Posts by Yingchun Soul

by Yingchun Soul
24 Jun 2025, 15:54
Forum: 游戏
Topic: 最终幻想1代的移植之旅
Replies: 1
Views: 93

Re: 最终幻想1代的移植之旅

我对Final Fantasy没兴趣……
by Yingchun Soul
24 Jun 2025, 13:25
Forum: General
Topic: The future of Nostalgic Paradise
Replies: 0
Views: 285

The future of Nostalgic Paradise

The goal for Nostalgic Paradise is to be a Level/World Maker Game to be forked from TheXTech. We have planned a set of new contents for it, such as Tileset, Decor, Background, Enemy, etc. The script was been planned to be more than TheXTech and less than SMBX2. The goal of script is, to complete the...
by Yingchun Soul
17 Apr 2025, 3:07
Forum: Vanilla SMBX and TheXTech
Topic: Nostalgic Paradise DevTeam Buildup Thread
Replies: 0
Views: 2577

Nostalgic Paradise DevTeam Buildup Thread

Start from 0.3, Nostalgic Paradise will be in team, instead of solo. Nostalgic Paradise, unlike all other games, even original TheXTech, will be a new standard that featuring new contents and SMB1/2J Style Theme. Our goal is completing basic objects, and implementing necessary gameplay features, if ...
by Yingchun Soul
31 Jan 2025, 13:13
Forum: Projects
Topic: Nostalgic Paradise (Version 0.2.5)
Replies: 2
Views: 10838

Re: Nostalgic Paradise (Version 0.2.5)

0.2.5 Released: Now synchronized with the powered engine (TheXTech 1.3.7).
by Yingchun Soul
29 Jan 2025, 19:01
Forum: SMBX
Topic: [猜想] TheXTech引擎扩充计划猜想
Replies: 4
Views: 5254

Re: [猜想] TheXTech引擎扩充计划猜想

Yave Yu wrote:可以应用于lvlx
其实是月尘引擎,可惜更遥远……

或者是 最初的意境

追加:ds-sloth说过,SMBX 1.3(SMBX64)标准扩展内容,除非另有声明,均被视为超出范围。

我们可以自己创建一个派生仓库,并应用到它。但前提是需要了解C/C++的相关知识,并研究相关的代码文件。
by Yingchun Soul
27 Jan 2025, 3:42
Forum: SMBX
Topic: [猜想] TheXTech引擎扩充计划猜想
Replies: 4
Views: 5254

Re: [猜想] TheXTech引擎扩充计划猜想

最大的问题是TheXTech引擎只是模拟SMBX 1.3的,还有低配设备支持;大多数新功能的建议都会被视为超出范围,怎么办……
by Yingchun Soul
24 Jan 2025, 12:08
Forum: SMBX
Topic: [猜想] TheXTech引擎扩充计划猜想
Replies: 4
Views: 5254

[猜想] TheXTech引擎扩充计划猜想

- Lua 函数/参数扩充(例如:角色的相应物理参数)
- 新过渡效果(例如:Windowed Fadein/out)
- 子弹限制(例如限制为4)
- 经典狸猫(形态5)/浣熊(形态4)机制(从SML2的萝卜补给效果分离)
- Hello引擎:多方向出现道具
- 踢墙跳
- Twirl(空中旋转)
- 一些SMM1/2对象
- 长 ?砖块(3格)
- 素材纹理集(来自SMBX-38A的一个被称之为“素材扩展”(GFX Expansion)的功能,感谢Yave Yu提出此猜想)

如果还有更多的想法,请提议给我,我会在此列出。
by Yingchun Soul
3 Jan 2025, 15:42
Forum: Graphics (SMBX General)
Topic: "Dongle" font for TheXTech
Replies: 0
Views: 4074

"Dongle" font for TheXTech

Dongle font in TheXTech! This font was licensed under SIL Open Font License 1.1, converted to Raster Font form. Two sizes available: 12x18 (Medium) and 16x24 (Large). Scr_2025-01-03_20-37-44.png Scr_2025-01-03_20-37-52.png Note: It's best to use "Resource Han Rounded CN Medium" for TTF Fo...
by Yingchun Soul
1 Jan 2025, 4:45
Forum: Levels
Topic: [Nostalgic Paradise] SMW Donut Plains 1 Redux in Nostalgic Paradise
Replies: 0
Views: 2753

[Nostalgic Paradise] SMW Donut Plains 1 Redux in Nostalgic Paradise

Got some Inspiration from Hengshao...
Due to TheXTech feature limitation, Other objects was used for workaround instead.

