Posts by Wohlstand

by Wohlstand
18 Sep 2023, 23:20
Forum: SMBX-38A Episodes
Topic: New SMBX Episode.
Replies: 1
Views: 76

Re: New SMBX Episode.

Hello and welcome!

You always can create these images by yourself, and then attach as a small showcase for your project.
by Wohlstand
3 Sep 2023, 18:55
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.6]
Replies: 137
Views: 257750

TheXTech v1.3.6.1-beta: Internationalisation, OpenGL, etc.

The beta version of TheXTech 1.3.6.1-beta has been released! We worked long and hard on this update, however, we still need to finish some small things until we can release a stable version. This update features a big set of bugfixes and improvements. Note: To get the full power of TheXTech while m...
by Wohlstand
21 Aug 2023, 21:33
Forum: Super Mario Bros. X2 (SMBX2)
Topic: World Map Help
Replies: 6
Views: 172

Re: World Map Help

CreativeCoder35 wrote:Is that a problem?
Sounds like yes, this IS a problem of X2 itself, because it does NOT allows to alternate the level entry. Probably, I'll join @Rednaxela to this discussion.
by Wohlstand
21 Aug 2023, 21:32
Forum: Forum Games
Topic: Continue the story
Replies: 373
Views: 43668

Re: Continue the story

had
by Wohlstand
21 Aug 2023, 2:34
Forum: Super Mario Bros. X2 (SMBX2)
Topic: World Map Help
Replies: 6
Views: 172

Re: World Map Help

It's not enough to just erase the filename. Erasing of filename will just make level being not enterable. Transform the ID of object into something also to make it visually being different. Also, override the title of the level point too. Also, this thing possibly gets reset every time you will rest...
by Wohlstand
18 Aug 2023, 7:36
Forum: Super Mario Bros. X2 (SMBX2)
Topic: World Map Help
Replies: 6
Views: 172

Re: World Map Help

First in my mind, you can make a kind of lua script that hooks the level completion code, and then do: - erase the level filename at this level - swap the level ID with another one - save the state at the data table - on load, get the state from the data table, and perform the swap ID and filename e...
by Wohlstand
16 Aug 2023, 7:06
Forum: Introductions
Topic: Hi!
Replies: 1
Views: 92

Re: Hi!

Hello and welcome! :hi:
by Wohlstand
14 Aug 2023, 2:05
Forum: Troubleshooting
Topic: PGE Editor Crashed
Replies: 1
Views: 118

Re: PGE Editor Crashed

Hello! You do use a VERY OLD version of Editor that has several bugs that got been fixed a while ago. Please perform an update to get a newest version of Editor and try it again. You can follow this manual to perform an update of Devkit at the SMBX2 toolchain: https://wohlsoft.ru/forum/viewtopic.php...
by Wohlstand
4 Aug 2023, 14:17
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Iceberg Tier about version 1.4 / 38A
Replies: 25
Views: 3281

Re: Iceberg Tier about version 1.4 / 38A

Erwill wrote:I know he's working at Tencent, but is he created SMBX 38A just to be hired by them? It explains a lot of things.
I don't know that, he didn't told anything. Maybe let's ask SkyBlueYoshi? Does he know anything about this?
by Wohlstand
4 Aug 2023, 14:04
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Iceberg Tier about version 1.4 / 38A
Replies: 25
Views: 3281

Re: Iceberg Tier about version 1.4 / 38A

Erwill wrote:Is this real or just a joke?
In real, 5438A38A got a work at Tencent.
by Wohlstand
17 Jul 2023, 18:17
Forum: Accounts troubleshooting
Topic: Delete account
Replies: 1
Views: 189

Re: Delete account

I'll do. With a few moments, your account will :bomb: poof!

Have a good time in your life journey!
by Wohlstand
11 Jul 2023, 16:55
Forum: WohlSoft.ru
Topic: Submit episode button doesn't work.
Replies: 5
Views: 197

Re: Submit episode button doesn't work.

It's VERY big archive to attach: the limit for the attachment is 50 MB here. You should use a file sharing service to publish your episode as a link.

Added after 1 minute 37 seconds:
btw. I will move this topic to "wohlsoft.ru" section as this topic is related to forum rather than to SMBX-38A game.
by Wohlstand
10 Jul 2023, 10:44
Forum: Introductions
Topic: Introductions
Replies: 2
Views: 150

Re: Introductions

Hello and welcome! :hi: One question: why did you added a link to so small dot? :doge: P.S. Also, please read rules carefully, advertisment is FORBIDDEN. I removed all links from your posts. If you want to share the link to your personal site, please fill your profile, use your signature. But please...
by Wohlstand
9 Jul 2023, 21:15
Forum: WohlSoft.ru
Topic: Submit episode button doesn't work.
Replies: 5
Views: 197

Re: Submit episode button doesn't work.

What size of the archive? And what filename of the archive you trying to submit?
by Wohlstand
9 Jul 2023, 12:52
Forum: WohlSoft.ru
Topic: Submit episode button doesn't work.
Replies: 5
Views: 197

Re: Submit episode button doesn't work.

What do you actually want to do? If you want to share an episode here, just attach the archive with the episode to the topic message (please create the topic at the proper place where you going to publish your episode). You also can use external file sharing services (such as Mediafire, Yandex-Disk,...
by Wohlstand
5 Jul 2023, 19:48
Forum: Super Mario Bros. X2 (SMBX2)
Topic: Enbale hidden SMBX2 npcs on Moondust editor
Replies: 1
Views: 202

Re: Enbale hidden SMBX2 npcs on Moondust editor

Hello! You can use the Item Browser toolbox (View -> Level itemset Browser ) which allows you to search various elements, and it always allows you to see every registered object even not added into tilesets. At SMBX2 configuration package, there is a setup that hides the Items Browser toolbox by def...
by Wohlstand
24 Jun 2023, 21:13
Forum: Vanilla SMBX and TheXTech
Topic: [SUGGESTION] Engine's Native Coding Window
Replies: 1
Views: 158

Re: [SUGGESTION] Engine's Native Coding Window

Sounds like this is a feature for Moondust Editor. And ye, there is ALREADY planned to implement the built-in script editor, and even the debugger to give an ability to set break points, see stack trace, see the environment state, and automatically open the line where error has occured, etc. I going...
by Wohlstand
23 Jun 2023, 15:09
Forum: Script requests
Topic: Automatic-tiled Block (NPC)
Replies: 2
Views: 284

Re: Automatic-tiled Block (NPC)

The reason of the lag, looks like, the ineffective algorithm of the scanning code that seeks for nerest objects to transform on demand. It's really shame if here is impossible to use a kind of a tree or a tile table to quickly find the nearest object among thousands of others.
by Wohlstand
21 Jun 2023, 22:55
Forum: Announcments
Topic: IMPORTANT NOTICE: Support will no longer be provided on SMBX forums
Replies: 4
Views: 4538

Re: IMPORTANT NOTICE: Support will no longer be provided on SMBX forums

Just now, I added the "Will do you remove the support for SMBX2 in the future?" FAQ question into the main post.
by Wohlstand
19 Jun 2023, 0:52
Forum: Announcments
Topic: IMPORTANT NOTICE: Support will no longer be provided on SMBX forums
Replies: 4
Views: 4538
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Re: IMPORTANT NOTICE: Support will no longer be provided on SMBX forums

There are was some: ⋅ For a while, I wanted to completely quit the SMBX community to finalize my support centralisation. Just, I can't and I don't want anymore to surf among hundreds of places to just reply one random person. I do have not so much time to spend it on other forums and serve...

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