Posts by Wohlstand

by Wohlstand
8 Feb 2018, 18:15
Forum: Troubleshooting
Topic: A question
Replies: 1
Views: 54
  • 2

Re: A question

Bigadre wrote:How do i post an Image That I Exported on SMBX 1.4.4?
As it's offtopic here, I'll move this message into new place. :fox-comando:

My answer is - as any image file, use image sharing services or attach image into your post ;-)
by Wohlstand
26 Jan 2018, 13:26
Forum: Troubleshooting
Topic: [Solved] .ini files not working
Replies: 3
Views: 83

Re: [Solved] .ini files not working

Yeah, the Beta3's PGE toolchain has a lot of bugs I has been fixed to current release. So, you already can see that ;-)
by Wohlstand
24 Jan 2018, 15:39
Forum: Troubleshooting
Topic: [Solved] .ini files not working
Replies: 3
Views: 83

Re: [Solved] .ini files not working

At first, update PGE toolchain by using a special script (the thread is stickied here in Troubleshooting section which explains how to safely update PGE toolchain in SMBX2 Beta3). I'll need your world map and related files (graphics and their INI files) and can you show what do you mean? Do you mean...
by Wohlstand
23 Jan 2018, 12:06
Forum: Troubleshooting
Topic: Cant Rename Scripts,Layers And Events
Replies: 2
Views: 60

Re: Cant Rename Scripts,Layers And Events

PGE Editor allows safely rename layers and events. But it doesn't supports editing of scripts yet (there are loading into memory and kept internally). Anyway, I'll move your thread into RIGHT place as you posted your question in the incorrect place. Please pay attention on a place where you are post...
by Wohlstand
11 Jan 2018, 20:57
Forum: General
Topic: [July 26 of 2014] Be careful! The SMBX Forums were hacked
Replies: 12
Views: 1702
  • 1

Re: [July 26 of 2014] Be careful! The SMBX Forums were hacked

Hello Kianotti2000 ! You just now did a necroposting :skull: :crazy: This thread has three years ago and no more actual as: - This event happen three years ago and no more repeated except of spam that sometimes sending on that place. - Currently SMBX Forums uses an updated version of phpBB, so, no m...
by Wohlstand
3 Jan 2018, 14:07
Forum: Sandbox
Topic: Birthday List
Replies: 282
Views: 7028

Re: Birthday List

Zlakerboy!

HAPPY BIRTHDAY! :clapping:
by Wohlstand
2 Jan 2018, 0:47
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 253
Views: 31204

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Lavantablaze wrote:What width and height size?
Count of pixels per left and per top sides on every frame that in your background sprite image file. (C) Captain Obvious
by Wohlstand
2 Jan 2018, 0:46
Forum: WohlSoft.ru
Topic: I keep getting logout from the forums lately..
Replies: 3
Views: 105
  • 3

Re: I keep getting logout from the forums lately..

Okay, I has been turned HTTPS forcing on forums and Wiki, so, an issue must go away, please check the stuff ;-)
by Wohlstand
1 Jan 2018, 1:34
Forum: WohlSoft.ru
Topic: I keep getting logout from the forums lately..
Replies: 3
Views: 105
  • 2

Re: I keep getting logout from the forums lately..

Recently I have turned on HTTPS support, and I think, as you are using old HTTP URLs there are keeping non-logged in since cookies now working in HTTPS only. I still need to turn the HTTPS forcing on forums to automatically redirect HTTP to HTTPS.
by Wohlstand
31 Dec 2017, 2:42
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 253
Views: 31204
  • 1

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Lavantablaze wrote:I need help how do i make my backgrounds animate.. (smw cave, smw water) that's the only problem
It's easy: you will need to concoctate four images (there are must have same width and height!!!) vertically, and that will work when you will put them with same name as originals.
by Wohlstand
14 Dec 2017, 11:55
Forum: Engine Development
Topic: User Interface (UI) Design Suggestions
Replies: 39
Views: 2022
  • 1

