Sixteen (twenty) Suggestions I have for SMBX 1.4.5

Description: Have any suggestions or new ideas for SMBX-38A? This is a place for you. Good suggestions may appear in future versions of SMBX-38A.
Moderators: Yoshi021, Lx Xzit, 5438A38A, TepigFan101, Moderators

Which suggestions do you think are the best ones out of these.

1.(Delayed Warp)
0
No votes
2.(Blend Modes for BGOs)
0
No votes
3.(Player Hurting Field)
1
Stardown
7%
4.(Background Settings)
2
Thomas456, Eri7
13%
4.5.(.pdn Support)
0
No votes
5.(Fire Koopa Clown Car)
3
ELY_M, the GaMERDoG, Mushroom King
20%
5.5.(Smaller Koopa Clown Car)
1
Eri7
7%
6.(Yoshi Iceball)
0
No votes
7.(Silver P-Switch)
2
Thomas456, Bandit
13%
8.(Color Fix for Kamikaze Koopa)
0
No votes
8.5.(More Amimation Frames for Spike Top)
0
No votes
8.75.(More Sound Effects)
2
LuigiMario79, Bandit
13%
9.(More Options)
1
BlueNinja@PGE-SMBX
7%
10.(Multi Channel Music + More Music File Types Support)
3
BlueNinja@PGE-SMBX, LuigiMario79, the GaMERDoG
20%
11.(SMB1 Bowser without Hammer + Alternate Defeat Effect+Dizziness Frames)
4
Thomas456, Ice, Stardown, Kinopiokuppa
27%
12.(Object Rotation+ Scaling(Pseudo-Mode 7))
4
Eri7, leeocosta, the GaMERDoG, Mushroom King
27%
13.(More Music)
3
LuigiMario79, Stardown, 1234567890
20%
14.(P-WIng NPC+ Slippery NPCs)
0
No votes
15.(Yoshi Berries)
2
ELY_M, Mushroom King
13%
16.(More Special Events)
5
Codes, ELY_M, Toy Bonnie, BlueNinja@PGE-SMBX, Bandit
33%
 
Total voters: 15
Dry Bones M
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Dry Bones M
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Post #1by Dry Bones » 17 Jul 2017, 21:29

There are sixteen (twenty, if you count the subcategories) Things which I think are missing in SMBX 1.4.x:

1.:Delayed Warp: In the SNES Version of Super Mario Bros., when you fall down in Coin Heaven, it takes a few seconds until you actually warp to the main area.
The delay time could be adjusted using a slider, like the one used for Pipe Cannon Force or Warp Size (either in Frames or Seconds).

2.:Blend Modes for Background Objects+ NPC Blend Modes Unlocked: These are useful, when you want to create Sunlight Effects, Fire Effects or SNES/GBA styled transparent Water(SMB1 SMAS Water and SMB3 SMAS Water) or SNES/GBA styled Darkness Effects ("Disco Ball" in Super Mario World). (Alpha(Normal), Add, Multiply, Divide, Subtract and Color Averaging Blend Modes).

3.:Player Hurting Field (Similar to NPC Hurting Field): Useful for "pseudo" fire, hot water, etc.

4.:Background Settings: You can set Layer Parallax Scrolling (Script Version is buggy when used in multiple Sections/ with two players and uses up BGOs), Background Frames, Mirage/Wave Effects, Scanline Parallax Scrolling, Background/Layer Movement(for Cloud Effects), whether a Layer is in Foreground/Background, repeating of Background Image, Snow, Embers, Fog, Rain, Sunlight, (even moving Parallax Layers using Events,) etc.

4.5.: .pdn Graphics Support: Especially useful for Parallax Scrolling (Because of Layer Support).

5.:Fire Koopa Clown Car with Projectile and Powerup Settings: This variant of the Koopa Clown Car is from Super Mario Maker. It lets you shoot Fireballs.
The size of them and the Clown Car depends on the length you hold the "run" button (small if only tapped or Held short, big if held long). It could have some options:
    -which NPC/ Projectile it shoots uncharged and charged
    -how long you have to hold the button
    -the size of the charged Koopa Clown Car
    -which Powerup increases the ammount of Projectiles
    -how many Projectiles are shot if not powered up
    -how many are shot when being powered up.
Fire Koopa Clown Car:
Spoiler
Fire Clown Car.png
Fire Koopa Clown Car
Fire Clown Car.png (8.6 KiB) Viewed 435 times

5.5.:Smaller and polished Koopa Clown Car + Option to set Enemies in it( Must not necessarily replace original Clown Car): This is the Super Mario World styled Koopa Clown Car from Super Mario Maker with hurt and angry frames.

