[Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Lx Xzit, Yoshi021, 5438A38A, TepigFan101, Moderators

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Post #81by Pilzinsel64 » 19 Apr 2016, 17:33

hotfix/bugfix

Download: (patch only)
http://wohlsoft.ru/docs/SMBX_38A/smbx_fix_142_2.7z

Downloadlinks for SMBX are updated (except the MEGA-link).
Last edited by Pilzinsel64 on 21 Apr 2016, 21:18, edited 5 times in total.

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Post #82by SuperMarioTM » 19 Apr 2016, 20:13

I wonder what it is about...
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Post #83by Pilzinsel64 » 19 Apr 2016, 20:21

SuperMarioTM wrote:I wonder what it is about...
Can you rember you on the first hotfix? I think i found a second wich was uploaded two days ago.
Last edited by Pilzinsel64 on 19 Apr 2016, 20:56, edited 1 time in total.

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Post #84by SuperMarioTM » 19 Apr 2016, 20:42

Pilzinsel64 wrote:
SuperMarioTM wrote:I wonder what it is about...
Can you rember you on the first hotfix? I think i found a second wich was uploaded yesterday.
Ohh, right
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Post #85by andreepika1336 » 21 Apr 2016, 1:24

So this newest hotfix fixed a bug were npcs 317, 297, 312, 315, 316, 319, 311, and 303 can be killed by kicked and thrown npcs, and a yoshi's fire ball.

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Post #86by h2643 » 21 Apr 2016, 15:20

Well, if this is true then I'mma just add link to it in the main SMBX 1.4 thread.

EDIT: yep
<Knux> h2643 the super computer

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Post #87by Wohlstand » 21 Apr 2016, 15:32

Okay, I'll update all links, sorry, I was busy with a works
EDIT: Main and Yandex mirrorrs are been updated!

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Post #88by Lx Xzit » 21 Apr 2016, 18:20

WohIstand: Just for curiosity... Is there a changelog? Or do you know which things were fixed? I understand you may be busy, just I wanted to ask. :P
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Post #89by andreepika1336 » 22 Apr 2016, 0:38

They fixed a bug were Peach plays a running animation that doesn't have a sprite when she is in a raccoon or tanooki mario.

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Post #90by Pilzinsel64 » 25 Apr 2016, 21:47

Please help!
What are the password to can use the cheatcode "redigitiscool"?
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Post #91by Catskart » 25 Apr 2016, 22:54

5438A38A ?

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Post #92by Lx Xzit » 25 Apr 2016, 22:55

Nop it isn't, I already tried it.
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Post #93by Wohlstand » 26 Apr 2016, 1:00

Pilzinsel64 wrote:Please help!
What are the password to can use the cheatcode "redigitiscool"?
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That password is generating randomly, when you building "*.map", and that must be shown in the log

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Post #94by Pilzinsel64 » 26 Apr 2016, 16:54

Wohlstand wrote:
Pilzinsel64 wrote:Please help!
What are the password to can use the cheatcode "redigitiscool"?
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That password is generating randomly, when you building "*.map", and that must be shown in the log
Okay, i know what you mean, but how i can know the password of episodes wich are not packed (like episodes of smbx-64)?

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Post #95by Roach » 30 Apr 2016, 15:38

I love this so much however only one thing that stops me from using it.

Controllers don't work.

I just can't play using a keyboard. So I'll start using this once controllers work (Logitech Rumblepad 2 or xbox controllers).

When do you plan on fixing this big issue?

Thanks for your time :)
Working on a full Mario Game using SMBX 1.4.3
8 Worlds with over 40 levels
STATUS OF GAME DEVELOPMENT: 75%

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Post #96by SuperMarioTM » 3 May 2016, 2:40

Roach wrote:I love this so much however only one thing that stops me from using it.

Controllers don't work.

I just can't play using a keyboard. So I'll start using this once controllers work (Logitech Rumblepad 2 or xbox controllers).

When do you plan on fixing this big issue?

Thanks for your time :)

Ever heard of JoytoKey?
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Post #97by Roach » 3 May 2016, 5:59

SuperMarioTM wrote:Ever heard of JoytoKey?
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Yep in my thread about just this issue, I was pointed towards this software. I didn't know it existed before.

However, it still remains a problem and JoytoKey should only be considered a temporary workaround.

I have lots of people that will be playing once I am done (currently 16 levels done out of 32) and I would hate to burden them with learning how to use this and/or simply having them download and use more things just to play. Overall a hassle since we all know people are lazy and want things served on a gold platter in general hehe.

So I am pretty sure (I hope) this will be fixed eventually and am simply wondering when this will be :)

Thanks for your help man !
Working on a full Mario Game using SMBX 1.4.3
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STATUS OF GAME DEVELOPMENT: 75%

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Post #98by SuperMarioTM » 3 May 2016, 6:11

No problem!
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Post #99by ILikeWoods » 21 May 2016, 15:28

Does anybody know if the next version is about to get released any time soon? I am really curious about new features and hope for some general bug fixes which are somehow annoying or even "game breaking".

Something else, I don`t really understand HOW I have to set up the keys to my xbox controller with that Joytokey program. I created a profile and linked it to the desired exe file but from that point I am stuck ...

These are my old control settings from previous SMBX versions, which I would like to have within 1.4.X as well.

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as Text:
Run - 2
Alt Run - 5
Jump - 0
Alt Jump - 3
Drop Item - 1
Pause - 7

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Post #100by andreepika1336 » 21 May 2016, 16:32

ILikeWoods wrote:Does anybody know if the next version is about to get released any time soon? I am really curious about new features and hope for some general bug fixes which are somehow annoying or even "game breaking".
As of now, 5438A38A is still at his university, and once his university was over, he might placing a lot of new updates to smbx 1.4, one of them that I was hoping to come into the next update was lunalua compatibility, so we can use features from smbx 1.4 with lunalua (I've always wondered, what happens if we both used scripts and lunalua?)


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