Posts by Wohlstand

by Wohlstand
19 Jul 2021, 19:00
Forum: Announcments
Topic: We hire for new Discord Server moderators
Replies: 0
Views: 67

We hire for new Discord Server moderators

Hello! :hi: https://wohlsoft.ru/news/images/news_thumb_26.png Our community is gradually expanding and therefore it becomes more difficult to keep order. Therefore, we will need moderators who would be willing to help us with this task. What are the duties of a moderator? - Watch the ongoing conver...
by Wohlstand
19 Jul 2021, 18:53
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Iceberg Tier about version 1.4 / 38A
Replies: 10
Views: 543

Re: Iceberg Tier about version 1.4 / 38A

Dor_78 wrote:Semething new? :)
The only fact that 38A didn't appear online after December 2020, even at QQ, probably he has an evil :devil: plan on that he works hard but tell nobody
by Wohlstand
17 Jul 2021, 0:37
Forum: Vanilla SMBX and The X-Tech
Topic: [TheXTech Contest] Beautiful Wonderland Contest
Replies: 1
Views: 295

Re: [TheXTech Contest] Beautiful Wonderland Contest

Until the "TheXTech SDK" will out, there is a manual on how to set up the development environment for TheXTech:
https://github.com/Wohlstand/TheXTech/wiki/Create-levels-and-episodes-for-TheXTech
by Wohlstand
9 Jul 2021, 15:53
Forum: Engine Development
Topic: The PGE to Moondust rebranding: Logos Gallery
Replies: 6
Views: 262

Re: The PGE to Moondust rebranding: Logos Gallery

Added concept by SetaYoshi (aka Yoshi021)
by Wohlstand
4 Jul 2021, 1:55
Forum: Accounts troubleshooting
Topic: Delete My Account
Replies: 1
Views: 43

Re: Delete My Account

That is sad that you desired to quit, but that is your own wish, and I will grant it for you.

I wish you good luck in your life, and so,
Bye-bye! :fox-comando:
by Wohlstand
30 Jun 2021, 22:52
Forum: Projects
Topic: The Wrath of Montana Max (Super Mario Bros Remake)
Replies: 1
Views: 181

Re: The Wrath of Montana Max (Super Mario Bros Remake)

Hi! :hi:
You probably missed up the "Projects" sub-section, so, gonna move your topic into it, so, have fun :guard:
by Wohlstand
26 Jun 2021, 0:11
Forum: Engine Development
Topic: The PGE to Moondust rebranding: Logos Gallery
Replies: 6
Views: 262

Re: The PGE to Moondust rebranding: Logos Gallery

Added the tuned concept by EnderN4T#3274 (thanks to Zer0TheAvowedRD#2995 for submitting it to me!)
by Wohlstand
24 Jun 2021, 16:53
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 112
Views: 52814
  • 1

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

Does this work on Harmony OS (For Android Build)?! I don't have that so I can't test it...... Should work, at least if I find the way to run this OS on an emulator, I'll test by myself. Anyway, if somebody around with the Huawei device, maybe I'll ask somebody at QQ? There are some people with Huaw...
by Wohlstand
23 Jun 2021, 0:36
Forum: Engine Development
Topic: The PGE to Moondust rebranding: Logos Gallery
Replies: 6
Views: 262

The PGE to Moondust rebranding: Logos Gallery

Hi there! :fox: I want to announce the PGE Project rebranding process into the Moondust Project . You may already see that I am in process of replacing all "PGE" mentions with the "Moondust" in the documentation, repository names, titles, links, etc. So, rebranding is a process....
by Wohlstand
16 Jun 2021, 12:57
Forum: Sandbox
Topic: Ashley
Replies: 2
Views: 55

Re: Ashley

Please don't make such useless topics that explains nothing. :comando:
by Wohlstand
15 Jun 2021, 20:36
Forum: Troubleshooting
Topic: Doesn't even work if set with Fluidsynth
Replies: 3
Views: 41

Re: Doesn't even work if set with Fluidsynth

Yingchun Soul wrote:The problem is I also tested in TheXTech, it doesn't work either. Maybe my OS problem? (Win10)
Or bugs, I will need to test some again to verify the work... On Linux that worked fine at least.
by Wohlstand
15 Jun 2021, 19:11
Forum: Troubleshooting
Topic: Doesn't even work if set with Fluidsynth
Replies: 3
Views: 41

Re: Doesn't even work if set with Fluidsynth

This feature is exclusive for Moondust Editor, Moondust Engine, and TheXTech. All other games will not support this. The main reason for this because the case they lack the path arguments preprocessor that intended to replace variable names with the directory paths to the episode and the data direct...
by Wohlstand
8 Jun 2021, 16:13
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 112
Views: 52814

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

SwooperTest.7z Test Level. (I used non ASCII Character) Okay, I know, it's reason of the vanilla bug that does next: when swooper had fly off, but you still see the its start place, when it gets de-activated and became visible on the screen, it detects you and starts to fly and plays the sound, but...
by Wohlstand
7 Jun 2021, 10:50
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 112
Views: 52814

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

Yingchun Soul wrote:Found a swooper sound glitch, it also plays when swooper is offscreen after a long time sometimes.

Is that bug gets reproduced at the vanilla engine too? Can you give me a simple level that reproduces this?
by Wohlstand
7 Jun 2021, 1:33
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 112
Views: 52814

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

Will feature a SMBX-38A like Map Packer System in the future? (It's a Standalone Game-like system, which can prevent other players to edit them) There is a plan to take for use some sort of the PhysFS library that will allow you to pack the episode into the archive that you can put it into the &quo...
by Wohlstand
2 Jun 2021, 21:07
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 112
Views: 52814

New 1.3.5.1 release!

This is the bugfix update that was made before starting the future big work. Changes for 1.3.5.1 ⋅ Episodes and battle levels lists now loading in the separated thread with a progress showing ⋅ Fixed the regression that caused world map music not to be switched properly ⋅&nb...
by Wohlstand
1 Jun 2021, 19:03
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 963
Views: 868765

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Dor_78 wrote:Something new here? :)
The only fact that 38A didn't appear anywhere after December 2020, even SkyBlueYoshi doesn't know where is he... :SOS:
by Wohlstand
28 May 2021, 0:06
Forum: Projects
Topic: Super Mario Bros 2 Remake
Replies: 1
Views: 120

Re: Super Mario Bros 2 Remake

If you targeting this for SMBX2, you should post this into the proper place, I will move this into the proper place ;-)

Added after 46 seconds:
Also, as this is the WIP episode, I move this into the "Projects" sub-section.
by Wohlstand
11 May 2021, 15:16
Forum: Troubleshooting
Topic: PGE editor not launching, even with minimum reqirements
Replies: 1
Views: 138
  • 1

Re: PGE editor not launching, even with minimum reqirements

Hm... Last time I had to make sure all apps should work on at least El Capitan, however, that depends on the Qt toolchain which makes the limit... I see, the minimal supported version by Qt 5.14 toolchain (that got used to building the thing) requires the macOS 10.13 High Sierra minimum. There are t...

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