[Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Lx Xzit, Yoshi021, 5438A38A, TepigFan101, Moderators

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Post #61by xxxzzz1 » 20 Mar 2016, 20:52

Can smbx 1.3 projects be opened in this?

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Post #62by Wohlstand » 20 Mar 2016, 21:07

xxxzzz1 wrote:Can smbx 1.3 projects be opened in this?
Yes, but there are will be automatically re-converted (EVEN YOU NOT SAVED THEM and EVEN YOU PLAYED IT WITHOUT RUNNING OF EDITOR!!!) into incompatible file format and SMBX 1.3 will not be able open them, BUT, if you wish convert files back, you must take dev version of PGE from laboratory which experimentally supports reading of new file formats (levels only, worlds comming soon, writing also comming soon too).

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Post #63by Lx Xzit » 20 Mar 2016, 21:46

xxxzzz1 wrote:Can smbx 1.3 projects be opened in this?
Basically what WohIstand said. I'd not recommend to play SMBX 1.3 episodes in 1.4.2 (besides the fact that all levels will become a unique format for SMBX level 1.4.2) because you may have some errors while playing. I've seen some people who gets Run-time errors while plays a SMBX 1.3 episodes in SMBX 1.4.2. I'd highly recommend to use SMBX 1.3 to play old episodes.
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Post #64by xxxzzz1 » 23 Mar 2016, 5:03

Whats the block, background, enemy cap for levels? surely its higher than 20000 blocks and whatever the other limits were?

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Post #65by Wohlstand » 23 Mar 2016, 8:36

xxxzzz1 wrote:Whats the block, background, enemy cap for levels? surely its higher than 20000 blocks and whatever the other limits were?
Trouble is in VisualBasic 6 itself. Even Redigit did 20000 blocks limit, really limit is 16384 blocks, and SMBX 1.3 going to crash if blocks number is higher than this number. I think, 5438A38A has some set of workarrounds to exchange this limit or that may be impossible in VB6.

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Post #66by xxxzzz1 » 23 Mar 2016, 21:46

Wohlstand wrote:
xxxzzz1 wrote:Whats the block, background, enemy cap for levels? surely its higher than 20000 blocks and whatever the other limits were?
Trouble is in VisualBasic 6 itself. Even Redigit did 20000 blocks limit, really limit is 16384 blocks, and SMBX 1.3 going to crash if blocks number is higher than this number. I think, 5438A38A has some set of workarrounds to exchange this limit or that may be impossible in VB6.
Ohh okay. Have you got any ideas what features 1.4.3 might contain

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Post #67by Pilzinsel64 » 25 Mar 2016, 17:13

Is 5438A38A working on SMBX at the moment? Or has he no time in the moment for SMBX?

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Post #68by andreepika1336 » 26 Mar 2016, 17:50

Pilzinsel64 wrote:Is 5438A38A working on SMBX at the moment? Or has he no time in the moment for SMBX?
Maybe he is, but maybe he is waiting for wohlstand to finish the ability to use all of smbx 1.4.2's file formats in next version of pge.

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Post #69by Pilzinsel64 » 26 Mar 2016, 18:51

andreepika1336 wrote:
Pilzinsel64 wrote:Is 5438A38A working on SMBX at the moment? Or has he no time in the moment for SMBX?
Maybe he is, but maybe he is waiting for wohlstand to finish the ability to use all of smbx 1.4.2's file formats in next version of pge.

I think it takes long up to the next version of smbx ... ;(

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Post #70by Squishy Rex » 27 Mar 2016, 8:37

Think of it this way, the longer it takes, essentially the better it will be. I mean sure, a quicker production would be "okay" but, the faster you go to push something out the door as a finished product, the chance of getting a bad result will be greatly increased.
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Post #71by Pilzinsel64 » 27 Mar 2016, 10:47

Squishy Rex wrote:Think of it this way, the longer it takes, essentially the better it will be. I mean sure, a quicker production would be "okay" but, the faster you go to push something out the door as a finished product, the chance of getting a bad result will be greatly increased.

