Posts by OfficialJC02

by OfficialJC02
23 Jan 2021, 1:11
Forum: TeaScript
Topic: [TOOL] HUD Designed
Replies: 6
Views: 229

Re: [TOOL] HUD Designed

Victor ManuelMR wrote:
OfficialJC02 wrote:
Victor ManuelMR wrote:
OfficialJC02 wrote:Windows detected a virus in this software.
Did you download the file from the website?
No
Strange, the other users did not report this.
and they use antivirus.
I installed it from the website and it’s working fine so far. I’ll come back if I have any other problems.
by OfficialJC02
23 Jan 2021, 1:05
Forum: TeaScript
Topic: [TOOL] HUD Designed
Replies: 6
Views: 229

Re: [TOOL] HUD Designed

Victor ManuelMR wrote:
OfficialJC02 wrote:Windows detected a virus in this software.
Did you download the file from the website?
EDIT: I installed it from the website and it’s working fine so far.
by OfficialJC02
22 Jan 2021, 22:54
Forum: TeaScript
Topic: [TOOL] HUD Designed
Replies: 6
Views: 229

Re: [TOOL] HUD Designed

Windows detected a virus in this software.
by OfficialJC02
20 Jan 2021, 15:44
Forum: Script submission
Topic: Red Rings
Replies: 1
Views: 111
  • 1

Re: Red Rings

Definitely a script I’m going to need. Although I don’t want the player to receive the power up right after collecting the 8th coin. Rather, the power up should drop down from the item box after collecting the 8th coin. Also, how do you change the power up that the player receives?
by OfficialJC02
12 Jan 2021, 0:02
Forum: Graphics submission for SMBX-38A
Topic: (REQUEST) SMUM Mario Graphics from SM4J Ported to SMBX 38A
Replies: 2
Views: 254

Re: (REQUEST) SMUM Mario Graphics from SM4J Ported to SMBX 38A

Lx Xzit wrote:Are you allowed to use them?

I’ve seen these sprites in many Mario fan games, so as long as I give credit it shouldn’t be a problem. I did see these sprites on a SMBX YouTube video actually, but they were left unfinished and he didn’t leave a download link.
by OfficialJC02
9 Jan 2021, 15:44
Forum: Graphics submission for SMBX-38A
Topic: (REQUEST) SMUM Mario Graphics from SM4J Ported to SMBX 38A
Replies: 2
Views: 254

(REQUEST) SMUM Mario Graphics from SM4J Ported to SMBX 38A

I was able to find some graphics from Super Mario UniMaker that were meant for Super Mario 4 Jugadores. So I request that someone can port the Mario graphics below to SMBX. mario-1: https://postimg.cc/gallery/mCg0m3f mario-2: https://postimg.cc/gallery/8fcpKTz mario-3: https://postimg.cc/gallery/13S...
by OfficialJC02
28 Dec 2020, 6:26
Forum: Ideas & Suggestions
Topic: char(x).ducking
Replies: 1
Views: 74

char(x).ducking

This should determine whether or not the player is ducking.

I need this for a script I’m making where Raccoon Mario throws fireballs but unfortunately he can throw them while ducking. I want the option to disable that.
by OfficialJC02
27 Dec 2020, 0:03
Forum: TeaScript
Topic: (FINISHED) Fire Raccoon Mario, Ice Raccoon Mario, and Hammer Shell Mario
Replies: 2
Views: 160

Re: (FINISHED) Fire Raccoon Mario, Ice Raccoon Mario, and Hammer Shell Mario

fnafan8888888888 wrote:I tested them and they are amazing! You did a good job at it ;) but the player can throw fireball/hammers while ducking which is a little weird.
Did not notice that. I’ll have to fix that for the full release as well.
by OfficialJC02
26 Dec 2020, 16:43
Forum: Sandbox
Topic: Birthday List
Replies: 317
Views: 32770

Re: Birthday List

2002.11.06
by OfficialJC02
24 Dec 2020, 19:58
Forum: TeaScript
Topic: (FINISHED) Fire Raccoon Mario, Ice Raccoon Mario, and Hammer Shell Mario
Replies: 2
Views: 160
  • 3