Screenshot
Scr_2025-01-01_09-36-47.png

Scr_2025-01-01_09-36-57.png

Scr_2025-01-01_09-38-43.png

SMW 2-1 in NsPr.7z
(14.7 KiB) Downloaded 51 times
by Yingchun Soul
8 Dec 2024, 18:27
Forum: Projects
Topic: 8-Bit Fusion
Replies: 0
Views: 2284
  • 1

8-Bit Fusion

8-Bit Fusion Logo.png 8-Bit Fusion (8位像素融合世界) is a 8-bit like game asset pack which can be various styles (Includes custom). Scr_2024-12-08_23-21-00_(1).png Scr_2024-12-08_23-21-06.png Gitea Repo You can contribute to the repo by these step: Fork, commit, then create Pull Request. Alternatively, se...
by Yingchun Soul
21 Nov 2024, 15:06
Forum: SMBX-38A Bug reports
Topic: [Bug] Two issues after packaged into map
Replies: 1
Views: 3857

Re: [Bug] Two issues after packaged into map

For 1st issue fix: The only way is use Hengshao's New Star Coin/Star Collection System.
by Yingchun Soul
24 Oct 2024, 14:57
Forum: Vanilla SMBX and TheXTech
Topic: Level Editing Template for in-game editor
Replies: 0
Views: 2367
  • 1

Level Editing Template for in-game editor

Hello! I'm bring a Level Editing Template for TheXTech in-game editor, using SuperSledgeBro's Alpha Test Tileset. Intended for post-process by using Moondust Editor with different game asset packs, especially if there're hacked blocks in the game asset pack. For example, Block Swap, Adding BGO's (De...
by Yingchun Soul
23 Oct 2024, 15:50
Forum: Projects
Topic: [Nostalgic Paradise] Old-school Expedition
Replies: 0
Views: 2814

[Nostalgic Paradise] Old-school Expedition

A WIP Scenario for Nostalgic Paradise which to be recreate "Mole's World" (摩尔庄园).

Screenshots
Scr_2024-10-23_20-45-59.png

Scr_2024-10-23_20-43-58.png

Scr_2024-10-23_20-44-35.png

Download (Realtime Update)
by Yingchun Soul
20 Oct 2024, 11:40
Forum: 游戏
Topic: 红白机调色板的个人感受
Replies: 3
Views: 3698

Re: 红白机调色板的个人感受

FiveReality、DrankReality和Lightful的图片失效了。
by Yingchun Soul
20 Sep 2024, 6:56
Forum: Levels
Topic: [NsPr] The Waterfront
Replies: 0
Views: 1950

[NsPr] The Waterfront

Got some inspiration from SMB3 World 3-3

Screenshot
Scr_2024-09-20_11-53-14.png

Scr_2024-09-20_11-52-37.png

The Waterfront.7z
(5.56 KiB) Downloaded 197 times


NOTE: Enemies won't be jumped on the downward moving layer.
by Yingchun Soul
14 Aug 2024, 19:14
Forum: 杂物
Topic: 这只是曾经存在过的字体们
Replies: 16
Views: 34123

Re: 这只是曾经存在过的字体们

iPix(不知道字体们有没有收录)和凤凰点阵体是灰色区字体(疑似盗版字体),因为采用的字模(Glyph)版权是中易/Compufont的早期Windows系统字体。所以凤凰点阵体的CC0是无效版权信息,只能合理使用。 喝了点阵体似乎也存在版权风险。 现在中易中标还存活着…… EDIT: 我看了下隔壁的Diaowinner的坊宋和粗柳坊新16px,中文字模都是同一个字模!所以那两个字体全部列入灰色区,不能再继续正常使用了,因此CC-BY-SA许可协议对那两个字体无效。 2024-8-16补充:寒蝉点阵体16px的中文字模是Unifont的(OFL/GPL双授权),因此版权安全(Copyright...
by Yingchun Soul
8 Aug 2024, 16:19
Forum: 游戏
Topic: 【放置游戏】伊布之旅6
Replies: 2
Views: 2651

Re: 【放置游戏】伊布之旅6

我很想知道还会不会有7、8、9、……n。
by Yingchun Soul
4 Aug 2024, 11:11
Forum: 游戏
Topic: 【放置游戏】伊布之旅3
Replies: 3
Views: 4668

Re: 【放置游戏】伊布之旅3

这类游戏被360误报。
Wubao Yibuzhilv.png
by Yingchun Soul
2 Aug 2024, 10:40
Forum: 游戏
Topic: 【放置游戏】伊布之旅5
Replies: 3
Views: 8876

Re: 【放置游戏】伊布之旅5

Yave Yu wrote:
Yingchun Soul wrote:彩幽市
名字全部使用的官译,丰缘的最后一座城市就叫彩悠市。
复制粘贴的神奇宝贝百科的名字。
明白了,原来是这个意思。
by Yingchun Soul
31 Jul 2024, 18:49
Forum: 游戏
Topic: 【放置游戏】伊布之旅5
Replies: 3
Views: 8876

Re: 【放置游戏】伊布之旅5

不是叫彩幽市吗?怎么变成悠悠的悠了?其实幽静的幽和悠悠的悠是一个读音……

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