SMBX 38A Easter Egg Minigames

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Yoshi021, Lx Xzit, 5438A38A, TepigFan101, Moderators

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Post #21by Super Mario Player » 18 Sep 2016, 14:57

I've just found another game: Nope, actually it's the 'Letters 128m' minigame (IDN 13)
1- In the World Editor, open the 'Settings' tab
2- Go to the 'Cheat codes' options
3- There might be a text box with the text 'Regiditiscool (Dynamic)' over it, and a 'Get' button on the right. Click the said button to start the minigame.
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Post #22by Toy Bonnie » 29 Sep 2016, 1:00

I Found A Way To Play Minesweeper! While I Was Testing My Newly Created Robirdo, While I Was Editing The Effects On The Advanced Settings,I Found The Button "A VERY EASY GAME" And It Took Me To The Minigame!
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Post #23by RSupertheGreat » 12 Oct 2016, 10:01

It sounds like an April Fools Day mini game to me. :biggrin:
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Post #24by Coolio__ » 23 Oct 2016, 15:47

So I was just making my level in the editor and went into the Object editor and this is what I got:
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Apparently its some sort of jigsaw game with numbers.
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Post #25by Glitchy » 26 Jan 2017, 22:08

When I tried turning on hidden features, I looked back onto the config file.
Insted of saying False, it says this: A56879743858B3F1565076428191B355
Is that normal?

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Post #26by Yoshi021 » 27 Jan 2017, 1:53

BobTheBootlegGuy wrote:When I tried turning on hidden features, I looked back onto the config file.
Insted of saying False, it says this: A56879743858B3F1565076428191B355
Is that normal?
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Post #27by Glitchy » 27 Jan 2017, 11:41

Thanks, Yoshi021.

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Post #28by EXEcutor-The-Bat » 30 Jan 2017, 6:01

Is the config file altered when a minigame has been beaten? For me, after I set it to True, opened the editor, expected it to close out like it did, I checked the file again, and it did not say True. It said "DisableHiddenFunctions=B1942E0B1E403F4DFDA2FB15F58F20B7".
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Post #29by Lx Xzit » 30 Jan 2017, 16:15

Yeah, everytime you complete a minigame the "DisableHiddenFunctions" line will change the code, also a new code called "RegCode" will appear, which is like the registry of your progress with the minigames, if I'm not wrong.
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Post #30by EXEcutor-The-Bat » 30 Jan 2017, 19:22

What is the current code for all minigames unlocked so far? Is it kinda like 1, 2, 3, 4 meaning what ID was completed or is it like 13 meaning all 13 were completed?
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Post #31by Yoshi021 » 31 Jan 2017, 1:52

EXEcutor the Bat wrote:What is the current code for all minigames unlocked so far? Is it kinda like 1, 2, 3, 4 meaning what ID was completed or is it like 13 meaning all 13 were completed?
There is no code to unlock all minigames. It is unknown how to find a way to share codes(Lx Xzit and I tried it a long time ago, and we didn't find a way), and yes, the number that appears in the config is the ID, RegCode1 = ID 1.
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Post #32by EXEcutor-The-Bat » 4 Feb 2017, 6:09

Yoshi021 wrote:There is no code to unlock all minigames. It is unknown how to find a way to share codes(Lx Xzit and I tried it a long time ago, and we didn't find a way), and yes, the number that appears in the config is the ID, RegCode1 = ID 1.

So RegCode1=1 will unlock/complete minigame 1? So would something like RegCode2=0 mean that minigame 2 has not been completed?

Also, I did PM you back with details on what's going on.
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Post #33by SuperSpaceMan230 » 17 Mar 2017, 21:33

i closed smbx beacue i didnt wanted to do the jigsaw thing and this appeared on the config file

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[Super Mario Bros. X Config]
Version=67
[Control]
Player1Controls=81,16,16,32,66,87,83,65,68
EnableJoystickforP1=False
Player2Controls=16,83,88,90,65,87,40,37,39
EnableJoystickforP2=True
ExitKey=27
[Graphics]
ShowFramerate=True
Fullscreen=False
DisableFrameSkip=True
DisableSound=False
DisableMusic=False
OccupyWholeCPU=False
Vsync=False
[SoundSystem]
ForceSingleChannel=False
EnableMusicConfig=False
[Reg]
DisableHiddenFunctions=C0463543C9DCB83C0C6F1AF75B46152C

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Post #34by practicalshorty014 » 18 Mar 2017, 20:03

SuperSpaceMan230 wrote:i closed smbx beacue i didnt wanted to do the jigsaw thing
I'm not sure whatever you did to trigger that minigame, but it won't come back on until you find it again.
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Post #35by SgwySpeedrcr » 24 Jun 2017, 18:41

Hope this isn't a bump but it looks like the best thread for it.

I've been trying to access the minigame on 1.4.4. Where do I find it in level settings? The window is set up differently than 1.4.3.

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Post #36by Yoshi021 » 24 Jun 2017, 21:47

In 1.4.4 Patch 2, you want to look for the colored "player settings."
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Post #37by EXEcutor-The-Bat » 4 Jul 2017, 3:20

SgwySpeedrcr wrote:Hope this isn't a bump but it looks like the best thread for it.

I've been trying to access the minigame on 1.4.4. Where do I find it in level settings? The window is set up differently than 1.4.3.
There should be a bump button at the top of the page to the left of the subscribe topic button. If it's not there then there's no need to click it.

IDK if there's any minigames in Patch 2.
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Post #38by SoldierKoopa0 » 26 Jul 2017, 15:58

How do I open the config.cfg?
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Post #39by RSupertheGreat » 26 Jul 2017, 17:14

SoldierKoopa0 wrote:How do I open the config.cfg?
Use Notepad, N++ (if you have one for N++) or other texting tools.
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Post #40by NovaMemoryStar » 7 Aug 2017, 1:23

Are minigames no longer a thing on 1.4.4? My config file doesn't seem to have a "DisableHiddenFunctions" option although it seems I have some hidden functions unlocked already by default such as the player sprite offset feature, but that's the only one I know of thus far. However other ones such as changing message text color and packing an episode into an EXE seem to be disabled (although there is a map packaging function, but it packages it into a .map file). That... or I just can't find them. I tried manually adding the "DisableHiddenFunctions=false" line myself (as well as the "[Reg]" one that came before it) but I don't get a confirmation message when I boot up the level editor, and the line gets wiped from the config file altogether as well.


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