The Great SMBX 38A Level Contest

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Yoshi021, Lx Xzit, 5438A38A, TepigFan101, Moderators

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Post #1by Yoshi021 » 14 May 2017, 17:33

Welcome to the first Great SMBX 38A Level Contest. This contest is spread out along many different forums.

Enjoy the episode featuring all of the levels here: viewtopic.php?f=61&t=2235

The Rules
  • Only levels that can be played with SMBX 38A are allowed. The levels will be played using the version 1.4.4 Patch 2.
  • You may only submit one level.
  • Each level must be completed with an SMB3 star. No other level exits are allowed.
  • You must not show any information about your level until the results are out.
  • It is highly recommended for your level to be in English. It is not necessary, but the judges might not understand other languages.
  • The HUDset command is banned due to the way it affects an episode. To make a custom HUD, disable the HUD in events and draw your own HUD using bitmaps.

Deadline
All levels must be submitted to me in a PM by July 15, 2017, at 12:00 PM (U.S. Central Time). They must be in a .zip file with the level and necessary files. No encrypted levels are allowed. By submitting a level you also agree for the level to be part of an SMBX episode that will feature all of the levels submitted.

The .zip file must be organized like this:
Inside the .zip there must be a level file and the data folder, and all of the custom sound effects.
All custom sound effects must start with the name of your level with a "-" ("levelname-soundName").
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Inside the data folder is where all of your custom GFX, music, NPC codes and everything else must go. Do not place the level data outside the data folder, except for custom sound effects.
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Judges
  • Yoshi021
  • Mario Kirby
  • Greendan
Extra Judge
  • Catskart (He will review the level created by the judges)

Good luck with your level designing and remember, have fun!
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Post #2by Greendan » 14 May 2017, 17:50

May I be the Extra Judge? Or there is gonna be some kind of an election?
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Post #3by TepigFan101 » 14 May 2017, 17:59

Aw Yeah! This is happening!
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Post #4by Yoshi021 » 14 May 2017, 18:05

greencat wrote:May I be the Extra Judge? Or there is gonna be some kind of an election?
The extra judge is Catskart.
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Post #5by Greendan » 14 May 2017, 18:20

Ah, ok. I thought that the extra judge wasn't chosen yet. I'm sorry.
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Post #6by Koopsakimoto » 14 May 2017, 19:08

May I be the HUB designer for this contest? I can't wait to see everyone's levels!
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Post #7by Marioisfan12 » 14 May 2017, 20:25

Do you accept encrypted levels?
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Post #8by TepigFan101 » 14 May 2017, 20:33

Marioisfan12 wrote:Do you accept encrypted levels?
Encrypted levels aren't allowed. Sorry
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Post #9by FakeVirus » 14 May 2017, 20:33

oho, i can be in a project when i send a level?
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Post #10by Ice » 14 May 2017, 21:59

:shout: AW YEAH THIS IS- (sees tepigfan101 post)
Darn it... looks like I was too slow....
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Post #11by Thomas456 » 15 May 2017, 17:48

I would like to join, but I'm busy with my project, so.... :(

But I will try to make a level and send it before the deadline.
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Post #12by MarioKirby101 » 16 May 2017, 8:23

Can't wait to see the levels you guys make!

Hopefully we get some good ones!

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Post #13by Greendan » 16 May 2017, 14:30

MarioKirby101 wrote:Can't wait to see the levels you guys make!

Hopefully we get some good ones!
Thanks! Working on it :dance2:
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Post #14by Ariinui » 16 May 2017, 18:45

my levels usually are in french... did-i have to translate it?

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Post #15by Greendan » 16 May 2017, 22:04

Ariinui wrote:my levels usually are in french... did-i have to translate it?
It is highly recommended, but it's not mandatory
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Post #16by Ariinui » 17 May 2017, 0:50

greencat wrote:
Ariinui wrote:my levels usually are in french... did-i have to translate it?
It is highly recommended, but it's not mandatory
oki doki

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Post #17by KesterTank » 18 May 2017, 20:17

Oh yeah maybe I might eliminate almost everyone's levels due to my skills and graphics/recoloring skills.

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Post #18by Greendan » 18 May 2017, 21:55

KesterTank wrote:Oh yeah maybe I might eliminate almost everyone's levels due to my skills and graphics/recoloring skills.
OOw U dare us? :biggrin:
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Post #19by the GaMERDoG » 19 May 2017, 3:41

greencat wrote:
KesterTank wrote:Oh yeah maybe I might eliminate almost everyone's levels due to my skills and graphics/recoloring skills.
OOw U dare us? :biggrin:
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Post #20by Greendan » 20 May 2017, 13:27

Yoshi021 wrote:The .zip file must be organized like this:
Inside the .zip there must be a level file and the data folder.
Image
Inside the data folder is where all of your custom GFX, music, NPC codes and everything else must go. Do not place the level data outside the data folder.
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The custom music and sounds don't work when they are in the level gfx folder. They work only when they are in the same directory as the .lvl file. What should i do?
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