Posts by Wohlstand

by Wohlstand
16 Jan 2022, 14:55
Forum: Levels
Topic: Rule for levels
Replies: 5
Views: 3080

Re: Rule for levels

Refreshed rules:
- Added TheXTech
- LunaLua is now a part of SMBX2 for a long time, so, removed the line and forwarded it to the SMBX2 section

Totally forgot to update this... :comando:
by Wohlstand
8 Jan 2022, 23:27
Forum: TheXTech Troubleshooting
Topic: Problem with Switch Pro Controller
Replies: 2
Views: 25

Re: Problem with Switch Pro Controller

Isn't that because of the driver? Which OS you do use? I guess I'll ask some at Rednaxela as he knows something more about Switch Pro... btw, could you open any log file at your "logs" directory of TheXTech and copy-paste the fragment that describes your controller and post it here? (open ...
by Wohlstand
27 Dec 2021, 4:26
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 19
Views: 512

Re: [Poll] About adding new in-game objects into assets for TheXTech

> While it doesn't play in the Moondust Editor It should work if you make the config carefully, do that at config pack's directory's music.ini, mainly because you are trying to modify global assets, not just episode/level-wide (which aren't supported by Editor yet , I was been lazy to implement that...
by Wohlstand
27 Dec 2021, 3:05
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 19
Views: 512

Re: [Poll] About adding new in-game objects into assets for TheXTech

While this post regards new in-game objects including backgrounds, BGOs, blocks, and NPCs, is it possible to add new music in TheXTech? Because I might soon have a list of suggestions for new music additions. music.ini already allows you to add any new music as you want (increase the number of entr...
by Wohlstand
26 Dec 2021, 16:47
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 19
Views: 512

Re: [Poll] About adding new in-game objects into assets for TheXTech

While this post regards new in-game objects including backgrounds, BGOs, blocks, and NPCs, is it possible to add new music in TheXTech? Because I might soon have a list of suggestions for new music additions. music.ini already allows you to add any new music as you want (increase the number of entr...
by Wohlstand
25 Dec 2021, 0:21
Forum: TeaScript
Topic: Is there a way to disable spc interpolation?
Replies: 1
Views: 59

Re: Is there a way to disable spc interpolation?

Do you mean to disable the smoothing of the output sound? That's a question more for MixerX itself and for the GME (that is actually used to play SPC files here). I guess, at the side of the GME there is the actual smoother (I had worked around to stop it smooth the VGM playback, making YM2612 chip ...
by Wohlstand
24 Dec 2021, 20:09
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 19
Views: 512

Re: [Poll] About adding new in-game objects into assets for TheXTech

btw, I'll append some: at the Discord, we discussed with folks that there is another possible way to make own standard AND have the ability to easier port episodes from other standards: ⋅ While making new items, and if they were becoming equivalents to these X2 has (not counting items were...
by Wohlstand
23 Dec 2021, 20:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1000
Views: 908287

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

If he switched from SMBX 38a, is a good idea to give us the source code of 38a? :) I really like this idea, mainly, because SMBX is a community-oriented game, and I really vote that the game should be fully available to the community. However, that 5438A38A's rule here as he doesn't bother about co...
by Wohlstand
23 Dec 2021, 17:53
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1000
Views: 908287

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Hi there! So, today since 3 hours ago at the moment I posted this message, 38A officially disappeared a year ago and didn't appear back! There are still three variants, but nothing can't be treated as truth: ⋅ 5438A38A got major life changes and he switched from SMBX-38A away but did that ...
by Wohlstand
22 Dec 2021, 20:03
Forum: Vanilla SMBX and The X-Tech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 19
Views: 512
  • 3

[Poll] About adding new in-game objects into assets for TheXTech

Hello! Since I founded TheXTech , it keeps the itemset to follow SMBX64 standard * , however, it introduces lots of additional functional extensions (such as an on-enter event at warps, cannon pipes, some NPC-specific setup, native support for custom music at the world map, etc.). * (everything that...
by Wohlstand
14 Dec 2021, 17:33
Forum: Script submission
Topic: [NPC Pack] Chuckya
Replies: 1
Views: 170
  • 1

Re: [NPC Pack] Chuckya

Drank this :huaji: and good job! :good:
by Wohlstand
2 Dec 2021, 14:02
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1000
Views: 908287

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

SStar wrote:I think something [big] is being prepared. Or this project is abandoned. What do you think? :)
That was against 38A version 1.4.5, 5438A38A didn't appear for a while until come back and release the thing.
by Wohlstand
23 Nov 2021, 11:55
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1000
Views: 908287

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

SStar wrote:Is 5438a38a stil active on this forum and, what news are for smbx38a? :)

5438A38A didn't appear since December 2020, still watching out for his activity.
by Wohlstand
21 Nov 2021, 12:14
Forum: Introductions
Topic: Hello
Replies: 2
Views: 86

Re: Hello

Hello and welcome :hi:

I moved your post into the proper place. Please don't post off-topic next time.
by Wohlstand
13 Nov 2021, 7:47
Forum: Troubleshooting
Topic: How to loop a ogg?
Replies: 2
Views: 79
  • 1

Re: How to loop a ogg?

Here I have an article that explains everything and gives some useful links: https://wohlsoft.ru/pgewiki/How_To:_Looping_music_files Generally, OGG Vorbis files were much better than MP3 in general because they do better compression quality for a smaller size than MP3. By myself, I dislike the MP3 f...
by Wohlstand
11 Nov 2021, 12:30
Forum: WohlSoft.ru
Topic: 2 step verifcation
Replies: 1
Views: 163
  • 1

Re: 2 step verifcation

If you forgot the password, the password reset form always exists here: you can type your email or nickname to request the password reset and check your mailbox for the restore link. While two-factor authentication adds a stronger security layer, it also adds two cons: ⋅ Users will have a ...
by Wohlstand
11 Nov 2021, 12:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: how to activate player-0
Replies: 3
Views: 244

Re: how to activate player-0

I better move this topic into the proper place...
by Wohlstand
10 Nov 2021, 1:33
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: how to activate player-0
Replies: 1
Views: 108
  • 1

Re: how to activate player-0

Hey, you just now posted the same topic three times. :comando:
I deleted all dupes, so, only one topic will be kept. :doge:
by Wohlstand
10 Nov 2021, 1:10
Forum: Announcments
Topic: [Finished] The maintenance on the WohlNet server will start
Replies: 1
Views: 157

Re: [Finished] The maintenance on the WohlNet server will start

All works completed: the server works again. FoxyBot, archives, XMPP, and other stuff are fully operational! :fox-comando:

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