But i think we need now a little bug fix.Main problems are in the event-editor and in the game (pause menu)...

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Post #72by andreepika1336 » 27 Mar 2016, 19:07

Pilzinsel64 wrote:
Squishy Rex wrote:Think of it this way, the longer it takes, essentially the better it will be. I mean sure, a quicker production would be "okay" but, the faster you go to push something out the door as a finished product, the chance of getting a bad result will be greatly increased.

But i think we need now a little bug fix.Main problems are in the event-editor and in the game (pause menu)...
I think 5438A38A doesn't have time for make a hotfix for this, he is possibly working on the next version and it could have this fixed.

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Post #73by Catskart » 27 Mar 2016, 23:39

I don't know if you know, but 38A is a human and he has a real life.
SMBX 1.4.2 was come out, and I ever hear "SMBX 1.4.3".
So yes, we need some bugfixs or adds, (Plus, he has probably some priorities stuffs I think) but, remake smbx, it took a lot of time.

I say that because maybe you give pressures... And I'm sure that you want SMBX 1.4.4 after he finish 1.4.3 ?
I'm happy with SMBX 1.4.2 and sometime I think to SMBX 1.4.3, but I can wait.

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Post #74by h2643 » 28 Mar 2016, 0:21

That's the main reason Redigit stopped updating SMBX I believe. People were begging him for an update and he just got tired of that, so he moved on to Terraria.
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Post #75by Wohlstand » 28 Mar 2016, 0:44

The main reason why similar projects are must be open source, is that, because closed-source projects are makes a lots of troubles especially when developer abounds project without releasing of sources :comando:

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Post #76by Pilzinsel64 » 28 Mar 2016, 10:46

Catskart wrote:I don't know if you know, but 38A is a human and he has a real life.
SMBX 1.4.2 was come out, and I ever hear "SMBX 1.4.3".
So yes, we need some bugfixs or adds, (Plus, he has probably some priorities stuffs I think) but, remake smbx, it took a lot of time.

I say that because maybe you give pressures... And I'm sure that you want SMBX 1.4.4 after he finish 1.4.3 ?
I'm happy with SMBX 1.4.2 and sometime I think to SMBX 1.4.3, but I can wait.

I want smbx 1.4.4 only then, when the word is more times written in a post.
I hope that smbx 1.4.3 will have no big bugs and something else. The last official version of smbx (1.3.0.1) was realy stable.
I'm happy too, but as example the pausemenu in games ... i can't save or exit the game using the pausemenu. Then in the event editor are some bugs like the selected script or events in a event will not save every time.





andreepika1336 wrote:I think 5438A38A doesn't have time for make a hotfix for this, he is possibly working on the next version and it could have this fixed.

It's possible, yes. But at the last time there was a hotfix and at the next days the new version (1.4.2).

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Post #77by Lx Xzit » 30 Mar 2016, 3:42

For my part I think we should stop pushing 5438A38A, we know this is a work in progress and isn't expected to be perfect. I think 5438A38A deserves a take a break, remember that he fixed a lot of huge bugs like force to change the region to our PCs to Chinese. Everyone know SMBX 1.4.2 has some bugs to fix but please, be patient.

I think WohIstand in one post said 5438A38A is studying at university, so I can't imagine how busy he's right now. He definitely deserves a break and he should feel free to take the needed to work on this. :)
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Post #78by Mushroom King » 31 Mar 2016, 23:23

A bug when using the statue transformation and pressing control pad down.
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Post #79by Snoopy_Tour » 1 Apr 2016, 13:32

Great god 38A.
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Post #80by andreepika1336 » 2 Apr 2016, 1:34

Snoopy_Tour wrote:Great god 38A.
I've seen you before, but I don't have account like yours. (that was not a april fools joke)


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