Parralax Backgrounds System.

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Catskart M
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Post #1by Catskart » 28 Nov 2016, 0:03

I release some months ago a parralax background system.
Now I made a level patch to install this system easily, and there is a little instruction and a level example to understand how to use it !

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You can download here : https://www.mediafire.com/?eakdgkfd6mf55df
And apply this level patch with SMBX Level Patcher.

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Post #2by LuigiCraft » 30 Nov 2016, 3:36

OMG, this system looks awesome!
My English is bad, if you read on my post something that disturb anybody like you, don't consider this message serious, tell yourself that I probably wrote it wrong... My main occupation in my life is not being a SMBX creator like (maybe) everybody on this forum, but being a guy who makes YouTube content, that's why i'm not that active on my development activities. DO NOT follow me if you want to know everything about my progress on my work in SMBX.

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Post #3by Thomas456 » 30 Nov 2016, 17:58

It looks so AWESOME!!!
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Post #4by HumanReploidJP » 2 Dec 2016, 6:41

Thanks for the tip, Catskart. That was Awesome!
Attachments
Parallax Script Testing
Untitled.mp4 (7.23 MiB) Viewed 265 times
Hi! How y'all doing? Here to make levels and single episode for SMBX 1.4.X that will be coming soon. Have fun!

Current SMBX 1.4 Project: Super Mario Bros. X Team Arceo - Prismarine Legend
Next Project (Soon): Super Mario Bros. X Team Arceo 2 - Continent of Festivity

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Post #5by Catskart » 2 Dec 2016, 15:07

Thank you all. :)

HumanReploidJP wrote:Thanks for the tip, Catskart. That was Awesome!

Your level is beautifull like that.

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Post #6by LuigiCraft » 11 Dec 2016, 19:11

  • I wonder if this system work in vertical?
  • I am bad in scripts, I wonder how I make a level with a simple background but in foreground, a lightweight fog?

Thank you! :)
My English is bad, if you read on my post something that disturb anybody like you, don't consider this message serious, tell yourself that I probably wrote it wrong... My main occupation in my life is not being a SMBX creator like (maybe) everybody on this forum, but being a guy who makes YouTube content, that's why i'm not that active on my development activities. DO NOT follow me if you want to know everything about my progress on my work in SMBX.

My Twitter ▪️ @luigicraft7777
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Post #7by HumanReploidJP » 1 Jan 2017, 15:34

I made a level that involves parallax, and the water beckground that contains 24-32 frames. :gamer:
I'm going to post a level "Sakura Outskirts" for my new episode sooner or later. Be patient until I post the finished level. :to_keep_order:
Attachments
Parallax-made; Unfinished Level.
2017-01-01 20-34-37.mp4 (25.71 MiB) Viewed 139 times
Hi! How y'all doing? Here to make levels and single episode for SMBX 1.4.X that will be coming soon. Have fun!

Current SMBX 1.4 Project: Super Mario Bros. X Team Arceo - Prismarine Legend
Next Project (Soon): Super Mario Bros. X Team Arceo 2 - Continent of Festivity

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Post #8by Jackson455 » 1 Jan 2017, 23:56

is there a way to slow down the Parralax Backgrounds?

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Post #9by Catskart » 2 Jan 2017, 2:04

LuigiCraft7777 wrote:
  • I wonder if this system work in vertical?
  • I am bad in scripts, I wonder how I make a level with a simple background but in foreground, a lightweight fog?

Thank you! :)


[*] Yes It's possible.
[*] Just read the instruction in the script, the foreground must move faster than the block, and selection background foreground object.


Jackson455 wrote:is there a way to slow down the Parralax Backgrounds?


Just change the value, and read the instruction in the script.

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Post #10by Greendan » 5 Jan 2017, 3:01

This could be useful! Thanks! :clapping:
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Post #11by MariotheNerd » 5 Jan 2017, 8:50

Sweet teascriptful effects.
This system is freanking awesome tho. I may use this stuff for my future project or custom level. Great job anyways. *Claps*
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Post #12by leeocosta » 9 Jun 2017, 7:05

For some reason I can only use in the first section
Is there any way to make the script work for all sections ?

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It doesnt really work for me

Post #13by MomsResetti » 10 Sep 2017, 3:39

I replaced the values in the codes, but it doesn't move or scroll the layer, any help?

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Post #14by the GaMERDoG » 10 Sep 2017, 5:59

May the TeaScript be with you, Catskart.
On-topic: I tested this on one of BMat's backgrounds, and it turned out well.
Also, here's that background. (uses gfx expansion)
background-9.png
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