Posts by Wohlstand

by Wohlstand
4 Sep 2026, 14:32
Forum: Introductions
Topic: Greetings
Replies: 2
Views: 4

Re: Greetings

Hello and welcome! :hi:

For the production TheXTech is suggested as it's finished and working project. The Moondust Engine is still in alpha state and soon I going to completely redo it. You still can use it for own experimenting with features.
by Wohlstand
21 Aug 2026, 23:03
Forum: Vanilla SMBX and TheXTech
Topic: [Vanilla bug] Warp bug for NPC permissions
Replies: 3
Views: 179
  • 1

Re: [Vanilla bug] Warp bug for NPC permissions

Okay, I checked it by myself and I reproduced it. Even more, for your wonder, this bug is vanilla! It appears at the original engine! The evidence is here: Scr_2026-08-21_23-01-36.gif NPC through door.lvl I made an issue to track this bug down: https://github.com/TheXTech/TheXTech/issues/1173 P.S. T...
by Wohlstand
21 Aug 2026, 19:46
Forum: Vanilla SMBX and TheXTech
Topic: [Vanilla bug] Warp bug for NPC permissions
Replies: 3
Views: 179
  • 1

Re: [Vanilla bug] Warp bug for NPC permissions

Hello! You forgot to configure your image sharing link to "for everyone", but I can't see image because you didn't allowed that in your share link setup.
by Wohlstand
19 Aug 2026, 2:47
Forum: Projects
Topic: [TheXTech] Rosalina versus the Evil that sows fun
Replies: 1
Views: 4230

Re: [TheXTech] Rosalina versus the Evil that sows fun

I updated this thing, finally, and I release a demo with 5 working levels. Feel free to try them out and tell your impressions!
by Wohlstand
6 Aug 2026, 1:55
Forum: Super Mario Bros. X2 (SMBX2)
Topic: SMBX2-DF – Dialogue Formatter Utility Tool
Replies: 2
Views: 364

Re: SMBX2-DF – Dialogue Formatter Utility Tool

Hello and welcome! Looks interesting, but I want to note about the AI-made stuff. Many people don't accept the stuff made with the AI. Additionally I want to tell why you should not use AI in production: - First, such LLM models are built from unknown origins, and their license might be incompatible...
by Wohlstand
14 Jul 2026, 15:26
Forum: Super Mario Bros. X2 (SMBX2)
Topic: Industrial Revolution: IKOD's Rebellion (1.1)
Replies: 1
Views: 364

Re: Industrial Revolution: IKOD's Rebellion (1.1)

Hello! Thanks for publishing the episode, and I fixed formatting in the post, and there are some tips for the future: - Don't post share links of ibb.co, instead, open context menu at the image on the page, and use the "Copy link to image", and then use a direct image links to make such im...
by Wohlstand
28 Jun 2026, 2:09
Forum: TheXTech Troubleshooting
Topic: [Resolved] Issue with 3DS asset conversion script
Replies: 6
Views: 351

Re: [Resolved] Issue with 3DS asset conversion script

bharris2009 wrote:I got it to work, I you had to do was put it in the root folder. Sorry
At the root directory it's need to place game packs, not episode
by Wohlstand
28 Jun 2026, 1:11
Forum: TheXTech Troubleshooting
Topic: [Resolved] Issue with 3DS asset conversion script
Replies: 6
Views: 351

Re: [Resolved] Issue with 3DS asset conversion script

bharris2009 wrote:when I put the .romfs file in the worlds folder, it doesn't show up in the episodes menu. Is there a way to fix that?
Do you place it at the "worlds" sub-directory? Oh, you probably need to place it at "worlds/smbx" sub-directory in newer versions.
by Wohlstand
20 Jun 2026, 1:29
Forum: TheXTech News
Topic: New update of TheXTech v1.3.7.3 has been released: A release done in my birthday!
Replies: 0
Views: 382

New update of TheXTech v1.3.7.3 has been released: A release done in my birthday!

https://wohlsoft.ru/projects/TheXTech/thextech-logo-550.png Yesterday (The 19'th of June) I had the birthday. Today I releasing a new update of TheXTech for you all! In this release a set of bugs found during the 1.3.7.2 release has been fixed including some vanilla, including the cursed printing o...
by Wohlstand
11 Jun 2026, 12:54
Forum: Graphics (SMBX General)
Topic: Porting SMWC ExGFX yay/nay?
Replies: 1
Views: 153
  • 1

Re: Porting SMWC ExGFX yay/nay?

