Posts by Wohlstand

by Wohlstand
15 Jan 2019, 3:44
Forum: WohlSoft.ru
Topic: "Write to administrator" form is closed, sorry, but another one was made on a quick hand
Replies: 0
Views: 51

"Write to administrator" form is closed, sorry, but another one was made on a quick hand

Hello! Unfortunately, built-in phpBB's "Write to administrator" form lacks any sort of protection or captcha :comando: and spam bots are annoyed me to write their letters about their marketing or even advertize some weird porn crap. Therefore, I'll disable this completely. :bomb: Instead, ...
by Wohlstand
15 Jan 2019, 2:02
Forum: Troubleshooting
Topic: I Want To Know Something
Replies: 4
Views: 21

Re: I Want To Know Something

Should IT BE like this? https://sites.google.com/s/1uoBmOWjSajHEeoOpgnesdePgu7Z_r5Ee/p/1ayqby6uvO27-pUejhHJwCwMCAtRjS_vJ/edit it's on google site cause I don't know how to upload the files here Looks like it's correct, and you should test the result by episode running (will work even on PGE Engine ...
by Wohlstand
14 Jan 2019, 23:46
Forum: Troubleshooting
Topic: I Want To Know Something
Replies: 4
Views: 21

Re: I Want To Know Something

How Do I Make THe Character Start The Level Getting Out Of The Pipe? That is possible from the world map: put the level entrance point that is attached to your level, and choose the number of warp entry that contains your entrance pipe. Or, alternatively, you can enter this level from another level...
by Wohlstand
14 Jan 2019, 19:43
Forum: Troubleshooting
Topic: 2 Tilesets With the Same Name
Replies: 2
Views: 256

Re: 2 Tilesets With the Same Name

As I remember, that was fixed some times ago... Please confirm, does it works now or not?
by Wohlstand
14 Jan 2019, 19:37
Forum: Troubleshooting
Topic: [Fixed] Editor Crashes When Attempting Certain Actions
Replies: 2
Views: 275

Re: [Fixed] Editor Crashes When Attempting Certain Actions

Everything has been fixed long time ago. Trashing this thread into Archive ;-)
by Wohlstand
14 Jan 2019, 19:20
Forum: Troubleshooting
Topic: [Solved] Screen Resolution
Replies: 2
Views: 291

Re: [Solved] Screen Resolution

Some months ago I have made this:
https://github.com/WohlSoft/PGE-Project/issues/269
;-)
by Wohlstand
14 Jan 2019, 19:00
Forum: Troubleshooting
Topic: [Fixed] [SDL Mixer X] AIFF files
Replies: 5
Views: 53

Re: [Fixed] [SDL Mixer X] AIFF files

About `Mix_MusicSetPosition`, in the fact it's always used for absolute position and nothing relative, and always in seconds unit. Even on the side of official SDL Mixer this function works for absolute seconds position. Maybe, in the past it had some crap, but on the moment when I have picked it up...
by Wohlstand
14 Jan 2019, 3:29
Forum: Troubleshooting
Topic: [Fixed] [SDL Mixer X] AIFF files
Replies: 5
Views: 53

Re: [Fixed] [SDL Mixer X] AIFF files

Just now I have tested the patch and I have took it!
https://github.com/WohlSoft/SDL-Mixer-X/commit/fd ... f604dcce35f4b83ff2c7cfca8f2caa

Also, I have fixed some other bugs like inability to play OPUS inside of OGG files. ;-)
by Wohlstand
11 Jan 2019, 3:19
Forum: Troubleshooting
Topic: [Fixed] [SDL Mixer X] AIFF files
Replies: 5
Views: 53

Re: [Fixed] [SDL Mixer X] AIFF files

The reason why I added the `deep_scan` thing are some weird AIFF files are invalid, but, VLC plays them... If I have kept them, I'll try to share them to you for analyze ;-) I gonna to review this stuff more accurate, for now I'm tired (at me is 3:01 AM, UTC+3) and I gonna to sleep. I have quickly c...
by Wohlstand
11 Jan 2019, 1:57
Forum: Troubleshooting
Topic: [Fixed] [SDL Mixer X] Building problems, CMake, ...
Replies: 12
Views: 71

Re: [Fixed] [SDL Mixer X] Building problems, CMake, ...

Made just now! https://github.com/WohlSoft/SDL-Mixer-X/commit/c876be238b20e31ee3a94ab3d900248f5a5c0443 Please test this, at me with FluidSynth 1 it builds fine! :) I declare myself incompetent as far as Windows programming is concerned ;-) I using Windows mainly from off VirtualBox to debug some spe...
by Wohlstand
10 Jan 2019, 15:09
Forum: Troubleshooting
Topic: [Fixed] [SDL Mixer X] Building problems, CMake, ...
Replies: 12
Views: 71

Re: [Fixed] [SDL Mixer X] Building problems, CMake, ...

