Super Mario Bros. 3 HUD V2

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Catskart M
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Post #1by Catskart » 26 Aug 2016, 0:06

Some months ago I created a script which change your habitual HUD into something in a SMB3 Style.
That system allowed Mario and Luigi only, the number's positions wasn't good, and it became confused if you got more than 99 lives.

I made a second version where all characters can be played, (thank to char(1).hitpoint) all number's position are correct and I install a limit to 99 lives and 999 seconds.

See the comparison :
Image
The version 1 is at the top, and the version 2 is at the bottom

The version 2 look like more SMB3's HUD.

Image


The Download Link :
http://www.mediafire.com/download/005sdsmf06ye9m2/SMB3's HUD V2.zip
Last edited by Catskart on 26 Aug 2016, 0:48, edited 2 times in total.

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Post #2by Yoshi021 » 26 Aug 2016, 0:24

The link seems to be down...

z.png

Also, what is char.hitpoints do?
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Catskart M
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Post #3by Catskart » 26 Aug 2016, 0:49

Okay, I corrected the link.

char.hitpoint (Thank to TheCreator520) is a value about Player's HP.

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Post #4by Shadowblitz16 » 9 Oct 2016, 8:59

@Catskart

hey can you make a SMB3 goal card script too it would go well with this

also I a a few suggestions for this script
1) when in one player mode have the hud look something like this
2) the P meter should take in account if your on the ground
3) the P meter should take in account whether your running up or down a slope and at what angle
4) the P meter should deplete quickly down to zero when the flying time has ran out

Edit: what is the peach variable for?
Edit Again: I found a Bug you can't set the level timer by messing with the variable

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Post #5by Sluigi123 » 15 Oct 2016, 21:35

This is actually really good! I have one question, due to my curiosity: What's with the dark red star at the top left corner of the screenshot for, unless I missed out on something?
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Catskart M
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Post #6by Catskart » 16 Oct 2016, 16:01

Shadowblitz16 wrote:@Catskart

hey can you make a SMB3 goal card script too it would go well with this

also I a a few suggestions for this script
1) when in one player mode have the hud look something like this
2) the P meter should take in account if your on the ground
3) the P meter should take in account whether your running up or down a slope and at what angle
4) the P meter should deplete quickly down to zero when the flying time has ran out

Edit: what is the peach variable for?
Edit Again: I found a Bug you can't set the level timer by messing with the variable

I think it's possible to correct them.

Sluigi123 wrote:This is actually really good! I have one question, due to my curiosity: What's with the dark red star at the top left corner of the screenshot for, unless I missed out on something?

It's the number of the star.

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Post #7by Shadowblitz16 » 25 Jul 2017, 5:14

@Catskart I also realize some other things

- p meter decreases when its at full if the player does not jump
- p meter timer activates when player jumps
- p meter reset even if you are running if the p meter timer reaches 0


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