Posts by FyreNova

by FyreNova
12 Dec 2020, 1:05
Forum: Ideas & Suggestions
Topic: AlwaysActive NPC flag
Replies: 1
Views: 49

Re: AlwaysActive NPC flag

godlike
by FyreNova
7 Dec 2020, 6:36
Forum: TeaScript
Topic: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors
Replies: 8
Views: 287

Re: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors

OfficialJC02 wrote:Is there any alternative way to make winged enemies fly in circles?
yes, but it's time consuming and not worth pursuing. just use the code victor posted and run it via event.
by FyreNova
7 Dec 2020, 1:49
Forum: Ideas & Suggestions
Topic: Reset level function.
Replies: 1
Views: 54
  • 4

Reset level function.

In the current build of SMBX, there's only one way to force the room to restart, and that's killing the player. While that works , I think a function that resets the room instantly would be extremely useful. Maybe something like: call roomRstrt(frames) call lvlReset(frames) This would be very helpfu...
by FyreNova
23 Nov 2020, 2:04
Forum: TeaScript
Topic: How do you make power-ups have a time limit?
Replies: 3
Views: 298
  • 1

Re: How do you make power-ups have a time limit?

I have 2 questions: 1. How do I add music while Mario is Fire Mario? (The music from Super Mario Galaxy) 2. How do I keep Mario from losing the power-up when he gets hit but still takes damage? I know it’s a lot to ask, but this will help me a lot with other scripts as well. ⋅ use events;...
by FyreNova
23 Nov 2020, 1:58
Forum: TeaScript
Topic: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors
Replies: 8
Views: 287

Re: (Please help) Koopa Troopa / Koopa Paratroopa Custom Behaviors

I am making an NPC pack which exclusively contains custom behaviors for Koopa Troopas and Koopa Paratroopas. I am going to need help with this, so here are a few questions I have: 1. How do you make Koopa Paratroopas fly in circles? 2. How do you make an enemy chase the player BUT turn around 1 sec...
by FyreNova
7 Jun 2020, 9:21
Forum: Ideas & Suggestions
Topic: [NPC] Settings for Twister and Poison Mushroom
Replies: 3
Views: 402
  • 1

Re: [NPC] Settings for Twister and Poison Mushroom

Victor ManuelMR wrote:
FyreNova wrote:You can script both of these things if you're good, so git gud.

This does not negate the fact that it will be added someday...
*might. 38a is an unpredictable dude
by FyreNova
4 Jun 2020, 20:19
Forum: Ideas & Suggestions
Topic: [NPC] Settings for Twister and Poison Mushroom
Replies: 3
Views: 402

Re: [NPC] Settings for Twister and Poison Mushroom

You can script both of these things if you're good, so git gud.
by FyreNova
7 Mar 2020, 4:14
Forum: Script requests
Topic: SMM2 Red Yoshi
Replies: 2
Views: 476

Re: SMM2 Red Yoshi

I need a script to Red Yoshi from Super Mario Maker 2, I need it on npc-100(Red Yoshi), it should shoot npc-108(Yoshi's Fireball) every time when pressing the run button, here is how it supposed to look like: Red Yoshi.gif And when the player has a Fire Flower, Red Yoshi should shoot 3 fireballs in...
by FyreNova
27 Jan 2020, 23:55
Forum: Script requests
Topic: Dry Bones that throws Bones
Replies: 4
Views: 545

Re: Dry Bones that throws Bones

take the dry bones from above, and edit the picture so that the dry bones will have it's exact copy next to it (gfx expansion) then, replace the existing code with this: with npc(sysval(param1)) if .extx = 1 if .xsp = 0 and .facing = 1 then .curframe = 9 end if if .xsp = 0 and .facing = 0 then .cur...
by FyreNova
27 Jan 2020, 7:34
Forum: Script requests
Topic: Dry Bones that throws Bones
Replies: 4
Views: 545

Re: Dry Bones that throws Bones

take the dry bones from above, and edit the picture so that the dry bones will have it's exact copy next to it (gfx expansion) then, replace the existing code with this: with npc(sysval(param1)) if .extx = 1 if .xsp = 0 and .facing = 1 then .curframe = 9 end if if .xsp = 0 and .facing = 0 then .curf...
by FyreNova
26 Jan 2020, 7:19
Forum: Script requests
Topic: I need help with this script(solved)
Replies: 4
Views: 480

Your wish is my command.

create a global variable, and plug the following line of code in when you need to change direction: gv(var) = gv(var) = 0 then with the conveyors, put: with npc(sysval(param1)) .facing = gv(var) end with alternatively, if you want to only make certain conveyors turn, put: with npc(sysval(param1)) if...
by FyreNova
17 Dec 2019, 3:24
Forum: Ideas & Suggestions
Topic: Advanced Value Editing/Reading
Replies: 0
Views: 145
  • 1

Advanced Value Editing/Reading

So, all NPCs have the "advanced value" setting, but most of them just can't be used. I think that they would be really useful for making scripts, so I propose the option for "Advanced Value Editing", which would allow the Advanced Value to be, well, edited. It would allow for mor...
by FyreNova
30 Nov 2019, 20:07
Forum: Ideas & Suggestions
Topic: Peach/Toad Pipe Visual Bug
Replies: 0
Views: 89

Peach/Toad Pipe Visual Bug

When Peach or Toad enter a sideways pipe while holding an item, the item kinda, er, phases out of reality, so I propose that they crouch when entering a sideways pipe. Thanks for the time and consideration.
by FyreNova
6 Nov 2019, 4:08
Forum: Ideas & Suggestions
Topic: Level Resizing
Replies: 0
Views: 89

Level Resizing

While there's already a way to resize levels, there are two text-boxes in "Level Settings" that can't be used, so I'm requesting it here.

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