MARIO AND LUIGI
- When Mario and Luigi slides to the left side, they will "float" some pixels:
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- This is really a minor problem. Mini Mario and Mini Luigi, when they run (and slide), his animations are 2 pixels below than they should. There's no way to re-calibrate these sprites because if you do, you will break some animations. That's why I'm pointing this here. ;)
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- Another minor problem. Mega Luigi should be 2 pixels above. :P
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PD: I'd like to make a request now we're talking about the Mega Mushroom. Can these blocks be brockeable with Mega forms? (like if they were bricks)- Spoiler
- When Frog Mario and Frog Luigi slide down a slope, it's a bit weird.:
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- Here's a totally personal suggestion: Remove the sound effect when Mario and Luigi are sliding down a slope. In SMBX 1.3 there don't have a sound effect, it would be more polish if they don't make sounds.
PEACH AND TOAD
- Peach's fly is wrong. Peach only should be able to fly one time per jump, however you can press repetidely "jump" key while you're failing and you can make a weird jumps:
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- Toad and Peach in shell suit, won't bounce when they hit a block:
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- When Peach has the Penguin Suit and it's on the water, she doesn't have animations. I guess this is because lack of graphics and the team couldn't find them, I understand this. I will try to help by making animations for Peach when she's swimming. ;)
LINK
- While Link's attacks with his sword he can move a bit (it's like what happened with Yoshi before it got fixed):
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- There's more like a minor suggestion rather than a problem: When Link will shoots something, it should shoot it instantly (like in SMBX 1.3), actually in takes some miliseconds. It makes the preciseness a bit harder.
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- In SMBX 1.4
In SMBX 1.3
- When Link is on Frog Suit and Penguin Suit status, when he's on the water he swims very weird, it's obviously this is because Link doesn't have swimming graphics, In my opinion Link should have normal swimming like in the other statuses I don't think Link should have "special swimming" with these Power-ups. :P
PROBLEMS WILL ALL CHARACTERS:
- I know I've already pointed this but the purpose of this topic is point all the current problems, then I will point this again to make this topic more completed. When players transforms into a statue and they're ducking, the statue sprite will be under than it should:
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- The players doesn't support multiple stomp per jump. What's wrong with this? This may cause some problems and unfair hits like...
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Here's the download link of the level showed in this gif in case someone want investigate this bug deeper:
I don't think it's needed pay attention to all problems I've pointed, anyway I hope some of them get fixed in the future!