[Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Yoshi021, Lx Xzit, 5438A38A, TepigFan101, Moderators

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Post #461by Wohlstand » 22 May 2017, 17:36

Firewalken wrote:Google Translate:

Moved from version 1.3.1 to 1.4.4 and found several unpleasant updates.
1. Pet Dragon dragging out the second character (sitting), places it under the texture (which leads to death).
2. Clockwork toy from the battle of games now deals damage when you push it
3. The link receives bomb damage before it manages to collect
4. Sometimes blocks can not be knocked out by hitting it in the edge (that would have to be knocked out to hit exactly in the center)
5. on one of the levels, the bombs flying out of the pipe, pass through the mario, flying over his head.
To get rid of these bugs, you need to return to 1.3.1, or between 1.3.1 and 1.4.4 there is a version without such errors?

Original:

Перешел с версии 1.3.1 на 1.4.4 и обнаружил несколько неприятных обновлений.
1. питомец Дракон выплевывая второго персонажа (сидя), помещает его под текстуру (что приводит к смерти).
2. Заводная игрушка из битва игр теперь наносит урон когда ее толкаешь
3. Линк получает урон от бомб до того как успевает их собрать
4. иногда блоки невозможно выбить ударив его в край (что бы выбить нужно ударить ровно в центр)
5. на одном из уровней, бомбы вылетая из трубы, проходят сквозь марио, вылетая у него над головой.
Что бы избавиться от этих багов, нужно вернуться на 1.3.1 или же между 1.3.1 и 1.4.4 есть версия без таких ошибок?

Here are all versions of SMBX-38A since glitchy 1.4.1 (which can't work without Chinese locale) to most fresh... There are collected almost all patches:
http://wohlsoft.ru/pgewiki/Super_Mario_Bros._X_by_38A#Version_History

Ответ по-русски
Здесь есть все версии SMBX-38A начиная с глючного 1.4.1 (без китайской локали не заработает) и до самой свежей... Собраны почти все патчи:
http://wohlsoft.ru/pgewiki/Super_Mario_Bros._X_by_38A#Version_History

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Post #462by DrPhant » 28 May 2017, 17:49

Cooming soon SMBX 1.4.5?
P.S I'm writing with help Google Translator

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Post #463by Yoshi021 » 28 May 2017, 21:47

There will probably be a few more patches before 1.4.5 comes out.
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Post #464by TheGreatMarioPerson » 29 May 2017, 9:30

Oooo i cant wait, there are still a few bugs that 5348348A needs to fix, after THAT is done, 1.4.5 will be released, maybe cool new features will be added!
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Post #465by the GaMERDoG » 29 May 2017, 15:59

Woohoo! All aboard the hype train!
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Post #466by Catskart » 29 May 2017, 18:34

Each version has 6/7 months.
1.4.5 will be released in end august/ begin september maybe.

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Post #467by Ghosthy » 6 Jun 2017, 2:42

I did not really like this new interface, I think it would be nice if we could choose between the old one and this new one.

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Post #468by Roach » 10 Jun 2017, 17:24

Ghosthy wrote:I did not really like this new interface, I think it would be nice if we could choose between the old one and this new one.
Meh was not a fan of the new interface at first too. But eventually, it grows on you. Now I can't see myself editing without it. Change sucks sometimes cause you feel like you must learn all over again, I know. But it really is just as easy to use and even better with more features :) old look would not have new features. I got used to it and love it now :) hope you get around to it too.
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Post #469by Lx Xzit » 25 Jun 2017, 1:17

^ the same
The only problem I am having with the new interface is this:
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I wish I could see all the buttoms for tilesets at the same time without having to slide the menu, it's sometimes confusing...
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Post #470by Pilzinsel64 » 25 Jun 2017, 11:00

Lx Xzit wrote:I wish I could see all the buttoms for tilesets at the same time without having to slide the menu, it's sometimes confusing...

I agree with this!

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Post #471by Greendan » 25 Jun 2017, 12:20

Yeah, and it doesn't slide smoothly, which makes it even more confusing. :wacko:
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Post #472by P3rf3ctXZer0 » 12 Jul 2017, 5:19

Is that latest version worth getting?

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Post #473by Greendan » 12 Jul 2017, 7:53

P3rf3ctXZer0 wrote:Is that latest version worth getting?
Of course! :good: Many major bugs have been fixed in the latest patch and it has a lots of new features. It is definitely worth getting. :)
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Post #474by timocomsmbx14x2345 » 15 Jul 2017, 0:01

Is there any signs of 1.4.5? waffles

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Post #475by JoeJoeTV » 15 Jul 2017, 14:35

When I try to start Battle mode in 1.4.4 patch 2 The game crashes with a "runtime error 9 Subscript out of range".
I have my smbx folde in the userf folder. I also tried to run it aas administrator but the battle mode wouldn't work.
The normal mode works fine.
In the non patched 1.4.4 it works.

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Post #476by Ice » 22 Jul 2017, 19:58

Hey Mr. Wohlstand Sir do you think it could be possible make have star coins have the same function as stars in such as you can't go through a door unless certain number of star coins have been collected? Thanks. I also added this ideas & suggestions as well.
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Post #477by SoldierKoopa0 » 24 Jul 2017, 17:56

Where is the Block 551 in the editor? (the horizontal pipe without lines in Metroid B section)
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Post #478by RSupertheGreat » 25 Jul 2017, 8:51

SoldierKoopa0 wrote:Where is the Block 551 in the editor? (the horizontal pipe without lines in Metroid B section)
I'd just checked the level editor and see the block lists while opening file explorer, and that block is out of nowhere. Even the file still exists in the graphics > blocks folder. And here's how it looks like:
block-551.png
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Post #479by Yoshi021 » 4 Aug 2017, 5:31

Ice wrote:Hey Mr. Wohlstand Sir do you think it could be possible make have star coins have the same function as stars in such as you can't go through a door unless certain number of star coins have been collected? Thanks. I also added this ideas & suggestions as well.
Wohlstand is not a SMBX 38A developer.
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Post #480by Ice » 4 Aug 2017, 7:47

Yoshi021 wrote:wohlstand is not a SMBX 38A developer
Well now my mind has been blown now, in other words:
WWWWWWAAAAAAAAATTTT :shout:
B-ButI thought he was an... *sigh* nevermind then...
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