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PGE Update (Editor 0.3.1.10, Engine 0.2.5.1-alpha) ![]() Sorry for taking too long for a new update :P This update contains internal optimizations and very important improvements and bug fixes. Direct level testing in the SMBX Engine from PGE Editor is finally possible without pre-launching the legacy editor. PGE Engine finally supports backup module with OpenGL 2 to allow support for PGE Engine on older hardwares, finally implemented support for non-power-of-two textures on video cards which support power-of-two textures only. BGO order in PGE Editor finally got fixed (after some research, we extracted all BGO order priorities for all BGOs), so troubles with missmatched order of BGOs in comparison to old SMBX Engine is finally resolved. Also, PGE File Library can finally read and write SMBX 1.4 (SMBX-38A) level files (though support for SMBX 1.4 world map files isn't implemented yet). Posted 04/08/2016 12:29 by Wohlstand Introducing LunaLOL ![]() Happy April Fools Day! If you belived this, you got fooled pretty hard ;)
Posted 04/01/2016 03:10 by Kevsoft Nightly Windows builds of PGE now are full! ![]() Since we are seted up own continuous integration server, coded in the bash, winbatch and bit PHP, which working on http://pgeci.wohlnet.ru/ address, we are able to do nightly builds longer than 1 hour (appveyor limits any builds in 1 hour, to build full PGE package need more than 1 hour on a slow machine, therefore appveyour is able to build PGE Editor only). Now we can provide full nightly built packages of PGE for Windows! New continuous integration server is based on Cent OS 7 machine which uses a Wine environment with pre-installed Qt 5.5.1 (will be upgrated to 5.6 when it will be finally released) and MinGW. It's possible to use MinGW-w64 cross-compiler to build a static versions of PGE which don't require any additional DLLs. Wine-based building system gives the ability to correctly deploy shared-based build which currently is more compact. Wine is much more compact and effective than virtual machine with running Windows and requires less memory.
Fresh nightly built developing versions of PGE builds are available here: http://wohlsoft.ru/docs/_laboratory/
Posted 03/01/2016 04:15 by Wohlstand February development news (PGE & LunaLUA) ![]() PGE Editor After a bit of work, PGE Editor now has much better integration with SMBX:
LunaLUA LunaLua v0.7.3 is finally released! Kevsoft apologizes for long waiting, since this version has a lot of critical changes. SDL Mixer X - a fork of SDL Mixer library Recent update now finally allws us to have fixed resampling, therefore all applications which use it no longer play garbage on non-44100 hz music files!
Posted 02/08/2016 10:59 by Wohlstand PGE Update (Editor 0.3.1.9, Engine 0.2.5-alpha) ![]() This is a bugfix update which contains partial optimization works, that increase performance of the editor and the engine. This update contains mainly important bugfixes and better stability. Read the changelog ("Read more...") for more information. Also, Happy New Year! Posted 01/01/2016 05:10 by Wohlstand LunaLua v0.7.2.2 has been released ![]() LunaLua v0.7.2.2 has been released! Changelog
Posted 01/01/2016 05:10 by Kevsoft
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