Posts by CreativeCoder35

by CreativeCoder35
19 Nov 2023, 22:39
Forum: Graphic Request
Topic: SMBX2 Backgrounds Help
Replies: 0
Views: 4876

SMBX2 Backgrounds Help

I don't need this for every single level, that would be too much, but I need help with custom backgrounds for some levels of my episode. These backgrounds will not be for the entire level. They will switch when you touch a super star (retextured axe npc), then revert back to normal when you collect ...
by CreativeCoder35
21 Aug 2023, 4:53
Forum: Super Mario Bros. X2 (SMBX2)
Topic: World Map Help
Replies: 6
Views: 1781

Re: World Map Help

In the documentation, it says filename, title, and idx are read only. Is that a problem? It still won't work and I still have no clue what else I need to do, or if I'm just overlooking something. New map.lua: local lUpHouseA = Level.getByFilename("1-UP House1.lvlx") function onStart() if S...
by CreativeCoder35
19 Aug 2023, 21:45
Forum: Forum Games
Topic: Continue the story
Replies: 373
Views: 66001

Re: Continue the story

never
by CreativeCoder35
19 Aug 2023, 21:30
Forum: Forum Games
Topic: Type the person's name below with your eyes closed.
Replies: 395
Views: 129272

Re: Type the person's name below with your eyes closed.

Yingcgun skh,

wow the end was WAY off
by CreativeCoder35
19 Aug 2023, 21:18
Forum: Super Mario Bros. X2 (SMBX2)
Topic: World Map Help
Replies: 6
Views: 1781

Re: World Map Help

I'm not sure how to do that. I tried looking at the smbx2 documentation, but I'm not sure what I'm doing wrong. https://www.youtube.com/watch?v=I5dOkAVzF4M A video just in case. local lUpHouse = Level.getByFilename("1-UP House1.lvlx") function onExitLevel() if world.playerX == 704 and worl...
by CreativeCoder35
15 Aug 2023, 20:40
Forum: Super Mario Bros. X2 (SMBX2)
Topic: World Map Help
Replies: 6
Views: 1781

World Map Help

Does anybody know if it's possible to disable a level after it's completed until you get a game over, like the toad houses in the New Super Mario Bros. games?

If so, then how?

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Untitled.png (5.89 KiB) Viewed 1781 times


I made a 1-UP minigame house, and I only want the player to have one try until they game over.
by CreativeCoder35
13 Aug 2023, 18:25
Forum: Troubleshooting
Topic: PGE Editor Crashed
Replies: 1
Views: 11012

PGE Editor Crashed

We're sorry, but PGE Editor has crashed. Reason: Signal Segmentation Violation [SIGSEGV] ================================================ Additional information: ================================================ Platformer Game Engine - Editor version: 0.3.2.1 Architecture: x86_64 (64-bit) GIT Revisi...
by CreativeCoder35
12 Aug 2023, 7:58
Forum: LunaLua scripting
Topic: Wall Jumps by PixelPest fixed
Replies: 0
Views: 3800

Wall Jumps by PixelPest fixed

https://www.smbxgame.com/forums/viewtopic.php?t=16025&sid=bce6c75770fe3f830728df780bb4de52 Credit to PixelPest for the original scripts. I replaced the eventu parts of the script with the Routine class so it won't give error messages. It still works the same after the tweaks, so here it is: wall...
by CreativeCoder35
12 Aug 2023, 6:43
Forum: Super Mario Bros. X2 (SMBX2)
Topic: Can somebody explain and help me with installing custom npc packs for smbx2
Replies: 1
Views: 1920

Re: Can somebody explain and help me with installing custom npc packs for smbx2

Sorry this is very long after the original post but you could copy the custom npc files, paste it into one folder (unless they are already in the same folder, I don't think there can be subfolders) then in moondust, at the top click Tools, then Custom data, then Import. after that, choose the folder...

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