Player transorming animation, NPC Physics and Moving layers

Description: General discussion regarding the current engine development.
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What are you think about player transform animation?

Pause all physics of everything while player transform animation in process.
1
h2643
20%
Keep all physics processing without pausing and play animation in parallel.
0
No votes
Pause all physics only in single-player mode, keep all physics in multiplayer/net-play mode
4
Wohlstand, Alucard, Sambo, Yoshi021
80%
Another opinion (post your explanation!)
0
No votes
 
Total voters: 5
Wohlstand M
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Wohlstand M
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Post #1by Wohlstand » 15 Apr 2016, 21:39

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=m3ct1IzsSLc


It's a small test of the power-up getting and result in the environment.
Currently:
in the SMBX Engine:
- Transforming animation pauses player's physics and layer moving processing, but all NPC's are still move with their speeds.
In the PGE Engine:
- Transforming instant, all physics and layer moving processing is kept.

I think to make:
- In single player mode stop EVERYTHING (NPC processing too!) while do a transforming animation.
- In multi-player and net play mode: keep everything and don't pause player physics while transform animation.
What are you think about this?

h2643 M
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Post #2by h2643 » 15 Apr 2016, 21:45

I'd like it to be like in modern Mario games, so I voted for the first option. Third option doesn't sound bad too actually.
<Knux> h2643 the super computer

Wohlstand M
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Wohlstand M
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Post #3by Wohlstand » 15 Apr 2016, 22:01

h2643 wrote:I'd like it to be like in modern Mario games, so I voted for the first option. Third option doesn't sound bad too actually.
Why in multiplayer I must don't stop physics? I don't think is convenient to be temporary frozen (that must be result of a weapon in fight game!) while others are can act, or freeze everything while someone got transform (to annoy people to let them wait while one idiot will get it's slow transformation). Because this animation just a decoration, it would be kept for single player mode to let player enjoy beautiful effects while in multiplayer you can do everything without any limits while playing with :angel: (or versus :devil: ) friends :cool:

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Post #4by Alucard » 16 Apr 2016, 20:54

Voted for "Pause all physics only in single-player mode, keep all physics in multiplayer/net-play mode". Makes it easier to detect and report unfair hitboxes.


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