[SMBX 1.4.2] Ducking as Small Mario and Luigi [SOLVED]

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Post #1by Yoshi021 » 4 May 2016, 5:18

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=MCV0G8CeNU8&feature=youtu.be


When getting hurt while ducking and riding a Yoshi can have two kind of effects.

If you're small Mario you will turn invisible(Probably because there are no graphics of Small Mario Ducking)
If you have a power-up you will clip through the blocks you are standing on.
Last edited by Yoshi021 on 29 May 2016, 20:42, edited 1 time in total.
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Post #2by OveralldPlumber » 4 May 2016, 6:50

Ther's been alot of Yoshi-related glitches... Huh.
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Post #3by Yoshi021 » 28 May 2016, 22:16

I found another glitch. In the previous video, Mario turns invisible because you are ducking after getting hit with a Yoshi as small Mario. You can do the same thing with the shoe.
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Original link: https://www.youtube.com/watch?v=iiP4eaT6blM&feature=youtu.be

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Post #4by ILikeWoods » 28 May 2016, 22:58

You surely put a lot of effort into finding all these bugs, let`s hope for our all sake, it isn`t all for nothing.

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Post #5by Yoshi021 » 28 May 2016, 23:03

I actually found the bug by accident. I was actually testing a level and spawned a Lakitu Shoe to skip a small part, but then I got hit..., but yeah hopefully most of these bugs get fixed. 1.4.2 has less bugs than 1.4.1 so 1.4.3 will be more stable and less buggy.

Added after 6 hours 38 minutes:
I found another glitch. So, both, the Yoshi and Shoe glitch involve being able to duck while being small Mario. I found a third way to archive this.
phpBB [youtube]

Original link: https://youtu.be/2CNiSsDQaPk



To make a quick summay:
To make small Mario and Luigi duck

Get hit while ducking with a Yoshi
Get hit while ducking with a Shoe
Hold down when touching the floor as a fairy
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Post #6by ILikeWoods » 29 May 2016, 10:19

I'm not an expert in these matters (neither in the editor nor in the gameplay). I haven`t touched SMBX for a while now (other things to take care of, gaming). Of course you would think that SMBX gets more stable with further releases. Let`s hope he fixes the freaking game breaking bug with the P-Switch behaviour for example. That thing has gotten completly useless.

You know it could turn out pretty fun if you want to test all these things in the next release. This will be a good deal of work.

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Post #7by Yoshi021 » 29 May 2016, 19:05

SMBX 1.4 has gotten more stable. I mean you had to change your computer language to Chinese to be able to use 1.4.1. 38A has not been on theses forums for a while, but I am sure he will come back. I think he is in university, so that will take a lot of time away from him. Also, checking bugs will not be that bad, since you can simply try the glitches found in the troubleshooting section.
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Post #8by ILikeWoods » 29 May 2016, 20:15

Yoshi021 wrote:SMBX 1.4 has gotten more stable
I know, + removement of extra dlls and stuff. But it is really about freaking time, he reimplements a proper configuration with gamepads and controllers again. Apart from the fact I don`t really understand it, I actually don`t see the reason to use just an other program like JoyToKey to have gamepad support. I mean, who the heck is seriously using the keyboard for playing and testing? I just hope until start of my vacation in the end of july / beginning of august the next version is released.

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Post #9by Yoshi021 » 29 May 2016, 20:34

ILikeWoods wrote:who the heck is seriously using the keyboard for playing and testing
I use the keyboard for playing and testing
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Post #10by 4matsy » 29 May 2016, 22:41

Something interesting to add to the bug pile: If you keep holding down, and duck-jump your way over to a mini mushroom, the invisible ducking pose carries over into mini form. Doesn't work with mega mushrooms, though.

Yoshi021 wrote:
ILikeWoods wrote:who the heck is seriously using the keyboard for playing and testing
I use the keyboard for playing and testing

So do I.

It just feels more natural to me than a gamepad/controller, and, among other things, makes it possible to press up and down at the same time, or left and right. You never know when a bug might pop up that requires that particular combination of keys... ;-)
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Post #11by ILikeWoods » 29 May 2016, 22:42

Well, I can`t. It is just a freaking pain in the ass.^^

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Post #12by Pilzinsel64 » 30 May 2016, 15:03

ILikeWoods wrote:I actually don`t see the reason to use just an other program like JoyToKey to have gamepad support.

It's interesting, because I use my Nitendo 64 controler in SMBX and it works fine.

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Post #13by Yoshi021 » 30 May 2016, 16:57

4matsy wrote:Something interesting to add to the bug pile: If you keep holding down, and duck-jump your way over to a mini mushroom, the invisible ducking pose carries over into mini form. Doesn't work with mega mushrooms, though.

The reason it doesn't carry the effect to the mega is because the mega-mushroom gives you a regular mushroom right before you go mega. Also, the effect carries on with character blocks.


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Post #14by ILikeWoods » 30 May 2016, 18:15

Pilzinsel64 wrote:
ILikeWoods wrote:I actually don`t see the reason to use just an other program like JoyToKey to have gamepad support.

It's interesting, because I use my Nitendo 64 controler in SMBX and it works fine.
Really, with that exactly version (1.4.2.)? I just can not select anything but Keyboard in the settings. It really is annoying. Do I have to do something else to make it work? In 1.3. it really was simple. It just worked back then, but not anymore here.


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