Posts by Olhi

by Olhi
17 May 2020, 3:12
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 43
Views: 4918

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Any items out of SMBX64 max type automatically turning into item-1 to prevent possible crashes. (SMBX 1.3 will just crash). NPC-400 is a 108+ out of range of SMBX64. "SMBX64Ex" means not adding more item types, but extending functionality of existing without of compatibility breackage. I ...
by Olhi
15 May 2020, 22:06
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 43
Views: 4918

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

I made a test level to compare how checkpoints behave and learned that SMBX2 has three separate types: npc-192, the midway gate from 1.3 which can only be included once. npc-400, reusable midway gates whose activation will be tracked. npc-430, reusable checkpoint flags that can be re-activated. TheX...
by Olhi
15 May 2020, 16:15
Forum: Super Mario Bros. X2 (SMBX2)
Topic: Request: Different input for Purple Yoshi's ground pound?
Replies: 0
Views: 13

Request: Different input for Purple Yoshi's ground pound?

In TheXTech's thread, I brought up the suggestion to change the Purple Yoshi's ground pound input from "Down" to "Alt Run" in order to prevent it from being triggered accidentally. If it's possible to bring this change to 2.0 as well, I'd like to request it. This would instantly ...
by Olhi
10 May 2020, 20:11
Forum: Troubleshooting
Topic: [Linux] Is it normal that some levels take over 15 seconds to load?
Replies: 0
Views: 38

[Linux] Is it normal that some levels take over 15 seconds to load?

On a SSD, loading the Zelda Demo Stage takes 7 seconds, and loading Moor 1 from Super Mario Enigmatic 2 takes 16 seconds: https://streamable.com/b82fiz In the Playthrough by Eclipsed, Moor 1 takes only 5 seconds to load, so I wonder whether I can do something about this. EDIT: Beta 4 Patch 2 improve...
by Olhi
2 May 2020, 3:27
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 43
Views: 4918

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

In code there are "axis" and "hat", but some joysticks can treat d-pad as buttons, that makes odd... I think, I'll need to add the ability to set multiple keys for a single action to allow you use both "axis" and "hat" If it's any help, here's how my Controll...
by Olhi
2 May 2020, 2:53
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 43
Views: 4918

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

So, I'll just backport PGE Engine's joystick module and I'll allow to set up arrow keys also. I checked 1.3.2.1 and the Arrow keys work! But sadly, it appears I now have to choose between Analog and D-Pad. I went back to PGE and it's the case there, too. Can you add second input options so that bot...
by Olhi
14 Apr 2020, 19:53
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 43
Views: 4918
  • 1

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

I'll make attachments in the future then, in addition to sharing a Streamable link.
by Olhi
14 Apr 2020, 0:28
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 43
Views: 4918

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Wohlstand wrote:Damn it won't work without Proxy, but good that I have a proxy.

Oh, I see. Can you recommend any convenient sites that are good for you? I like Streamable because it doesn't require an account.
by Olhi
14 Apr 2020, 0:13
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 43
Views: 4918

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

I found a bug on the Linux version that occurs when starting the Classics Collection version of The Great Empire 3:

https://streamable.com/x4iuoh
by Olhi
12 Apr 2020, 12:53
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 43
Views: 4918

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Wohlstand wrote:And game will always run and never watch for a focused state. ;-)

Many thanks! :hi:
by Olhi
12 Apr 2020, 11:58
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 43
Views: 4918

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Another request: When the game window loses focus, the game freezes until the focus is back. This causes 2 disadvantages: 1. During grindy moments, such as doing a 1Up-Trick, it forces me to keep my eyes on the screen when I could rather use the time to check my E-Mails or social media. 2. For Twitc...
by Olhi
8 Apr 2020, 22:55
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 43
Views: 4918

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Wohlstand wrote:You can try how PGE Engine will work with your controller to verify how arrows will work (they can be set up here).

Works perfectly fine!
by Olhi
8 Apr 2020, 22:15
Forum: Engine Development
Topic: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]
Replies: 43
Views: 4918

Re: Meet TheXTech: a full working C++ port of SMBX engine [1.3.2]

Oh my gawd, this is beautiful :cry: SMBX being a webgame now will make it so much easier to get people to play it in the future! But I am even more happy about the GNU/Linux version. This is a decade old dream coming true. I came across an issue: For both, my wired Xinput and wireless X360 Controlle...
by Olhi
7 Apr 2020, 9:55
Forum: Troubleshooting
Topic: Minor Controller Issues with Linux
Replies: 1
Views: 218

Minor Controller Issues with Linux

Greetings. I played SMBX2b4 on Linux Mint 19.3 using Wine Staging 5.5 and ran into a major and a minor issue. The major issue is that when attempting to use Teleportation Pipes, such as those found in the World Maps of "Super RMN All-Stars" and "Yoshi's Archipelago", the followin...

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