(FINISHED) Fire Raccoon Mario, Ice Raccoon Mario, and Hammer Shell Mario

https://www.youtube.com/watch?v=EfwrmNcpuc8 https://www.youtube.com/watch?v=9fRz3uCMYF4 https://www.youtube.com/watch?v=dZACPDR_Xao Fire Raccoon Mario and Ice Raccoon Mario both replace regular Raccoon Mario. Credit goes to NESTED ERNEST for most of the scripts and CoolXD for the graphics. Download...
by OfficialJC02
24 Dec 2020, 4:14
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 933
Views: 830788

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

fnafan8888888888 wrote:
Wohlstand wrote:
fnafan8888888888 wrote:Wait, why it says "Patch 31.1"?
Yes, because he literally fixed a one bug only
What bug is it? Is it the one with scripts?
This is the bug that has been fixed: https://www.wohlsoft.ru/forum/viewtopic.php?f=64&t=3986
by OfficialJC02
23 Dec 2020, 14:41
Forum: Bug reports
Topic: (Important bug) Dim variables in "with" statements [Fixed Patch 31.1]
Replies: 2
Views: 493
  • 3

Re: (Important bug) Dim variables in "with" statements [Fixed Patch 31.1]

When you use a dim variable and then use a "with" block, accessing to this object's variables will result in "Access Violation" error. For example: dim i as integer with npc(1) .xsp = 1 'stops the script end with This bug breaks basically all my scripts. By the way, it reminds m...
by OfficialJC02
12 Dec 2020, 6:07
Forum: Script requests
Topic: [Request] Bomb Mushroom
Replies: 1
Views: 76

Re: [Request] Bomb Mushroom

This video has a script for the bomb mushroom and many other power ups: https://www.youtube.com/watch?v=HyWnvlxecQs
by OfficialJC02
9 Dec 2020, 17:33
Forum: TeaScript
Topic: (SOLVED) Is there any script to make Raccoon Mario shoot fireballs?
Replies: 3
Views: 417

Re: (SOLVED) Is there any script to make Raccoon Mario shoot fireballs?

How should I finish this script?

Code: Select all

if char(1).status=4 then
if keypress(-15) or keypress(-17) or keypress(-18) then
call Ncreate(What should I type here?)
end if
end if
by OfficialJC02
8 Dec 2020, 16:57
Forum: TeaScript
Topic: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors
Replies: 8
Views: 298

Re: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors

3color bomb dx is helping me with the circling Koopa Paratroopas. I have one more question though. Using this script, how do you change the starting point for the NPC in the circle? I want to have multiple NPCs spinning in the same circle (like in NSMB2). with npc(sysval(param1)) if .ivala = .ivala ...
by OfficialJC02
5 Dec 2020, 13:49
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: A Little Help Here...
Replies: 4
Views: 1908

Re: A Little Help Here...

Lx Xzit wrote:You also can't modify vines to make them non-climbable

Yes you can. All you need to do is go to your file explorer, copy the vine NPC from the graphics folder, copy it to your level, and rename it to a background. I hope that makes any sense what I just said.
by OfficialJC02
5 Dec 2020, 13:33
Forum: Levels
Topic: Christmas Level
Replies: 0
Views: 70
  • 2

Christmas Level

Hey guys, here is a level that I made for Christmas. I hope you enjoy it.

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=ZTGA0M5hwbE



Download: https://drive.google.com/drive/folders/13RMTwXIxFI_4oCr7hIxvEb71XZFpn-r-?usp=sharing
by OfficialJC02
24 Nov 2020, 14:36
Forum: TeaScript
Topic: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors
Replies: 8
Views: 298

Re: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors

Is there any alternative way to make winged enemies fly in circles?
by OfficialJC02
23 Nov 2020, 23:14
Forum: TeaScript
Topic: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors
Replies: 8
Views: 298

Re: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors

Sine/Cosine are trigonometric functions, you will have to learn to use them. Start with something like this, and then change and discover: do val(a) += 1 char(1).ysp = sin(val(a) * 0.01) call sleep(1) loop This code crashes the game. SMBX will just not respond. I also figured out how to make enemie...
by OfficialJC02
23 Nov 2020, 2:30
Forum: TeaScript
Topic: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors
Replies: 8
Views: 298

Re: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors

sine/cosine. I don’t know what this means or how to use this. simple xsp/ysp chase code So the script I have for chasing NPCs is this: with npc(sysval(param1)) if char(1).X > .X then .facing=0 elseif char(1).X < .X then .facing=1 end if end with What do I need to add to make the NPC turn around 1 s...

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