StefG , yeah, the code here is made for FluidSynth 1 and incompatible with FluidSynth 2 yet... Long time I didn't touched FluidSynth thing as I worked on a way to make united MIDI sequencer module (splitted out from libADLMIDI and libOPNMIDI are was embedded parts) to use it with all MIDI synths to...
by Wohlstand
10 Jan 2019, 2:11
Forum: Troubleshooting
Topic: [Fixed] [SDL Mixer X] Building problems, CMake, ...
Replies: 12
Views: 71

Re: [Fixed] [SDL Mixer X] Building problems, CMake, ...

cmake .. -DUSE_MIDI_OPNMIDI=OFF didn't. make failed with: Oops, gonna to check this out... Damn... My fault... :facepalm: But, fixed: https://github.com/WohlSoft/SDL-Mixer-X/commit/6c6f382250d4a0ea20a227ffd8eef46bf1c82ce5 if (mididevice_next != MIDI_ADLMIDI) That was ancient copy-pasta from SDL Mix...
by Wohlstand
10 Jan 2019, 0:10
Forum: Troubleshooting
Topic: [Fixed] [SDL Mixer X] Building problems, CMake, ...
Replies: 12
Views: 71
  • 1

Re: [Fixed] [SDL Mixer X] Building problems, CMake, ...

Okay, just now I have fixed build and link for the case when ADLMIDI, OPNMIDI and Timidity are disabled: https://github.com/WohlSoft/SDL-Mixer-X/commit/d169c400e04aeb892181af923191de593a9b229d Please try to build ;-) Will try to fix the detection of OPUS... I noticed mixer_x_deprecated.c is always b...
by Wohlstand
9 Jan 2019, 23:48
Forum: Troubleshooting
Topic: [Fixed] [SDL Mixer X] Building problems, CMake, ...
Replies: 12
Views: 71

Re: [Fixed] [SDL Mixer X] Building problems, CMake, ...

After fixing that, the only remaining problem is with Mix_Timidity_addToPathList. This problem persists even after a Код: Выделить всё cmake .. -DUSE_OPUS=OFF -DUSE_MIDI_TIMIDITY=OFF . Will check this out... In the whole, it's still be a stinky smell of unfinish-ness of this: https://github.com/Woh...
by Wohlstand
9 Jan 2019, 3:10
Forum: Troubleshooting
Topic: [Fixed] [SDL Mixer X] Building problems, CMake, ...
Replies: 12
Views: 71
  • 1

Re: [Fixed] [SDL Mixer X] Building problems, CMake, ...

CMake build is not polished to fully use system libraries and that I need to polish... You can turn the usage of "AudioCodecs" repository: cmake -DDOWNLOAD_AUDIO_CODECS_DEPENDENCY=ON .. to tell CMake download the complete AudioCodecs package that includes all necessary libraries and will c...
by Wohlstand
4 Jan 2019, 19:09
Forum: General
Topic: I need to make Bowser move, spit fireballs and throw axes...
Replies: 1
Views: 32

Re: I need to make Bowser move, spit fireballs and throw axes...

I see you are running the game via engine which is WIP . Direct testing on 38A Engine didn't implemented yet, sorry. You can run 38A Editor in a background and run level tests with rejection of saving, like was explained here: http://pgehelp.wohlsoft.ru/levelediting/testing.html#How_to_run_test_with...
by Wohlstand
2 Jan 2019, 17:13
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 402
Views: 40411

Re: Ideas & Suggestions for future versions of PGE

add support for non-SMBX games (such as hello mario engine) or other platform games (such as supertux) PGE itself can be used to create a non-SMBX game: you need to make own config pack that will contain completely different resources set, different scripts and different stuff. Since foundation, PG...
by Wohlstand
20 Dec 2018, 2:17
Forum: Sandbox
Topic: what program do you use to make videogame music (or another type) :p?
Replies: 1
Views: 64

Re: what program do you use to make videogame music (or another type) :p?

While I making music, I like to use pure MIDI with various synthesizers at the hand (include those I have programmed by myself). Myself I have widely used ancient Cakewalk Sonar 1.3 for a while (since aproximately 2005/2006'th year, I was a school boy at that moment :biggrin: ) even I have moved to ...
by Wohlstand
15 Nov 2018, 23:17
Forum: Project Resources
Topic: Development news thread (Editor 0.3.1.15, Engine 0.3.1-alpha)
Replies: 254
Views: 72583

A delayed announce of PGE update: PGE Editor 0.3.1.15 and PGE Engine 0.3.1-alpha

Hello! Greetings everyone! Sorry for the long delay in announcements related to the PGE toolchain. I still mostly work on most of PGE intensely when I can despite having issues with finding free time to do so. For the time being, I am going to to showcase changes and improvements I have made to PGE...

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