Re: User Interface (UI) Design Suggestions

hacheipe399 , I think, it's a good idea as Editor is pending for a complete rework. The editor will be turned into full-featured IDE which will have: - "projects" to show all levels and scripts of an episode in specific toolbox (and yeah, just now I have got an idea of dealing with config...
by Wohlstand
27 Nov 2017, 3:49
Forum: Troubleshooting
Topic: PGE Editor - SMBX 38-A : Advanced Settings Bug
Replies: 2
Views: 67

Re: PGE Editor - SMBX 38-A : Advanced Settings Bug

As planned rework of editor I will inplement access to all 38A settings of every object. It's bad that 38A doesn't keeps regular behavior of objects that requires to add extra data are must to avoid this. Otherwise, if it's a mistake of 38A file format writer, then easy to fix to give every element ...
by Wohlstand
26 Nov 2017, 20:30
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 139

Re: [Fixed] Sizable Problems on PGE Editor

Toshiie wrote:I downloaded it, the sizable error is gone, that blocks bug is gone too, now i dont need to set size of blocks manually.
Thanks, i hope i didnt give much trouble for you.
Good luck ;-)

I have marked this as "fixed"
by Wohlstand
26 Nov 2017, 6:40
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 139

Re: [Fixed] Sizable Problems on PGE Editor

Thanks alot!!! Now i can make new levels with ease using PGE editor :good: Oh btw, can i download it directly or i need to build it myself? Yes, You can download it directly, just go to Laboratory page. Your own build is needed when you are run unsupported Linux distro (for now I have build machine...
by Wohlstand
26 Nov 2017, 3:01
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 139

Re: [Fixed] Sizable Problems on PGE Editor

Okay, I have fixed this: https://github.com/WohlSoft/PGE-Project/commit/b3306c162179f21afe88f743646a92767cae2bd6 The reason was an "autoscale" flag per every block which is default behavior of PGE Editor for any regular blocks are inheriting size of their sprites. As SMBX-38A changes size ...
by Wohlstand
17 Nov 2017, 11:37
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 139

Re: [Fixed] Sizable Problems on PGE Editor

Okay, seems assembly is not so old, and I'll check out that by myself, and if something I will find, I will try to fix that ;-)
by Wohlstand
16 Nov 2017, 21:19
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 139

Re: [Fixed] Sizable Problems on PGE Editor

Anyway, I see you are using a bit older version of PGE Editor, please update it, I think, you have no that fix, and I have been remembered that fix I made for 38A level format is avoiding this you have reported here. Please show me your current version (and the build date too, or just simply a scree...
by Wohlstand
16 Nov 2017, 19:51
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 139

Re: [Fixed] Sizable Problems on PGE Editor

Oh, i forgot to say: The sizables keep the height i placed on PGE, but the Width becomes 64. Look at these pics: Спойлер Extra information: When i started creating the level, everything woked fine, the sizables were working. But then, another day, when i resumed working on the level, the sizables d...
by Wohlstand
14 Nov 2017, 0:03
Forum: Troubleshooting
Topic: [Fixed] Sizable Problems on PGE Editor
Replies: 13
Views: 139

Re: [Fixed] Sizable Problems on PGE Editor

That simply explainable: SMBX 38A has max size limit per sizable block which is equal to maximal size of one texture. The trouble doesn't happens on Vanilla Engine and works perfectly on PGE Engine. A tip I can give, please don't to sizeable blocks too big, or there are will be sized down to their m...
by Wohlstand
12 Oct 2017, 19:14
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)
Replies: 253
Views: 31204

Re: Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Does this mean that when I google Plateform Game Engine it will open a page called Moondust? "Platform game engine" is too generic title, and it will give lots of other game engines with similar title/subtitle even now. The reason of planned rebranding to give PGE an unique name which giv...

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