[Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Yoshi021, Lx Xzit, 5438A38A, TepigFan101, Moderators

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Post #21by andreepika1336 » 23 Feb 2016, 5:46

;-) Hooray! A new version, I hope there will be another version coming.

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Post #22by bossedit8 » 23 Feb 2016, 15:17

KFCMARIO wrote:You may set the wrong Pulley Position for this NPC,Turn on the "grid" and hold "F11" will get the position of grid's intersected point,or open "Debugger" and the position are shown on "Cursor"

Here is an example for setting balancing lifts
Oh thank you so much! Now I just made a video tutorial as of how to use them without any problems:

phpBB [youtube]

Original link: http://www.youtube.com/watch?v=RekdI1PS5Dg



Original link: http://www.youtube.com/watch?v=RekdI1PS5Dg

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Post #23by h2643 » 23 Feb 2016, 17:22

Yoshi021 wrote:Will SMBX 1.4.2 have compability with PGE.
It already does, actually... just not fully, you can't do anything to SMBX 1.4's layers and events yet in PGE, and some other stuff is missing too. Soon Wohlstand will add a full support for SMBX 1.4 files though.
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Post #24by RetroWestman » 23 Feb 2016, 18:35

Yes a new version! I cannot wait for 1.4.3, when it comes out! I also enjoy the new features, and maybe the Foo or it's particle effect may be useful for maps, like a foggy area that can only be cleared up by a switch and cannot be progressed further, but that is just my idea.
SMBX 1.4.2
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We're getting there. Image :to_keep_order: :whistle:

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Post #25by Wohlstand » 23 Feb 2016, 19:57

Hotfix!
5438A38A just sent me a small bugfix patch (one of fixes is a fix of hard-able enter into up-directed pipe bug)

All public downloads are been updated (Except Mega target because he wasn't told me about state of that),

Patch for quick update can be downloaded here:
http://wohlsoft.ru/docs/SMBX_38A/smbx-1-4-2-patch-1.7z

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Post #26by RetroWestman » 23 Feb 2016, 21:38

Wohlstand wrote:Hotfix!
5438A38A just sent me a small bugfix patch (one of fixes is a fix of hard-able enter into up-directed pipe bug)

All public downloads are been updated (Except Mega target because he wasn't told me about state of that),

Patch for quick update can be downloaded here:
http://wohlsoft.ru/docs/SMBX_38A/smbx-1-4-2-patch-1.7z

Thanks for the patch!
SMBX 1.4.2
-----------------------
We're getting there. Image :to_keep_order: :whistle:

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Post #27by skatefilter5 » 23 Feb 2016, 22:57

where i put this file???
Last edited by h2643 on 23 Feb 2016, 23:56, edited 1 time in total.
Reason: don't quote huge posts for no reason, thank you

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Post #28by Lx Xzit » 23 Feb 2016, 23:49

where i put this file??

Make a new folder in your local disk (C:)
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Post #29by MECHDRAGON777 » 24 Feb 2016, 2:20

Found a bug. Peach can not duck after she takes a hit. (or at least for me).

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Post #30by Yoshi021 » 24 Feb 2016, 6:45

MECHDRAGON777 wrote:Found a bug. Peach can not duck after she takes a hit. (or at least for me).
That is strange, I could not replicate the bug. Is there a specific power-up she had before she got hit? Maybe it was the enemy that caused the bug?
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Post #31by Alucard » 24 Feb 2016, 9:12

Wohlstand wrote:Hotfix!
5438A38A just sent me a small bugfix patch (one of fixes is a fix of hard-able enter into up-directed pipe bug)

All public downloads are been updated (Except Mega target because he wasn't told me about state of that),

Patch for quick update can be downloaded here:
http://wohlsoft.ru/docs/SMBX_38A/smbx-1-4-2-patch-1.7z
As far, as I can test, this fixes crashing bug, but autosave issue is still here.

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Post #32by 5438A38A » 24 Feb 2016, 9:26

Alucard wrote:
Wohlstand wrote:Hotfix!
5438A38A just sent me a small bugfix patch (one of fixes is a fix of hard-able enter into up-directed pipe bug)

All public downloads are been updated (Except Mega target because he wasn't told me about state of that),

Patch for quick update can be downloaded here:
http://wohlsoft.ru/docs/SMBX_38A/smbx-1-4-2-patch-1.7z
As far, as I can test, this fixes crashing bug, but autosave issue is still here.

