Posts by Wohlstand

by Wohlstand
5 May 2021, 13:03
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5]
Replies: 102
Views: 47387

New 1.3.5 release! (SMBX for Android is here!)

This is another bigger update with a dozen of important changes. ⋅  This version features the first mobile version of the SMBX game developed for the Android platform! ⋅ The gamepads support has been upgraded and exchanged, now it supports the hot re-plugging and auto-mapping for...
by Wohlstand
5 May 2021, 12:35
Forum: Vanilla SMBX and The X-Tech
Topic: TheXTech: Possible Changes to the Fire Toad and Ice Toad Sprites
Replies: 4
Views: 219

Re: TheXTech: Possible Changes to the Fire Toad and Ice Toad Sprites

Hi there! After some reviewing and thinking, it's possible to provide both sets (old and new) and let use one of them by user's choice. The only condition new Toad should match by the shape with the old to prevent possible mask glitches when playing old episodes with masked GIFs and where Toad's rec...
by Wohlstand
1 May 2021, 1:35
Forum: Introductions
Topic: Hello from Captain M!
Replies: 1
Views: 69

Re: Hello from Captain M!

Welcome! :hi: I guess you should check out the Solarus project for Action-RPG games: https://www.solarus-games.org/ especially got used for Zelda-related fan games, but also got been used for other games too. If you want to simply apply the custom resources over SMBX Vanilla to keep their original A...
by Wohlstand
15 Apr 2021, 13:42
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5]
Replies: 102
Views: 47387

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5]

Elf of H & L wrote:2 SMW SFX found from TSR: One is "starman-low", for P-switch timeout replacement for SNES; the other one is "sprout-vine", is Vine spawn with item block.

Got that, added it into the assets, and made the sprouting vine work! ;-)
by Wohlstand
15 Apr 2021, 1:54
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] An individual iceball sound at TheXTech's SMBX assets
Replies: 11
Views: 300

Re: [Poll] An individual iceball sound at TheXTech's SMBX assets

Okay, so, since we all together find the best solution for this, I closed the poll. So, Thank you for the contribution :good:
by Wohlstand
14 Apr 2021, 23:25
Forum: WohlSoft.ru
Topic: Important notes for ProtonMail users
Replies: 0
Views: 89

Important notes for ProtonMail users

Hello! Recently I was found that some users who have the mailbox at the ProtonMail, can't receive the activation letters (I had to manually forward the activation letter from my errors box by my reserve mailbox to help it reach its recipient). The reason for this problem is the case that ProtonMail ...
by Wohlstand
14 Apr 2021, 12:08
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] An individual iceball sound at TheXTech's SMBX assets
Replies: 11
Views: 300

Re: [Poll] An individual iceball sound at TheXTech's SMBX assets

2021-04-14_12-04-13-recod.mp4 (2.08 MiB) Viewed 14 times


Added after 11 minutes 42 seconds:
Btw, Slash suggested trying using the fireball sound with Yoshi Island samples, and just now he sent this:
iceball.ogg (6.46 KiB) Viewed 18 times


Added after 9 minutes 16 seconds:
The demo with the sound given by Slash:
2021-04-14_12-21-41-recod.mp4 (2.69 MiB) Viewed 14 times
by Wohlstand
14 Apr 2021, 10:59
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] An individual iceball sound at TheXTech's SMBX assets
Replies: 11
Views: 300

Re: [Poll] An individual iceball sound at TheXTech's SMBX assets

The demo using a new sound: 2021-04-14 10-54-29-recod.mp4 btw, as a little experiment, I tried to use Yoshi Island's music box sample, to make this: Ice ball-1.ogg Mainly to make it more like SNES-ish. I did attempt to use SMW xylophone and SMW glockenspiel, but the result of all sucks :comando: See...
by Wohlstand
12 Apr 2021, 23:38
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] An individual iceball sound at TheXTech's SMBX assets
Replies: 11
Views: 300

