Moondust Project
The free and open source game engine and devkit for it

The modern and cross-platform port of the SMBX fan game, free and open source


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PGE Update (Editor, Engine 0.2.6-alpha)

This is a big update for the PGE Project, which contains a reorganizing of the config pack management system and lot of other bug fixes. Configure tools in the config packs like "SMBX Integration" now are working with JavaScript, which allows them be platform-independent and more secure! The PGE Engine got a huge improvement recently and now has an upgraded physical engine which fixes most of the bugs with slopes and with moving blocks (however, there is still improvement for layer move system to be made)!
More detail info in the change logs!

Small and good news for users with portable packages (.ZIP): settings will no longer be lost when you are doing an update, because all settings will be saved into the new-created "settings" folder, which will never be replaced on an update with a ZIP-Package!

A big update is done for the OS X users, which will be able associate LVL/WLD/LVLX/WLDX-files with PGE Editor and PGE Engine by simple placing the PGE Project-folder into the "Applications" directory. In addition many other fixes were made, including the fix for interprocess testing!

All downloads are have been updated!

Note: Old config packs are no more compatible with this version, and lot of glitches are possible with them. Therefore, you must download the new config packs from a main page.

In next time I'll release updates more often ;-)


Posted 09/05/2016 05:23 by Wohlstand

PGE Update (Editor, Engine

Sorry for taking too long for a new update :P This update contains internal optimizations and very important improvements and bug fixes.

Direct level testing in the SMBX Engine from PGE Editor is finally possible without pre-launching the legacy editor. PGE Engine finally supports backup module with OpenGL 2 to allow support for PGE Engine on older hardwares, finally implemented support for non-power-of-two textures on video cards which support power-of-two textures only. BGO order in PGE Editor finally got fixed (after some research, we extracted all BGO order priorities for all BGOs), so troubles with missmatched order of BGOs in comparison to old SMBX Engine is finally resolved. Also, PGE File Library can finally read and write SMBX 1.4 (SMBX-38A) level files (though support for SMBX 1.4 world map files isn't implemented yet).


Posted 04/08/2016 12:29 by Wohlstand

Introducing LunaLOL

Happy April Fools Day! If you belived this, you got fooled pretty hard ;)
Original Message:

"With recent research we found a better language for LunaDLL. For the next version it will use LOLCODE. A very flexible language for writing dynamic code. It is much more understandable for younger programmer and will help to bring the project one step further. In addition, the project will be renamed "LunaLOL" to reflect the newest additon. Lua will be then deprecated and will be removed eventually. To get a taste of the new language you can check out this website: http://lolcode.org/

Here is an example code snippet for LunaLOL:

HAI 1.7

See? Much easier to write good code!
Happy hacking!"




Posted 04/01/2016 03:10 by Kevsoft

Nightly Windows builds of PGE now are full!

Since we are seted up own continuous integration server, coded in the bash, winbatch and bit PHP, which working on http://pgeci.wohlnet.ru/ address, we are able to do nightly builds longer than 1 hour (appveyor limits any builds in 1 hour, to build full PGE package need more than 1 hour on a slow machine, therefore appveyour is able to build PGE Editor only).

Now we can provide full nightly built packages of PGE for Windows!

New continuous integration server is based on Cent OS 7 machine which uses a Wine environment with pre-installed Qt 5.5.1 (will be upgrated to 5.6 when it will be finally released) and MinGW. It's possible to use MinGW-w64 cross-compiler to build a static versions of PGE which don't require any additional DLLs. Wine-based building system gives the ability to correctly deploy shared-based build which currently is more compact. Wine is much more compact and effective than virtual machine with running Windows and requires less memory.


Fresh nightly built developing versions of PGE builds are available here:




Posted 03/01/2016 04:15 by Wohlstand

February development news (PGE & LunaLUA)

PGE Editor

After a bit of work, PGE Editor now has much better integration with SMBX:

  • It's no longer required to launch SMBX Editor to test SMBX levels, SMBX level editor window will be launched automatically when you will want to test a SMBX level in PGE Editor.
  • Compatibility with Vanilia builds, you still do a test even LunaLUA is not installed, but you should start a dummy episode yourself.
  • configure.exe (a tool provided with SMBX Integration config pack) now gives a flexible configuring of configuration package: it will automatically import custom musics and sound names from music.ini and sounds.ini presented in LunaLUA-SMBX, and it will convert all SFX'es in the Vanilia-SMBX into OGG format to allow compatibility with SDL Mixer Ext library.



LunaLua v0.7.3 is finally released! Kevsoft apologizes for long waiting, since this version has a lot of critical changes.
Please make sure that your CC12 level works with this version of LunaLua!


SDL Mixer X - a fork of SDL Mixer library

Recent update now finally allws us to have fixed resampling, therefore all applications which use it no longer play garbage on non-44100 hz music files!



Posted 02/08/2016 10:59 by Wohlstand

PGE Update (Editor, Engine 0.2.5-alpha)

This is a bugfix update which contains partial optimization works, that increase performance of the editor and the engine.
We're sorry that it took us a bit too long for a new update, we had to do a lot of work over common optimization which is still unfinished yet.

This update contains mainly important bugfixes and better stability. Read the changelog ("Read more...") for more information.

Also, Happy New Year!


Posted 01/01/2016 05:10 by Wohlstand

LunaLua v0.7.2.2 has been released

LunaLua v0.7.2.2 has been released!


  • Extended NPC class
  • Bugfix [LunaLua]: Fixed Camera.width and Camera.height
  • Bugfix [LunaLua]: Fixed the bug, where functions Blocks.get and Blocks.getInterseting didn't include the last block.
  • Added onNPCKill event
  • Blocks can now be spawned with Block.spawn(...)



Posted 01/01/2016 05:10 by Kevsoft

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