You should uncheck 'Disable auto-saving' in the world settings.
For convenience to debug, I check this but forget to uncheck it.

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Post #33by Alucard » 24 Feb 2016, 14:59

5438A38A wrote:
Alucard wrote:
Wohlstand wrote:Hotfix!
5438A38A just sent me a small bugfix patch (one of fixes is a fix of hard-able enter into up-directed pipe bug)

All public downloads are been updated (Except Mega target because he wasn't told me about state of that),

Patch for quick update can be downloaded here:
http://wohlsoft.ru/docs/SMBX_38A/smbx-1-4-2-patch-1.7z
As far, as I can test, this fixes crashing bug, but autosave issue is still here.

You should uncheck 'Disable auto-saving' in the world settings.
For convenience to debug, I check this but forget to uncheck it.
Ok, done with auto-save. One more issue found: documentation is outdated does not describe SMBX 1.4.x-exclusive functionality.

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Bug

Post #34by Pilzinsel64 » 24 Feb 2016, 16:04

Wohlstand, please tell 5438A38A, if i test my level with comand lines,
smbx will not load all my custom textures. I test it in level editor and then
with comand lines. SMBX don't load backgrounds-, npc- and some
block-and-tiles-textures when i load the level with comand lines.

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Post #35by lighthouse64 » 24 Feb 2016, 22:58

Oh wow! I'm very impressed :D Good job! (I wonder if he added more easter eggs XD)
Player of hedgewars!!! :)
And hi... it's me from smbx
Currently bug testing for Mac :apple: And Windows :windows:

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Post #36by Tinkerbell » 27 Feb 2016, 17:11

Pilzinsel64 wrote:Wohlstand, please tell 5438A38A, if i test my level with comand lines,
smbx will not load all my custom textures. I test it in level editor and then
with comand lines. SMBX don't load backgrounds-, npc- and some
block-and-tiles-textures when i load the level with comand lines.

Uhm, why don't you tell him actually? He's just some posts above you...

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Post #37by Pilzinsel64 » 27 Feb 2016, 23:07

Tinkerbell wrote:
Pilzinsel64 wrote:Wohlstand, please tell 5438A38A, if i test my level with comand lines,
smbx will not load all my custom textures. I test it in level editor and then
with comand lines. SMBX don't load backgrounds-, npc- and some
block-and-tiles-textures when i load the level with comand lines.

Uhm, why don't you tell him actually? He's just some posts above you...

Oh, you're right!

@5438A38A:
I have found a bug. If i test the levels in level editor all my custom textures
loads: https://gyazo.com/1adba903d0080d6af3a42507d5bcdb4a
But if i load the levels in direct with comando lines, the most textures and npc-settings
will not load: https://gyazo.com/9225cafd89122487eb3b2284df1c0ad0
Only 5% to 20% textures and npc settings loads.

Added after 13 hours 23 minutes:
@5438A38A:
Can you add a "Game-Over-Level:"-Option to the overworld?
So if the player get game-over he starts in the gameoverlevel and if he
will exit this level he starts on the smbx-start-screen.

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Post #38by Wohlstand » 28 Feb 2016, 13:33

Hey, guys!
If you have a suggestions for 5438A38A, you can make a topic here:
viewforum.php?f=65

And report bugs here:
viewforum.php?f=64

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Post #39by MECHDRAGON777 » 28 Feb 2016, 14:48

Yoshi021 wrote:
MECHDRAGON777 wrote:Found a bug. Peach can not duck after she takes a hit. (or at least for me).
That is strange, I could not replicate the bug. Is there a specific power-up she had before she got hit? Maybe it was the enemy that caused the bug?
I was playing an episode (Invasion 2) and it was every level in world 1.

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Post #40by Greendan » 3 Mar 2016, 20:19

I have a problem with the moving layers. I tested my level from 1.3.0.1 in 1.4.2 and the layers are not moving. In 1.3.0.1 I didn't have this problem. Please help!
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