Re: [Poll] An individual iceball sound at TheXTech's SMBX assets

BTW, in an attempt to provide the alternative iceball sound, MrDoubleA has found the freeze sound from the Yoshi Island that I tried to use for the NPC freezing process, so, look the demo:

2021-04-12 23-22-26-recod.mp4 (1.79 MiB) Viewed 13 times
by Wohlstand
12 Apr 2021, 23:07
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] An individual iceball sound at TheXTech's SMBX assets
Replies: 11
Views: 300

Re: [Poll] An individual iceball sound at TheXTech's SMBX assets

Elf of H & L , some quote from people at the SMBX-38A discord server: I do like the idea of ice ball sound effects, but I've never liked the "modern mario sounds in smbx" thing ^ that's what I was saying since the rest of the assets are 16-bit the iceball SFX doesn't feel quite at hom...
by Wohlstand
10 Apr 2021, 22:59
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5]
Replies: 102
Views: 47387

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5]

Upside-down Piranha Plant displaying glitch when editing GFX parameters Scr_2021-03-21_18-03-34.gif NPC-51.rar I finally managed to check this up, and I see, the thing is really buggy: Peek 2021-04-10 22-53.gif I guess I should use my VB6Round code here too, or check something... height values were...
by Wohlstand
10 Apr 2021, 2:28
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] An individual iceball sound at TheXTech's SMBX assets
Replies: 11
Views: 300
  • 1

Re: [Poll] An individual iceball sound at TheXTech's SMBX assets

Elf of H & L wrote:2-player co-op mode has not tested, so I can't known when 2 player (e.g. player 1: fire, player 2: ice)

I'll test that after my sleep, thanks for the tip! ;-)

Added after 11 hours 40 minutes:
Okay, just now I attached the two-player demo into the main post ;-)
by Wohlstand
10 Apr 2021, 1:51
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] An individual iceball sound at TheXTech's SMBX assets
Replies: 11
Views: 300
  • 2

[Poll] An individual iceball sound at TheXTech's SMBX assets

Hi there! :) Here is a little demo at TheXTech where I added the usage of two new sounds: - Swooper's flapping - Individual iceball sound, suggested by "Elf of H & L" with providing the sound file The question : do you think the individual iceball sound is a good idea:good:, or it's ba...
by Wohlstand
9 Apr 2021, 14:33
Forum: Sandbox
Topic: Birthday List
Replies: 318
Views: 35398

Re: Birthday List

Happy Birthday, SuperKoopa and [GLITCHED] GAMING! :good: :dance2: :rocknroll:
by Wohlstand
7 Apr 2021, 7:06
Forum: Graphics
Topic: I drew Yoshi from "Yoshi's Island" in SMB2 Style! Is it good or bad?
Replies: 3
Views: 152
  • 1

Re: I drew Yoshi from "Yoshi's Island" in SMB2 Style! Is it good or bad?

Wow, interesting thing :)
however, the result more like "Super Mario Bros. 1" reminding colors of Bowser 1'st.

P.S. I'll move your topic into "Art Board" where it will feel better ;-)

Added after 1 minute 34 seconds:
P.P.S. Seems it's really I should make new sections for SMBX graphics working / discussion
by Wohlstand
1 Apr 2021, 12:49
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5]
Replies: 102
Views: 47387
  • 1

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5]

Elf of H & L wrote:Will next version seperate Fireball and Iceball shooting SFX?
A good idea :)
And for packages that lack it, I'll keep the fallback to the fireball sound if iceball sound wasn't loaded (didn't presented in the files list)
by Wohlstand
27 Mar 2021, 16:53
Forum: Troubleshooting
Topic: No Internet Access
Replies: 3
Views: 123

Re: No Internet Access

Okay, after some checks I found that it's a truly false positive, because it does checks the Internet availability by trying to access Google, but I know that Google is banned in China. So, I made the fix that should resolve this: https://github.com/WohlSoft/LunaLua/compare/eea9b93cbb67...2275c6f0f1...

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