Posts by kil

by kil
26 Sep 2014, 18:43
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 22903

Re: LunaLua Offical Thread

thanx, I'll try it :to_keep_order: And hope I didn't forget something ^^
by kil
26 Sep 2014, 9:14
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 22903

Re: LunaLua Offical Thread

Yeah, I've merged all of the recent lua changes including today.

I searched some online and it seems there's some bugs in some version of git regarding this, so maybe I need to downgrade...
by kil
26 Sep 2014, 8:13
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 22903

Re: LunaLua Offical Thread

Is there some way to see if I have write permission for the lunadll repo? I keep getting 403 access error when I try to push.
by kil
15 Sep 2014, 20:55
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 22903

Re: LunaLua Offical Thread

Thoughts: When it detects a lua file in the level folder, it should disable the autocode system, so they can't be mixed up. Mhh, maybe, but I think I let the user choose it. I don't think Lua messes up everything.... I guess it'll be fine. It's the user's fault if they make a mess trying to use both.
by kil
15 Sep 2014, 17:48
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 22903

Re: LunaLua Offical Thread

That looks cool. Thoughts: When it detects a lua file in the level folder, it should disable the autocode system, so they can't be mixed up. My suggestions: ⋅ Instead of using hex addresses in memory, we can provide a type which will provide these addresses as variables. Example: Instead o...
by kil
13 Sep 2014, 7:42
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 61307

Re: Ideas & Suggestions for future versions of PGE

I wouldn't worry about putting lunadll in pge. It doesn't really fit in pge anyway because PGE is already an open engine, but lunadll is very specific to smbx and windows API anda fixed memory format. PGE wouldn't need to worry about memory editing since all of the data structures will be known to d...

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