Koopa Clown Car(polished):
Spoiler
Koopa Clown Car.png
Koopa Clown Car
Koopa Clown Car.png (7.69 KiB) Viewed 435 times

6.:Icy version of Yoshi's Fireballs: (Because of Completion (for NSMBU styled levels))

Yoshi Iceball:
Spoiler
Yoshi Iceballs.png
Yoshi Iceball
Yoshi Iceballs.png (921 Bytes) Viewed 435 times

7.:Silver P-Switches and Silver Coins(+Thrown Coin): P-Switches, which turn normal Enemies in Silver Coins, which give Points and give you 1Ups, if you collect at least 7 Silver Coins (They are affected by gravity and don't count as normal coins, but as Points in the following order: 400-800-1000-2000-4000-8000-1Up-2Up-3Up-3Up-...) and turns Munchers and Jelectros into normal Coins.
Thrown Coins are dropped by Enemies, which are defeated by Fireballs(can be set in global Options).

Silver P-Switch:
Spoiler
Silver P-Switch.png
Silver P-Switch
Silver P-Switch.png (356 Bytes) Viewed 435 times
Silver P-Switch Effect:
Spoiler
Silver P-Switch-Effect.png
Silver P-Switch Effect
Silver P-Switch-Effect.png (317 Bytes) Viewed 435 times
Silver Coin:
Spoiler
Silver Coin.png
Silver Coin
Silver Coin.png (535 Bytes) Viewed 435 times
Thrown Coin:
Spoiler
Thrown Coin.png
Thrown Coin
Thrown Coin.png (527 Bytes) Viewed 339 times

8.:A small color fix for the Kamikaze Koopa Shell: in SMW, the Kamikaze Koopa Shell cycles through all 8 Main Palettes (Red-Yellow-Green-Blue-Black-Turquoise-Silver-Gold), while only 4 of them are used in SMBX (Blue-Green-Yellow-Red). This is only a small thing, and it must not necessarily be fixed.

Rainbow Shell:
Spoiler
Rainbow Shell.png
Rainbow Shell
Rainbow Shell.png (4.95 KiB) Viewed 435 times
Kamikaze Koopa:
Spoiler
Kam Koopa.png
Kamikaze Koopa
Kam Koopa.png (4.86 KiB) Viewed 435 times

8.5:An Animation fix for the Spike Top: In SMW (and World-e from SMA4), Spike Tops have Animation Frames for Slopes and Transitions between vertical and horizontal movement.

Spike Top:
Spoiler
Spike Top.png
Spike Top
Spike Top.png (4.38 KiB) Viewed 407 times
Spike Top Effect:
Spoiler
Spike Top Effect.png
Spike Top Effect
Spike Top Effect.png (4.38 KiB) Viewed 407 times

8.75:Sound Effect Fixes: There are Sound FIles missing for Swooper, Venus Fire Trap(Can use Lava SFX),etc.

Swooper:
Spoiler
Swooper.zip
Swooper SFX
(5.2 KiB) Downloaded 28 times
Flutter Jump(YI(If added)):
Spoiler
Flutter Jump.zip
Flutter Jump SFX
(106.67 KiB) Downloaded 32 times
Luigi Scuttle(SMB2(If added)):
Spoiler
Scuttle(Two Parts).zip
Luigi Scuttle
(434.39 KiB) Downloaded 31 times
Frog Jump(SMA4):
Spoiler
Frog Jump.zip
Frog Jump
(8.64 KiB) Downloaded 23 times
Magikoopa Appears(SMA2-SNESified):
Spoiler
Magikoopa Appears.zip
Magikoopa Appears
(115.42 KiB) Downloaded 22 times
Boomerang Bro. Tossing(Couldn't find SNES SFX :( :shout: ):
Spoiler
Boomerang Bro..zip
Boomerang Bros
(408.82 KiB) Downloaded 35 times


