Posts by xxxzzz1

by xxxzzz1
14 Oct 2016, 2:35
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033579

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

I cant open the EXE, it says missing essential files when i try to run the level editor despite having downloaded everything.
by xxxzzz1
30 Mar 2016, 0:27
Forum: Projects
Topic: (Collaboration) -LEVEL SIGNUPS- Mario and the myterious island
Replies: 27
Views: 7775

Re: (Collaboration) -LEVEL SIGNUPS- Mario and the myterious island

TheDinoKing432 wrote:I would like to claim level 1-3.
Here's a screenshot to show proof of progression:
Image
I'll give the download link once the level is completed.
Sorry, 1-3 has been claimed beforehand.
by xxxzzz1
26 Mar 2016, 1:38
Forum: Projects
Topic: (Collaboration) -LEVEL SIGNUPS- Mario and the myterious island
Replies: 27
Views: 7775

Re: (Collaboration) -LEVEL SIGNUPS- Mario and the myterious island

I also want to add that the music in this nust remain consistent.

-Regular level grasslands/beach/snow/desert - Yoshi's Island athletic theme
- Castle level - Yoshi's Island castle theme
- underground/dark lands regular level - Yoshi's Island cave theme
by xxxzzz1
23 Mar 2016, 21:46
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033579

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Whats the block, background, enemy cap for levels? surely its higher than 20000 blocks and whatever the other limits were? Trouble is in VisualBasic 6 itself. Even Redigit did 20000 blocks limit, really limit is 16384 blocks, and SMBX 1.3 going to crash if blocks number is higher than this number. ...
by xxxzzz1
23 Mar 2016, 5:03
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033579

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Whats the block, background, enemy cap for levels? surely its higher than 20000 blocks and whatever the other limits were?
by xxxzzz1
23 Mar 2016, 4:57
Forum: TeaScript
Topic: [Request] Power-up Stacking
Replies: 0
Views: 579

[Request] Power-up Stacking

If someone could make a script so instead of collecting power ups they stack together, like in Metroid, so if you collect the fire flower you will never lose it even if you are hit. for example, if you collect the leaf while you have the flower, you keep the fire power AND can use the power of the l...
by xxxzzz1
23 Mar 2016, 4:54
Forum: Projects
Topic: (Collaboration) -LEVEL SIGNUPS- Mario and the myterious island
Replies: 27
Views: 7775

Re: (Collaboration) -LEVEL SIGNUPS- Mario and the myterious island

Quick question Do you want a specific level exit. SMB3 star or card roullete? Oh yeah I forgot to mention, all levels should end with a SMB3 star. I also encourage level replay ability so it would be pretty neat to make a warp in your level that requires a high amount of stars to enter, more than y...
by xxxzzz1
22 Mar 2016, 4:41
Forum: Projects
Topic: (Collaboration) -LEVEL SIGNUPS- Mario and the myterious island
Replies: 27
Views: 7775

Re: (Collaboration) -LEVEL SIGNUPS- Mario and the myterious island

Goku wrote:Image






Download:http://www.mediafire.com/download/s3ctc1f7q9p5sza/Level_1-1_for_ep.rar
Sure, added
by xxxzzz1
22 Mar 2016, 4:21
Forum: Projects
Topic: (Collaboration) -LEVEL SIGNUPS- Mario and the myterious island
Replies: 27
Views: 7775
  • 2

(Collaboration) -LEVEL SIGNUPS- Mario and the myterious island

This is a collaboration project, the first 1.4 collab to created so i feel quite privileged to be doing this! Anyway the basic format of this project is that there will be 7 worlds each with 5 levels and a castle at the end of each world. utilizing 1.4's advanced features this project will incorpora...
by xxxzzz1
22 Mar 2016, 1:53
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X 1.4 collaboration episode
Replies: 7
Views: 1362
  • 1

Re: Super Mario Bros. X 1.4 collaboration episode

http://i84.servimg.com/u/f84/19/32/76/07/21-3-218.png Download: http://www.mediafire.com/download/s3ctc1f7q9p5sza/Level_1-1_for_ep.rar My level is good ? it's good but I'm not taking levels at the moment. I wanna see if this is a good idea then I will post a episode in the project forum with sign u...
by xxxzzz1
21 Mar 2016, 23:31
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X 1.4 collaboration episode
Replies: 7
Views: 1362

Re: Super Mario Bros. X 1.4 collaboration episode

Goku wrote:I can participate with a level?
yes you can. (For some reason the first message sent as a Pm, sorry about that)
by xxxzzz1
21 Mar 2016, 18:54
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X 1.4 collaboration episode
Replies: 7
Views: 1362

Re: Super Mario Bros. X 1.4 collaboration episode

Yoshi021 wrote:This sounds interesting!
basically I would make like 7 worlds with 5 levels in each with a user claiming a level to design. No limit on how many levels you can claim since this is a relatively small community still. And someone to design maps and custom graphics.
by xxxzzz1
21 Mar 2016, 3:56
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X 1.4 collaboration episode
Replies: 7
Views: 1362

Super Mario Bros. X 1.4 collaboration episode

Im thinking of starting a 1.4 collaboration project, the first (i believe) thats been started so far. would anyone be interested in creating something i guess more advanced than any collab ever done in 1.3?
by xxxzzz1
27 Mar 2015, 2:51
Forum: Moondust Project
Topic: Version 1.00
Replies: 1
Views: 2736

Version 1.00

Judging by your progress, when do you think the first stable release of the engine will be avalible, I mean engine running smoothly, all basic editor features etc.
As I read this editor has been worked on for quite some time. (December 2013 it started?)
by xxxzzz1
24 Sep 2014, 20:52
Forum: Moondust Project
Topic: SMBX vs This editor
Replies: 11
Views: 4366

Re: SMBX vs This editor

And this will allow for 100% custom tilsets, not just edited versions of existing tiles
Another question; just say your making a new NPC, and its the kirby marshmallow thing from Yoshis island, can you make it act and look exactly like the yoshi island sprite, even the "pop" death
by xxxzzz1
24 Sep 2014, 17:50
Forum: Moondust Project
Topic: SMBX vs This editor
Replies: 11
Views: 4366

Re: SMBX vs This editor

Will the custom tileset boxes be a per level basis, like custom graphic folders on SMBX?
Sorry if been anwserd before but I havant really alot of time to use internet due to work and school.
by xxxzzz1
24 Sep 2014, 0:41
Forum: Moondust Project
Topic: SMBX vs This editor
Replies: 11
Views: 4366

SMBX vs This editor

At the moment, is their anything this new editor can do that regular SMBX can't do, in the beta version.
by xxxzzz1
7 Sep 2014, 23:55
Forum: Moondust Project
Topic: User Interface (UI) Design Suggestions [Old topic]
Replies: 40
Views: 11026

Re: User Interface (UI) Design Suggestions [Old topic]

As long as the block choosing tab is near identical (same layout) to SMBX's, I'll be happy

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