SMB2 Level

Description: Place for SMBX-38A levels. You can also post them here.
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Koopsakimoto M
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Koopsakimoto M
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Post #1by Koopsakimoto » 29 Oct 2016, 18:24

Exactly what the title says it is. a SMB2 Level.




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http://www.mediafire.com/file/sdkpt8gwzu9u0p7/SMB2.zip
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Alvespires M
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Alvespires M
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Post #2by Alvespires » 29 Oct 2016, 19:03

By the image,looks great!Im in phone now,but later I'll download and tell what i think about it later.

OK,I'm downloading right now.

What I think about it(section by section)

1)I think the level is GOOD for a SMB2 style,not so much slopes and so on,but put something on the place and don't leave it blank,for example,the level has (almost) no backgrounds at all,try to fix this,and place more connected SMB2 Sizable plaforms,but don't spam 'em.Use pipes and vines.Also,place more burried things(such as vegetables).The enemy colocation is Great,anyways,try to balance them the most,anyways.

2)The only thing that bothered me here is the vine cut-off,I also recommend + backgrounds,but not necessary.

3)The "White" door is very easy to get past.Maybe something to make it's acess harder? Also,place more backgrounds,I don't think that the enemy position is bad,but I've seen a ton of episodes with that enemy position,and people thinked it bad.IDK why.

4)That one is great,just some empty spaces,but OK.

5)Make the stage position to be locked when you see Birdo,and maybe add some backgrounds aswell.

I give this level...6/10.It wasn't bad,but please make it better.I think you have a lot of creativity and hability to use on your levels,and if you do you can even make one episode 10 of 10.I think you can do it. :)
"This giant fish is a mouth breeder, so it spits babies out of its mouth at Mario." - Nintendo Power Strategy Guide for Super Mario Bros. 3, page 9.

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Koopsakimoto M
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Koopsakimoto M
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Post #3by Koopsakimoto » 16 Jan 2017, 21:50

Alvespires wrote:By the image,looks great!Im in phone now,but later I'll download and tell what i think about it later.

OK,I'm downloading right now.

What I think about it(section by section)

1)I think the level is GOOD for a SMB2 style,not so much slopes and so on,but put something on the place and don't leave it blank,for example,the level has (almost) no backgrounds at all,try to fix this,and place more connected SMB2 Sizable plaforms,but don't spam 'em.Use pipes and vines.Also,place more burried things(such as vegetables).The enemy colocation is Great,anyways,try to balance them the most,anyways.

2)The only thing that bothered me here is the vine cut-off,I also recommend + backgrounds,but not necessary.

3)The "White" door is very easy to get past.Maybe something to make it's acess harder? Also,place more backgrounds,I don't think that the enemy position is bad,but I've seen a ton of episodes with that enemy position,and people thinked it bad.IDK why.

4)That one is great,just some empty spaces,but OK.

5)Make the stage position to be locked when you see Birdo,and maybe add some backgrounds aswell.

I give this level...6/10.It wasn't bad,but please make it better.I think you have a lot of creativity and hability to use on your levels,and if you do you can even make one episode 10 of 10.I think you can do it. :)

3) This level is based on 1-1 of SMB2.

5 ) The screen doesn't lock on birdo fights in SMB2.
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