Wohlstand
20 Nov 2023, 6:26
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.2]
Replies: 141
Views: 307786

TheXtech v1.3.6.2: Bugfixes update

The new stable version of TheXTech 1.3.6.2 has been released! This is a small update that fixes small a set of bugs found in the previous 1.3.6.1 release and introduces the experimental Wii U support. Changelog for 1.3.6.2 ⋅ Fixed a crash on attempt to add a game directory after storage p...
by Wohlstand
20 Nov 2023, 6:25
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.2]
Replies: 141
Views: 307786

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.2]

Well, it's looking better with each update. I am so excited for version 1.3.7 (with widescreen support). Any idea when it'll be out? :) You can track down for the development version, possibly in this month, the multires update will be merged, so, you will be able to see that thing very soon. There...
by Wohlstand
1 Nov 2023, 8:25
Forum: Troubleshooting
Topic: Change font for displayed layer name
Replies: 3
Views: 833

Re: Change font for displayed layer name

Just now I made this ability:
https://github.com/WohlSoft/Moondust-Project/issues/413#issuecomment-1788430314

However, I did it without UI yet, just on a quick hand. There are much more important tasks to be done than this small thing.
by Wohlstand
31 Oct 2023, 17:30
Forum: Vanilla SMBX and TheXTech
Topic: [TheXTech Feature Request] Custom Autotile and Tileset Maker
Replies: 1
Views: 141

Re: [TheXTech Feature Request] Custom Autotile and Tileset Maker

Typically, you need to modify the editor.ini thing at the assets pack to make that, but suggestion seems good for the future. The built-in editor of TheXTech mainly targeted to use on mobile devices and consoles while on Desktops the Moondust Devkit is the main way to develop levels and episodes for...
by Wohlstand
22 Oct 2023, 4:09
Forum: TheXTech Troubleshooting
Topic: A couple questions about LunaDLL (TheXTech)
Replies: 5
Views: 273
  • 1

Re: A couple questions about LunaDLL (TheXTech)

Will the adding of new content like this become possible in a future update? In the future is actually planned to allow adding new content, yeah. will the Memory Map on the Github page get an update? I do update it every time I add new data into the memory emulator. Speaking about descriptions, I n...
by Wohlstand
22 Oct 2023, 3:06
Forum: TheXTech Troubleshooting
Topic: A couple questions about LunaDLL (TheXTech)
Replies: 5
Views: 273
  • 1

Re: A couple questions about LunaDLL (TheXTech)

Is it also possible to create custom powerup states by manipulating the player's memory? It's possible to slightly alternate behaviour of existing power-up states, but you can't add new, because that requires an engine-side implementation of the necessary API that will allow you that. I tried to ch...
by Wohlstand
14 Oct 2023, 22:10
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6.2]
Replies: 141
Views: 307786

TheXTech v1.3.6.1: Internationalisation, OpenGL, etc.

The new stable version of TheXTech 1.3.6.1 has been released! We worked on this update long and hard, and now we're ready to present a bunch of new features and fixes! This is a checkpoint release after which there are major works will be started. But don't worry, if any issue occurs with this vers...
by Wohlstand
14 Oct 2023, 21:32
Forum: Chats (IRC, Discord)
Topic: Official Moondust Zone Discord server for Moondust Project is open!
Replies: 3
Views: 21938

Re: Official Moondust Zone Discord server for Moondust Project is open!

Fangamestalgia wrote:I tried to log in, but I can't send a message
You (as everybody also) are required to pass the anti-bot challenge, see the #verify room, everything explained.
by Wohlstand
11 Oct 2023, 10:57
Forum: Vanilla SMBX and TheXTech
Topic: SMBX 1.3 Source Code since Feburary 2, 2020, is now public
Replies: 7
Views: 3069

Re: SMBX 1.3 Source Code since Feburary 2, 2020, is now public

If I download the source code of Super Mario Bros X and then compile it immediately, will it generate an executable (exe) identical to SMBX 1.3.0.1? Or does it require any adjustments? It will be equal to 1.3 executable. Almost: Redigit made some minor changes after 1.3 until to halt the project's ...
by Wohlstand
10 Oct 2023, 10:31
Forum: TheXTech Troubleshooting
Topic: A couple questions about LunaDLL (TheXTech)
Replies: 5
Views: 273

Re: A couple questions about LunaDLL (TheXTech)

Hello! On this moment it's impossible to re-assign NPC-AIs between IDs. Basically, becasuse original SMBX (and TheXTech on this moment) defines the AI by ID: every function that related to NPC logic, has a huge spaghetti of "if id == 1; ... else if id == 2; ... else, etc...". However, ther...
by Wohlstand
10 Oct 2023, 10:21
Forum: Configuration packages
Topic: Super Mario Bros. CC
Replies: 2
Views: 2289

Re: Super Mario Bros. CC

I guess, I'll archive this.
by Wohlstand
10 Oct 2023, 10:17
Forum: Engine Development
Topic: Translating Moondust Project into other languages
Replies: 72
Views: 22068

Re: Translating Moondust Project into other languages

However, since Moondust is designed for Windows and I only have an Android device, I cannot open Moondust and suggest translations. Don't worry at all, you can use WebLate thing to contribute translations: https://wohlsoft.ru/pgewiki/Translating_Moondust_into_other_languages#Translating_via_Weblate...
by Wohlstand
9 Oct 2023, 15:27
Forum: Art Board
Topic: SilverDeoxys563's graphics pack
Replies: 8
Views: 5549

Re: SilverDeoxys563's graphics pack

*At the time, SMBX didn't generate much money for Redigit, and perhaps it didn't at all, as the game was never licensed by Nintendo, being only a fan-made game. That's right, most of income from SMBX was from ads on Redigit's site, OpenCandy adware module at the installers, and ads at the web-box o...
by Wohlstand
6 Oct 2023, 3:30
Forum: General
Topic: Old SMBX Versions and Their Episodes (??? :SOS: )
Replies: 1
Views: 10166

Re: Old SMBX Versions and Their Episodes (??? :SOS: )

'The Invasion' "1" The Invasion 1 wasn't changed at all for the whole time, and it got been replaced by The Invasion 2 since the first release of the SMBX 1.2. The Princess Cliche was different initially, and later it got been upgraded too to the modern state. Other episodes released for ...
by Wohlstand
29 Sep 2023, 21:06
Forum: General
Topic: How do I register on smbxgame.org?
Replies: 4
Views: 167

Re: How do I register on smbxgame.org?

At the bottom of main post, there is explicitly wirren "the answer to the CAPTCHA is:", and the word following this fragment is what you actually looking for.
by Wohlstand
29 Sep 2023, 4:35
Forum: General
Topic: How do I register on smbxgame.org?
Replies: 4
Views: 167

Re: How do I register on smbxgame.org?

Hello and welcome! :hi:
The rules at SMBX forum are not same as "rules" you may find via menu. Actual SMBX forums rules hidden among announcements, so, read THIS topic to find what you do actually looking for. ;-)

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