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Small update of PGE Project and bugfixes ![]() This update contains a set of bugfixes and has completely rewritten console tools (GIFs2PNG, PNG2GIFs, and LazyFixTool) which now are lightweight and independent from Qt DLLs and SOs! Also, the update of PGE File Library finally fixes the ability to open latest 38A levels and adds a support to open 38A world maps! (However, read-only, and some settings are will be lost, but you are still able to save it into SMBX64 and PGE-X formats). Mac assembly was rebuilt and fixed, now it finally works on the new macOS Sierra! For a full changelog, please click the "Read more" link. Posted 02/25/2017 12:16 by Wohlstand PGE-Wiki now has Visual Editor! ![]() Small news on the PGE Wiki! For now, you are able to enable it in your editing settings, then you will be able to use it! One note: in any case, it doesn't work, means, my primary server (where Parsoid backend is running) is down or has trouble with my IPS's down. Posted 01/15/2017 01:14 by Wohlstand Happy New Year! ![]() Hello, everybody! This was a very busy year: We were overloaded with various side jobs, we had a lot of surprises, some good, some bad. Although many bad things happened this year, we think that everyone has at least something archived this year. Each of us and everyone as a community. Happy New Year, our dear friends! We wish you good luck in this year, and many more good moments, and more surprises! Wohlstand & Kevsoft Posted 01/01/2017 02:27 by Wohlstand LunaLua v0.7.3.1 is finally released ![]() This version provides an ability to natively run level testing from PGE Editor's call with an ability to quickly restart a level with sending latest in-editor changes, reset checkpoints, toggle playable character, etc. Here is the changelog:
Posted 12/14/2016 02:51 by Wohlstand PGE Update (Editor 0.3.1.12, Engine 0.2.6-alpha-patch-1) ![]() This is a bugfix release which also contains editor and engine side improvements like coin counter per every block, fixed-size screenshots (custom fixed size can be declared in the application settings, in the view tab), and added greeting dialog which will ask a user which interface is preferred for convenience. Classic GUI style now has a toolbar which is similar to the toolbar which was in the legacy editor! All downloads are been updated
Next works will hard, and would take a time because it's huge reorganizing is planned. Please don't worry, If you will find some minor or crashing bugs, feel free report me to let me emergency release a patch for it. Good Luck ;-)
Posted 11/29/2016 06:57 by Wohlstand PGE Update (Editor 0.3.1.11, Engine 0.2.6-alpha) ![]() This is a big update for the PGE Project, which contains a reorganizing of the config pack management system and lot of other bug fixes. Configure tools in the config packs like "SMBX Integration" now are working with JavaScript, which allows them be platform-independent and more secure! The PGE Engine got a huge improvement recently and now has an upgraded physical engine which fixes most of the bugs with slopes and with moving blocks (however, there is still improvement for layer move system to be made)! Note: Old config packs are no more compatible with this version, and lot of glitches are possible with them. Therefore, you must download the new config packs from a main page. Posted 09/05/2016 05:23 by Wohlstand PGE Update (Editor 0.3.1.10, Engine 0.2.5.1-alpha) ![]() Sorry for taking too long for a new update :P This update contains internal optimizations and very important improvements and bug fixes. Direct level testing in the SMBX Engine from PGE Editor is finally possible without pre-launching the legacy editor. PGE Engine finally supports backup module with OpenGL 2 to allow support for PGE Engine on older hardwares, finally implemented support for non-power-of-two textures on video cards which support power-of-two textures only. BGO order in PGE Editor finally got fixed (after some research, we extracted all BGO order priorities for all BGOs), so troubles with missmatched order of BGOs in comparison to old SMBX Engine is finally resolved. Also, PGE File Library can finally read and write SMBX 1.4 (SMBX-38A) level files (though support for SMBX 1.4 world map files isn't implemented yet). Posted 04/08/2016 12:29 by Wohlstand Introducing LunaLOL ![]() Happy April Fools Day! If you belived this, you got fooled pretty hard ;)
Posted 04/01/2016 03:10 by Kevsoft Nightly Windows builds of PGE now are full! ![]() Since we are seted up own continuous integration server, coded in the bash, winbatch and bit PHP, which working on http://pgeci.wohlnet.ru/ address, we are able to do nightly builds longer than 1 hour (appveyor limits any builds in 1 hour, to build full PGE package need more than 1 hour on a slow machine, therefore appveyour is able to build PGE Editor only). Now we can provide full nightly built packages of PGE for Windows! New continuous integration server is based on Cent OS 7 machine which uses a Wine environment with pre-installed Qt 5.5.1 (will be upgrated to 5.6 when it will be finally released) and MinGW. It's possible to use MinGW-w64 cross-compiler to build a static versions of PGE which don't require any additional DLLs. Wine-based building system gives the ability to correctly deploy shared-based build which currently is more compact. Wine is much more compact and effective than virtual machine with running Windows and requires less memory.
Fresh nightly built developing versions of PGE builds are available here: http://wohlsoft.ru/docs/_laboratory/
Posted 03/01/2016 04:15 by Wohlstand February development news (PGE & LunaLUA) ![]() PGE Editor After a bit of work, PGE Editor now has much better integration with SMBX:
LunaLUA LunaLua v0.7.3 is finally released! Kevsoft apologizes for long waiting, since this version has a lot of critical changes. SDL Mixer X - a fork of SDL Mixer library Recent update now finally allws us to have fixed resampling, therefore all applications which use it no longer play garbage on non-44100 hz music files!
Posted 02/08/2016 10:59 by Wohlstand
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