Hello! That's definitely depends on the license that is used by author. Credits giving is de-facto mandatory requirement with no matter how do you use the borrowed stuff. Authors at the SMBXorg and everywhere around here usually implicitly give the reuse permission with the credits giving requiremen...
by Wohlstand
11 Jun 2026, 12:51
Forum: Introductions
Topic: Helloooo
Replies: 1
Views: 26

Re: Helloooo

Hello and welcome! :hi:
by Wohlstand
7 Jun 2026, 21:22
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 35
Views: 440937

Re: [Poll] About adding new in-game objects into assets for TheXTech

I think, it's a time to close this poll since it was not active for years, and we actually trying to build the own content extensions. And especially since the engine targets to low-end devices, and additionally since the determenism goal was set, the functionality will be developed with a condition...
by Wohlstand
21 May 2026, 0:34
Forum: Announcments
Topic: IMPORTANT: News related to attempts of monetisation of the SMBX2 Project
Replies: 2
Views: 148

IMPORTANT: News related to attempts of monetisation of the SMBX2 Project

Hello there! Today I have important news from the Spanish-speaking community SMBX Equipo Estelar! Recently, DavFar and his friends obtained the fact that some folks monetising installations of the SMBX2 and content for it. It's a serious challenge to the community of the SMBX that violates the main...
by Wohlstand
20 May 2026, 23:14
Forum: Introductions
Topic: New member Zelda
Replies: 1
Views: 26

Re: New member Zelda

Hello hello! And welcome! I hope you will find anything interesting here or you can post something to show off, or ask about something you interested, but make sure the topic is posted at the correct section. :hi:
by Wohlstand
26 Apr 2026, 2:38
Forum: Vanilla SMBX and TheXTech
Topic: QUICK! Send me Your "TheXTech" Levels
Replies: 5
Views: 745

Re: QUICK! Send me Your "TheXTech" Levels

To run playing of individual levels with TheXTech you don't even need an Editor, you can just run an executable of TheXTech and specify the full path to desired level file as an argument, and it will play. On some platforms you can just drag the level file and drop it over icon of executable to &quo...
by Wohlstand
23 Apr 2026, 21:18
Forum: Vanilla SMBX and TheXTech
Topic: QUICK! Send me Your "TheXTech" Levels
Replies: 5
Views: 745

Re: QUICK! Send me Your "TheXTech" Levels

No worry, actually I am one who persistently watch the forum and if needed, I bring topics such as this to chats so other people might see that too. But, did my links helped to you to find some?
by Wohlstand
19 Apr 2026, 16:11
Forum: Vanilla SMBX and TheXTech
Topic: QUICK! Send me Your "TheXTech" Levels
Replies: 5
Views: 745

Re: QUICK! Send me Your "TheXTech" Levels

Hello and welcome! First that I want to share are two places WHERE you can find many levels: Here you can find some ordinary levels developed for TheXTech: https://wohlsoft.ru/forum/viewforum.php?f=18 And here are also levels made for TheXTech exclusively: https://smbxarchive.wohlsoft.ru/TheXTech/Le...
by Wohlstand
14 Apr 2026, 13:37
Forum: TheXTech Troubleshooting
Topic: [Resolved] Issue with 3DS asset conversion script
Replies: 6
Views: 351

Re: [Resolved] Issue with 3DS asset conversion script

Hello! This script wasn't tested well on Windows, it was mostly polished on Linux, I will try to debug it soon. As a quick solution, please try to run WSL thing as it should just work. ANYWAY, it's an alternative solution called "XTConvert" that is going to be a main way to convert content...
by Wohlstand
9 Apr 2026, 13:23
Forum: TheXTech Troubleshooting
Topic: Unable to play XTech episodes on Wii U
Replies: 1
Views: 109
  • 1

Re: Unable to play XTech episodes on Wii U

Hello! Sounds weird, but I suggest you to upgrade to 1.3.7.2 or even better try the test version of the game that contains even more bugfixes and it's going to be 1.3.7.3 release in the nearest time, I have some important bugfixes for it including the home menu bug that causes black screen problem w...
by Wohlstand
5 Apr 2026, 19:43
Forum: Super Mario Bros. X2 (SMBX2)
Topic: Multiple .wld files in one episode?
Replies: 1
Views: 108
  • 1

Re: Multiple .wld files in one episode?

Hello! SMBX2 does NOT allows multiple world map files, it will display only one per directory as I know. I allowed multiple world map files for TheXTech engine that is different project. But world map files will be displayed as different episodes in the menu. Additionally I have the world map's data...

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