9.:Some global Options which include:
    -Whether Player Iceballs freeze other players or not
    -Whether Enemy Iceballs freeze other enemies or not
    -Whether Ice Yoshi spits out Ice Cubes or Iceballs
    -Whether Yoshis can Flutter Jump (most games since YI) or not
    -Whether Iceballs "freeze" Water (creates Ice Cube on Water Surface)
    -Adjustable Screen Resolution (Width*Height) without the need of Scripts
    -Whether Luigi can Scuttle Jump (SMB2) or not (uses Walking Frames)
    -Whether Brick Blocks behave like SMB1 SNES ("bouncing" you up when breaking) or not
    -Whether you can create a Point/Combo chain by touching enemies (200-400-800-1000-2000-4000-8000-1Up-1Up-...) while invincible (since SMW) or not
    -Whether Enemy Fireballs can melt Ice Cubes or not
    -Whether Slopes behave like in SMW/NSMBDS, SMB3 or SMBX
    -Whether Ice behaves like in SMW or not (Slipperiness Option would be good)
    -Whether Enemies drop Coins, if they are defeated by Fireballs(since SMW) or not
    -Whether Yoshi Fireballs/Iceballs can melt Ice Cubes/"freeze" Water
    -Whether Raccoon/Tanooki Players need to tap the Jump button to fly/ glide or not
    -Whether Tanooki Players can use the Alt Run Button to turn into a statue or need to press the Run/ Alt Run Button + Down
    -Whether Coins, Dragon Coins and Star Coins can be collected by throwable/ kickable Items (e.g. Shells, Vegetables, etc.) or not

10.:Multi-Channel Music Support+.sseq, .brstm, .bcstm, .bfstm support+ Echo Effect Option: There should be an option to set up Multi Canneled Music files + Events to trigger them (Riding Yoshi, carrying a Baby Yoshi, going Underwater, etc.)

11.:Finally addding the Option to have SMB1 Bowser without hammer+ more frames: In SMB1, there are two variations of Bowser/Bowser Impostors: one without hammer throwing and one with hammer throwing. In SMAS SMB1, Bowser and the Bowser impostors have Frames, where Bowser gets dizzy when being hit by fireballs and Frames when being defeated on a collapsing Bridge.

SMB1 Bowser:
Spoiler
SMB1 Bowser.png
SMB1 Bowser
SMB1 Bowser.png (7.32 KiB) Viewed 363 times
SMB1 Bowser Effect:
Spoiler
SMB1 Bowser Effect.png
SMB1 Bowser Effect
SMB1 Bowser Effect.png (3.08 KiB) Viewed 363 times

12.:Object Rotation & Scaling(Graphics+Hitboxes): These could be useful for SMW Bosses, Rolling Hills (NSMBW & NSMBU),Pseudo-3D Backgrounds, Swinging Vines, etc.

13.: More Music: What always bothered me is, that in the SMB1, SMB2, SMB3 and SMW Sections, there are some themes missing.

SMB1:
Bonus:
Spoiler
Bonus.zip
SMB1 Bonus
(41.68 KiB) Downloaded 26 times
Boss Battle:
Spoiler
SMB1 Boss Battle.zip
SMB1 Boss
(41.7 KiB) Downloaded 16 times
Final Boss:
Spoiler
SMB1 Final Boss.zip
SMB1 Final Bios
(41.72 KiB) Downloaded 14 times
Starman:
Spoiler
Starman.zip
Starman
(41.68 KiB) Downloaded 17 times

SMB2:
Select your Player:
Spoiler
Select your Player.zip
(41 KiB) Downloaded 14 times
Subspace:
Spoiler
Subspace.zip
(41.03 KiB) Downloaded 15 times

