Posts by Olhi

by Olhi
12 Jul 2021, 17:00
Forum: Engine Development
Topic: The PGE to Moondust rebranding: Logos Gallery
Replies: 8
Views: 394

Re: The PGE to Moondust rebranding: Logos Gallery

Normally I don't like Minimalistic Logos ( relevant video ), but I do think that in the case of Moondust it would be appropriate since it aims to be an Engine for all kinds of platformers with all kinds of personalities. Therefore, it makes sense to keep the Engine itself thematically neutral, which...
by Olhi
24 Jun 2021, 17:22
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 118
Views: 56951

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

Could this fit Player Hammer SFX in SNES-esqued Sound Pack? (SFX from Mario Paint) Gonna ask 0lhi and others to review this... I have neither feelings in favor nor against it. I guess, it's an appropriate standard entry for sound.ini's sound-97, but player-use-own-hammer-sfx should be disabled by d...
by Olhi
22 May 2021, 0:24
Forum: Vanilla SMBX and The X-Tech
Topic: TheXTech: Possible Changes to the Fire Toad and Ice Toad Sprites
Replies: 5
Views: 395
  • 1

Re: TheXTech: Possible Changes to the Fire Toad and Ice Toad Sprites

Done! The Reshaped Talking Toad as well as the SMB2 Toad Updates are in the attached ZIP. I also included Mask-GIF conversions (made with PGE Maintainer) and their MD5 Checksums to confirm that the shapes are really identical. 48b2b504c5e515ce5d999e60ceada86c effect-130m.gif f0b78d36445b472507241953...
by Olhi
5 May 2021, 20:19
Forum: Vanilla SMBX and The X-Tech
Topic: TheXTech: Possible Changes to the Fire Toad and Ice Toad Sprites
Replies: 5
Views: 395
  • 1

Re: TheXTech: Possible Changes to the Fire Toad and Ice Toad Sprites

The only condition new Toad should match by the shape with the old effect-130 and toad-6 are identical, everything else has to be changed: 97b53f74d60293fa383cc5f47451f608 effect-130m.gif 97b53f74d60293fa383cc5f47451f608 ✓ 5ba06a1483d45d5eb7daa4bc72d8a550 player-4m.gif f832365b30a02638c637e30be390a...
by Olhi
3 May 2021, 17:05
Forum: Vanilla SMBX and The X-Tech
Topic: TheXTech: Possible Changes to the Fire Toad and Ice Toad Sprites
Replies: 5
Views: 395

TheXTech: Possible Changes to the Fire Toad and Ice Toad Sprites

TheXTech: Possible Changes to the Fire Toad and Ice Toad Sprites I'd like to discuss a minor, but irritating issue with the default Toad sprites. The Fire Toad is the normal Toad sprite with the red dots being recolored to blue. This has caused confusion for Mario Maker and NSMBU Players, as blue i...
by Olhi
17 Apr 2021, 13:07
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 118
Views: 56951

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

For Player Hammer SFX, might can combine with Player Fireball & Enemy Hammer throw together? I have already told Wohlstand in private, but I'd also like to share my concerns here: I strongy advise against having Mario use enemy SFX in any way, shape or form. The Hammer Bros. sound gives a clear...
by Olhi
12 Mar 2021, 20:38
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 118
Views: 56951
  • 2

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

I have made a few Speedruns since then: Level Runs: Super Easy Road • A Short Level: With PowerUp • No PowerUp • Roulette Game Runs: SMB1 Remake: Any% + New Quest • Warpless • SMB3 Remake: Warpless If you are interested to make Runs on TheXTech, check out this Guide on Speedrun.com .
by Olhi
13 Feb 2021, 1:34
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 118
Views: 56951
  • 3

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

This update is something else! TheXTech has matured into a beautiful flower :flowers:

I can't wait to showcase the speedrunner mode! Tomorrow, 17:00 UTC+1 on my Twitch :)

EDIT: I won't be able to showcase it today sadly. ._.
by Olhi
5 Jan 2021, 6:23
Forum: Vanilla SMBX and The X-Tech
Topic: Presenting: 'Adventures of Demo' game has been released!
Replies: 3
Views: 1814
  • 1

Re: Presenting: 'Adventures of Demo' game has been released!

