Posts by Wohlstand

by Wohlstand
16 Jun 2021, 12:57
Forum: Sandbox
Topic: Ashley
Replies: 2
Views: 18

Re: Ashley

Please don't make such useless topics that explains nothing. :comando:
by Wohlstand
15 Jun 2021, 20:36
Forum: Troubleshooting
Topic: Doesn't even work if set with Fluidsynth
Replies: 3
Views: 30

Re: Doesn't even work if set with Fluidsynth

Yingchun Soul wrote:The problem is I also tested in TheXTech, it doesn't work either. Maybe my OS problem? (Win10)
Or bugs, I will need to test some again to verify the work... On Linux that worked fine at least.
by Wohlstand
15 Jun 2021, 19:11
Forum: Troubleshooting
Topic: Doesn't even work if set with Fluidsynth
Replies: 3
Views: 30

Re: Doesn't even work if set with Fluidsynth

This feature is exclusive for Moondust Editor, Moondust Engine, and TheXTech. All other games will not support this. The main reason for this because the case they lack the path arguments preprocessor that intended to replace variable names with the directory paths to the episode and the data direct...
by Wohlstand
8 Jun 2021, 16:13
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 110
Views: 50379

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

SwooperTest.7z Test Level. (I used non ASCII Character) Okay, I know, it's reason of the vanilla bug that does next: when swooper had fly off, but you still see the its start place, when it gets de-activated and became visible on the screen, it detects you and starts to fly and plays the sound, but...
by Wohlstand
7 Jun 2021, 10:50
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 110
Views: 50379

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

Yingchun Soul wrote:Found a swooper sound glitch, it also plays when swooper is offscreen after a long time sometimes.

Is that bug gets reproduced at the vanilla engine too? Can you give me a simple level that reproduces this?
by Wohlstand
7 Jun 2021, 1:33
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 110
Views: 50379

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

Will feature a SMBX-38A like Map Packer System in the future? (It's a Standalone Game-like system, which can prevent other players to edit them) There is a plan to take for use some sort of the PhysFS library that will allow you to pack the episode into the archive that you can put it into the &quo...
by Wohlstand
2 Jun 2021, 21:07
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 110
Views: 50379

New 1.3.5.1 release!

This is the bugfix update that was made before starting the future big work. Changes for 1.3.5.1 ⋅ Episodes and battle levels lists now loading in the separated thread with a progress showing ⋅ Fixed the regression that caused world map music not to be switched properly ⋅&nb...
by Wohlstand
1 Jun 2021, 19:03
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 961
Views: 862807

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Dor_78 wrote:Something new here? :)
The only fact that 38A didn't appear anywhere after December 2020, even SkyBlueYoshi doesn't know where is he... :SOS:
by Wohlstand
28 May 2021, 0:06
Forum: Projects
Topic: Super Mario Bros 2 Remake
Replies: 1
Views: 73

Re: Super Mario Bros 2 Remake

If you targeting this for SMBX2, you should post this into the proper place, I will move this into the proper place ;-)

Added after 46 seconds:
Also, as this is the WIP episode, I move this into the "Projects" sub-section.
by Wohlstand
11 May 2021, 15:16
Forum: Troubleshooting
Topic: PGE editor not launching, even with minimum reqirements
Replies: 1
Views: 131
  • 1

Re: PGE editor not launching, even with minimum reqirements

Hm... Last time I had to make sure all apps should work on at least El Capitan, however, that depends on the Qt toolchain which makes the limit... I see, the minimal supported version by Qt 5.14 toolchain (that got used to building the thing) requires the macOS 10.13 High Sierra minimum. There are t...
by Wohlstand
5 May 2021, 13:03
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 110
Views: 50379

New 1.3.5 release! (SMBX for Android is here!)

This is another bigger update with a dozen of important changes. ⋅  This version features the first mobile version of the SMBX game developed for the Android platform! ⋅ The gamepads support has been upgraded and exchanged, now it supports the hot re-plugging and auto-mapping for...
by Wohlstand
5 May 2021, 12:35
Forum: Vanilla SMBX and The X-Tech
Topic: TheXTech: Possible Changes to the Fire Toad and Ice Toad Sprites
Replies: 5
Views: 352

Re: TheXTech: Possible Changes to the Fire Toad and Ice Toad Sprites

Hi there! After some reviewing and thinking, it's possible to provide both sets (old and new) and let use one of them by user's choice. The only condition new Toad should match by the shape with the old to prevent possible mask glitches when playing old episodes with masked GIFs and where Toad's rec...
by Wohlstand
1 May 2021, 1:35
Forum: Introductions
Topic: Hello from Captain M!
Replies: 1
Views: 91

Re: Hello from Captain M!

Welcome! :hi: I guess you should check out the Solarus project for Action-RPG games: https://www.solarus-games.org/ especially got used for Zelda-related fan games, but also got been used for other games too. If you want to simply apply the custom resources over SMBX Vanilla to keep their original A...
by Wohlstand
15 Apr 2021, 13:42
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 110
Views: 50379

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

Elf of H & L wrote:2 SMW SFX found from TSR: One is "starman-low", for P-switch timeout replacement for SNES; the other one is "sprout-vine", is Vine spawn with item block.

Got that, added it into the assets, and made the sprouting vine work! ;-)
by Wohlstand
15 Apr 2021, 1:54
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] An individual iceball sound at TheXTech's SMBX assets
Replies: 11
Views: 421

Re: [Poll] An individual iceball sound at TheXTech's SMBX assets

Okay, so, since we all together find the best solution for this, I closed the poll. So, Thank you for the contribution :good:
by Wohlstand
14 Apr 2021, 23:25
Forum: WohlSoft.ru
Topic: Important notes for ProtonMail users
Replies: 0
Views: 115

Important notes for ProtonMail users

Hello! Recently I was found that some users who have the mailbox at the ProtonMail, can't receive the activation letters (I had to manually forward the activation letter from my errors box by my reserve mailbox to help it reach its recipient). The reason for this problem is the case that ProtonMail ...
by Wohlstand
14 Apr 2021, 12:08
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] An individual iceball sound at TheXTech's SMBX assets
Replies: 11
Views: 421

Re: [Poll] An individual iceball sound at TheXTech's SMBX assets

2021-04-14_12-04-13-recod.mp4 (2.08 MiB) Viewed 24 times


Added after 11 minutes 42 seconds:
Btw, Slash suggested trying using the fireball sound with Yoshi Island samples, and just now he sent this:
iceball.ogg (6.46 KiB) Viewed 29 times


Added after 9 minutes 16 seconds:
The demo with the sound given by Slash:
2021-04-14_12-21-41-recod.mp4 (2.69 MiB) Viewed 27 times
by Wohlstand
14 Apr 2021, 10:59
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] An individual iceball sound at TheXTech's SMBX assets
Replies: 11
Views: 421

Re: [Poll] An individual iceball sound at TheXTech's SMBX assets

The demo using a new sound: 2021-04-14 10-54-29-recod.mp4 btw, as a little experiment, I tried to use Yoshi Island's music box sample, to make this: Ice ball-1.ogg Mainly to make it more like SNES-ish. I did attempt to use SMW xylophone and SMW glockenspiel, but the result of all sucks :comando: See...

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