Custom system : Warp's transition.

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Catskart M
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Post #1by Catskart » 5 May 2016, 17:40

phpBB [youtube]

Original link: https://youtu.be/IY2QRU9XR44



This is a system about Fadeout effect when we enter in a pipe or a door.
I make too a transition in NSMBW style.

You can download those patchs and apply them in your level.
https://www.mediafire.com/?fzp8u5dl830872n

Don't forget to select the event in your warp !
The teleportations are more clean now.
You can change the npc used with the value npctouse.
This script work corretly only in 1 Player mode.
Last edited by Catskart on 16 Oct 2016, 10:53, edited 2 times in total.

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Post #2by ILikeWoods » 5 May 2016, 18:35

This should be official.

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Post #3by Lx Xzit » 7 May 2016, 2:29

I love this, you always find a way to surprise me with a new script. I've been looking for this for a while, it'll be really useful! Keep the good work
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Post #4by Wohlstand » 12 May 2016, 14:45

PGE Engine has built-in inter-section transmission by default, since foundation. Other transmission styles are not implemented yet, but I going for that.

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Post #5by MightyMerlinStyle » 13 May 2016, 2:35

This is cool! It'd be interesting to see what other transition effects we can create.
An extra you say?

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Post #6by Squishy Rex » 22 May 2016, 1:23

Effectively this means we should, in theory, be able to make an effect for when you die, like how the Bowser emblem appears, similar to that of the NSMBWii fade-out effect.
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Post #7by KesterTank » 2 Oct 2016, 14:41

Can't use properly.

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Post #8by Catskart » 2 Oct 2016, 15:02

KesterTank wrote:Can't use properly.

What's the problem ?

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Post #9by Lx Xzit » 15 Oct 2016, 22:38

Can you please fix the vertical warps? (Since the patch 5, the players enters slower in the verticalwarps and the transitions breaks)
Edit: I meant the horizontal warps
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Post #10by Catskart » 16 Oct 2016, 10:53

Lx Xzit wrote:Can you please fix the vertical warps? (Since the patch 5, the players enters slower in the verticalwarps and the transitions breaks)
Do you mean horizontal warps ?
I corrected it now.

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Post #11by Eri7 » 30 Dec 2016, 5:36

I have problem with this script , it doesn't work on levels with names like ,,level 1'' .
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You should check out this project too!
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Post #12by Koopsakimoto » 6 Jan 2017, 22:16

I patched my level but it still won't work..
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Post #13by Catskart » 6 Jan 2017, 22:58

Koopsakimoto wrote:I patched my level but it still won't work..

You must to set the event in the warp.

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Post #14by Koopsakimoto » 7 Jan 2017, 0:24

Catskart wrote:
Koopsakimoto wrote:I patched my level but it still won't work..

You must to set the event in the warp.

Oh, I didn't know that. Thanks!
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Post #15by RSupertheGreat » 1 Feb 2017, 12:20

Nice script ! But something's not perfect here.
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As you can see that I'm using the super leaf powerup. When I've enter the door, the player does the tail attack after I've enter the door and it's fadeout.
But I'm still gonna use this for my project because this makes my project really entertaining. :^)
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My level/episode playthrough thread:http://wohlsoft.ru/forum/viewtopic.php?f=29&t=2185

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