I did a Playthrough: Twitch 1 • Twitch 2 / PeerTube 1 • PeerTube 2 Very appealing visuals! Soundtrack was great, too, but the Episode's music could use a bit more variety. :whistle: The level design from The Invasion 1 has aged badly in some places. Air Raid in particular was something that did not ...
by Olhi
12 Nov 2020, 22:04
Forum: Super Mario Bros. X2 (SMBX2)
Topic: Request: Different input for Purple Yoshi's ground pound?
Replies: 2
Views: 589

Re: Request: Different input for Purple Yoshi's ground pound?

Yeah, if the change can be made, it'd be good to make it optional so players can choose their preference.

That said, you can check out how it would affect you with TheXTech. It's really easy to change the input there by making two minor replacements in the source-code.
by Olhi
25 Jul 2020, 15:37
Forum: WohlSoft.ru
Topic: Support Wohlstand (Patreon, PayPal, TransferWise...)
Replies: 0
Views: 10599

Support Wohlstand (Patreon, PayPal, TransferWise...)

Vitaly Novichkov (better known as Wohlstand :fox: ) is a developer of many open-source programs such as: • The PGE Project (also known as Moondust) is the game engine project I primarily develop. This project intends to give game creators an easier and more robust environment for creating 2D-side s...
by Olhi
23 Jul 2020, 17:51
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 118
Views: 56951

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

Or, I have a little idea of a compatibility mode like GZDoom does: for certain cases and for specific WAD files, it disables/enables certain bugs and features, required for the best experience of specific game. This sounds like the best solution to me. :yes: There may very well be other issues in t...
by Olhi
23 Jul 2020, 16:11
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 118
Views: 56951

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

I encountered an issue regarding hub worlds. While it's a huge convenience in most episodes that the last level location is remembered, it breaks Mario & Luigi's Marathon:

https://i.imgur.com/vuuPPR5.mp4
by Olhi
19 Jul 2020, 4:36
Forum: German - Deutsch
Topic: Aktivität
Replies: 1
Views: 600
  • 1

Re: Aktivität

DerEric wrote:Wer liest das hier?
:bye:

DerEric wrote:Das Forum ist inaktiv.
War es jemals nicht inaktiv? :x
by Olhi
10 Jul 2020, 4:47
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 118
Views: 56951
  • 1

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

I have a request for a quality of life feature: A hotkey for opening the current level in the PGE Editor. The path to the executable could be added to thextech.ini.
by Olhi
28 Jun 2020, 23:19
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 118
Views: 56951

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

Wohlstand wrote:OBS Studio (Open Broadcasting Software), I use it for a while.

It's good for complicated set-ups, but too bloated for a simple window recording. I tried out a few others and vokoscreen looks like the best for the job. It's almost as convenient as the in-game recorder, and it supports mkv.
by Olhi
28 Jun 2020, 22:19
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 118
Views: 56951

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

Speaking about SMBX2, after making this fix, they had to provide the compatibility system to re-enable this bug again. Oh, that's interesting. I didn't expect something like this to be the case. btw, please use old LunaLua-SMBX for gameplay comparison: Isn't stable for me sadly. No version based on...
by Olhi
28 Jun 2020, 19:35
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 118
Views: 56951

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

I found a bug concerning Character Barriers in Luigi's Fight for the Mushroom Kingdom:

8-6 Restrained Volcano.gif
8-6 Restrained Volcano.gif

7-3 Poisonous Cave.gif
7-3 Poisonous Cave.gif

8-6 SMBX2.gif
8-6 SMBX2.gif
by Olhi
14 Jun 2020, 2:07
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 118
Views: 56951
  • 1

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

GIFs2PNG algorithm: treat out-of-mask area as white pixels ✔️ Latest commit 0d94080 1 hour ago Sprites will now look more transparent than on Vanilla. Comparison.png This creates some advantages and disadvantages: ProCon.png Personally I think this is fine and you can leave it as-is. :good: _______...
by Olhi
13 Jun 2020, 2:00
Forum: Engine Development
Topic: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]
Replies: 118
Views: 56951

Re: Meet TheXTech: a full working cross-platform port of SMBX engine [1.3.5.1]

After noticing a visual bug in Yoshi's Archipelago 's Mirage Manor , I learned that the Vanilla Engine makes sprites half-transparent when their m.gif is replaced by a White 1x1 Pixel. This is not taken into consideration by SMBX2, TheXTech and GIFs2PNG, which leads to the following result: MirageMa...

Go to advanced search