Moondust Project
The free and open source game engine and devkit for it

The modern and cross-platform port of the SMBX fan game, free and open source


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TheXTech v1.3.5.2: More than just a bugfix update

This update should've been a bugfix update, however, it introduces some set of new nice features you would like!

Note: To make use of TheXTech's full potential while designing new levels, the special Moondust Devkit configuration package is recommended (the latest laboratory Moondust Devkit is required until the next stable devkit version release).

See details: https://github.com/Wohlstand/TheXTech/releases/tag/v1.3.5.2

All details and downloads on the project page!



Posted 10/20/2021 03:52 by Wohlstand

TheXTech v1.3.5 has been released!

This is another bigger update with a dozen of important changes.

  • This version features the first mobile version of the game developed for the Android platform!
  • The gamepads support has been upgraded and exchanged, now it supports the hot re-plugging and auto-mapping for the gamepads and joysticks. Also, here you will be able to use both D-Pad and the left analog stick to control the movement of a playable character.
  • In addition, there are other vanilla bugs that have been fixed such as the mortal bug that kills Link riding the Clown Car gets touched by the vine.
  • To address compatibility issues with some levels the ability to restore the old behavior of checkpoints has been added into compat.ini. The Speedrun modes 2 and 3 will also restore the old checkpoints behavior back.
  • The macOS version of the game now has the universal build that will run well on both x86_64 and the arm64 architectures (Thanks to kode54 for the guidance on how to make it).
  • Here you can copy and delete game saves from the game menu directly!
    And many other fixes and additions...

Read more details here: https://github.com/Wohlstand/TheXTech/releases/tag/v1.3.5

EDIT 2th of June 2021: The Version small update has been released: https://github.com/Wohlstand/TheXTech/releases/tag/v1.3.5.1

All details and downloads on the project page!


Posted 05/05/2021 01:47 by Wohlstand

Moondust/PGE Project v0.4.3 has been released!

Happy holidays everyone!

Following the beta release in February, this is a more stable snapshot release.

This release can be thought of as an edge between the past and the future: Following this release I plan to place full focus on Moondust/PGE's Engine development. I'm sure that the experience we've gained while developing the X-Tech project will come in handy a lot from here on.


Posted 12/25/2020 06:31 by Wohlstand

Official Moondust Discord server for PGE Project is open!

Hi there!

I'm here to announce to you that since August 30, we have the own Discord server!

Join us here to get the support, receive all the latest news, and have fun!

--> https://discord.gg/qPBsvMy <--

We have cookies!


Posted 10/13/2020 11:04 by Wohlstand

[Completed] Maintenance 2020-03-29

Tomorrow (for a March 29th, 2020) a big maintenance work is planned. That means the site, forum, wiki, additional sites at subdomains, will offline.

March 30th, 2020, All works have been completed, all systems are operational.


Posted 03/28/2020 11:42 by Wohlstand

Meet TheXTech: a full working C++ port of SMBX engine

Hello everybody!

Did you see that I have done little work in my public repositories during February and at the start of March? So, I did a lot of work which I am going to present for you all: it's a full C++ port of the original SMBX engine which now works on multiple platforms (tested on Linux, Windows and macOS), and it does accurately represent original gameplay with the rest of features and bugs!

(To get downloads and see details, open a full post)


Posted 03/14/2020 03:29 by Wohlstand

Platformer Game Engine Project v0.4.3 Beta

Hello everyone!
After more than a year of development, it's time to release a new stable snapshot! The reason these have not happened as often is that I've had to deal with time and energy constraints. However, it's finally time to release a new snapshot and continue towards major progress for this project.

Regarding PGE Engine development, the recent release of the source code of a game that was one of the inspirations for me beginning this project means I now have a better source of knowledge that will greatly benefit me with engine development. In other words, after the release of this snapshot, some difficult development work for the PGE Engine is upcoming.

Downloads here: https://github.com/WohlSoft/PGE-Project/releases/tag/v0.4.3-dev


Posted 02/20/2020 08:48 by Wohlstand

Translating PGE Project into other languages


Small news for everyone:

Some days ago I have set up the WebLate platform which a system to work with translations. That means, everyone can contribute translations for PGE components easily and with less effort!

Here is a profile of PGE Project on WebLate: https://hosted.weblate.org/projects/pge-project/
To start work on translation, log in into WebLate (or register an account if needed) and feel free to translate! You can work together with friends and other folks on the same language to make the work go faster and easier rather than doing everything alone!


Posted 10/17/2019 06:11 by Wohlstand

A delayed announcement of PGE update: PGE Editor and PGE Engine 0.3.1-alpha


Greetings everyone! Sorry for the long delay in announcements related to the PGE toolchain. I still mostly work on most of PGE intensely when I can despite having issues with finding free time to do so. For the time being, I am going to to showcase changes and improvements I have made to PGE components for two years.

Download links can be found here:
* Stable builds: https://wohlsoft.ru/PGE/#links
* Fresh experimental / nightly builds: https://wohlsoft.ru/docs/_laboratory/


Posted 11/15/2018 04:37 by Wohlstand

Hotfix for GIFs2PNG (A component of PGE Project)

Hello, everybody!

Important news, please read!

Recently we found a massive bug in Version 3.0 (older versions aren't affected) of the GIFs2PNG tool: When trying to convert images using a config pack and having the "-r" flag (remove source images) set, GIFs2PNG would also remove masks from the config pack!

We have updated the PGE Project builds to update GIFs2PNG to Version 3.0.1 which fixes this bug!

The next update to the PGE Project will come soon after we complete a lot of work on the engine application. The editor is preparing for a big reorganising and will have many new features!

See you soon! collected_wink.gif



Posted 06/14/2017 01:26 by Wohlstand

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