SMB3:
(Worldmap)Warp Zone:
Spoiler
Warp Zone.zip
(41.39 KiB) Downloaded 13 times
(Worldmap)Music Box:
Spoiler
Music Box.zip
(41.43 KiB) Downloaded 10 times
Coin Heaven/(Worldmap)World 5 Clouds:
Spoiler
Coin Heaven.zip
(41.48 KiB) Downloaded 14 times
Hammer Bros.:
Spoiler
Hammer Bros..zip
(41.66 KiB) Downloaded 14 times
King's Chamber:
Spoiler
King's Chamber.zip
(41.67 KiB) Downloaded 13 times
Airship:
Spoiler
https://www.dropbox.com/s/uv1ipexgxc2pwio/Airship.zip?dl=0
Bowser:
Spoiler
https://www.dropbox.com/s/e4j100qerilqyry/Bowser.zip?dl=0
Peach:
Spoiler
https://www.dropbox.com/s/odocuzfomyezgtn/Peach.zip?dl=0
Toad House:
Spoiler
https://www.dropbox.com/s/1k84uxqz6xbwqkv/Toad%20House.zip?dl=0
Bonus Game:
Spoiler
https://www.dropbox.com/s/8sr2tw50hvse63l/Bonus%20Game.zip?dl=0

SMW:
Invincible:
Spoiler
https://www.dropbox.com/s/sl2lzps1rpmi3v0/Invincible.zip?dl=0
Bonus Room:
Spoiler
https://www.dropbox.com/s/to31vidbqrdnw0q/Bonus%20Room.zip?dl=0
King Bowser:
Spoiler
https://www.dropbox.com/s/lv4ru7a6oorvy0u/King%20Bowser.zip?dl=0
Cast:
Spoiler
https://www.dropbox.com/s/sfn3829lnaor0k1/Cast.zip?dl=0
(.spc files can be played by using SPC Player or AudioOverload)

14.:P-Wing as Collectable Item + Slippery Setting for NPCs which you can stand on: in SMA4 there is an unused Feature, which puts a P-Wing in a ?-Block, which triggers directly. This would be great for flying minigames like in SMA4.The slippery Setting can be useful for icy Levels(Useful to recreate Icy Donut Lifts from NSMB2).

P-Wing:
Spoiler
https://www.dropbox.com/s/qwyf61b91hekkv0/P-Wing.png?dl=0

15.:Yoshi Berries (+Coin Cloud+ Smile Coin): There are three types of Berries:
-If Yoshi eats ten red Berries, he will lay an egg with a Powerup (Npc can be configured)
-If Yoshi eats two pink/purple Berries, he will lay an egg with a Coin Cloud, which drops Smile Coins (Coin Cloud Time Limit can be configured)
-If Yoshi eats one green Berry, 20 Seconds are added to the time Limit (Time can be configured, even negative Values)

Red Berry:
Spoiler
https://www.dropbox.com/s/vsnm2wovqqatzp1/Red%20Berry.png?dl=0
Pink/Purple Berry:
Spoiler
https://www.dropbox.com/s/iwxr4x8fch7uk7z/Purple%20Berry.png?dl=0
Green Berry:
Spoiler
https://www.dropbox.com/s/uxso6ukihxo4d1o/Green%20Berry.png?dl=0
Coin Cloud:
Spoiler
https://www.dropbox.com/s/w0tvg9kyz1pjxtl/Coin%20Cloud.png?dl=0
Smile Coin:
Spoiler
https://www.dropbox.com/s/fod0fxkgwba1g7l/Smile%20Coin.png?dl=0

16.:More Special Events: These include: Ground Pound, Mid-Air Spin, Add Baby Yoshi to Inventory, Slow Sinking (NSMBW (hold jump button), etc.
Last edited by Dry Bones on 10 Oct 2017, 23:27, edited 56 times in total.

Thomas456 M
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Post #2by Thomas456 » 18 Jul 2017, 17:12

I totally agree with all these suggestions! The Koopa Clown Car (Original & Fire) is the best of them! :)
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I support these projects:

Supports :
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Hey! Come see my projects! :

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Shadowblitz16
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Post #3by Shadowblitz16 » 14 Aug 2017, 5:21

I support these suggestions!

however it would be nice if you added smb3 slopes as an option.
they basically just effect the players running speed.

Eri7 M
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Post #4by Eri7 » 20 Aug 2017, 11:23

You can make a player hurting field with the liquid that triggers an event then you create the event then go to others in the event menu and then select special event : player.hurt
A very interesting international student!
Check my project!
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You should check out this project too!
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