PGE vs RPG Maker

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John Leagsdurg
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Post #1by John Leagsdurg » 25 Oct 2014, 13:42

What does it think you that some features compare to RPG Maker (XP, VX or VX Ace)'s ones?
For me the switches functions for the program remind me of RPG Maker's ones.

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Post #2by Veudekato » 25 Oct 2014, 19:21

oh, really ..
rpg maker is engine for rpg.
PGE for platformer ,
i think its impossible to compare
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Post #3by Wohlstand » 25 Oct 2014, 20:05

In future planned things which will allow RPG-like games, but main difference of RPG-maker and PGE:
- RPG-Maker - for top-scrolling games. All games like Zelda.
- PGE - side-scrolling acting games. All games like Mario, Metroid, Megaman, Braid etc.

To allow RPG-like free world, need:
- global variables which listed in the WLDX format and will be implemented. Will allow change state of OTHER level(s) which in RPG will be like "location".
- collectible items or weapons (guns, swords, knifes, axes, etc.) and ammunition for them
- money to buy/sold
- variable skills which can be improved when game process is going.
- countable health (in points unlike in power-ups. Here character will die when health will go to 0)

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Post #4by John Leagsdurg » 25 Oct 2014, 23:14

In this case then there would be global switches and variables like seen in RPG Maker.
and About LUA, i'm not a LUA scripter, so i guess i'm sorry, only if there was a easy programming system other than working in LUA scripts...

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Post #5by Wohlstand » 26 Oct 2014, 0:31

John Leagsdurg wrote:In this case then there would be global switches and variables like seen in RPG Maker.
and About LUA, i'm not a LUA scripter, so i guess i'm sorry, only if there was a easy programming system other than working in LUA scripts...
For this case Kevin have idea to apply this thing: http://www.ogdf.net/doku.php
It will help to generate necessary code in visual mode, it should be more understandable for users :cool:

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Post #6by Alucard » 26 Oct 2014, 4:51

Wohlstand wrote:In future planned things which will allow RPG-like games, but main difference of RPG-maker and PGE:
- RPG-Maker - for top-scrolling games. All games like Zelda.
- PGE - side-scrolling acting games. All games like Mario, Metroid, Megaman, Braid etc.

To allow RPG-like free world, need:
- global variables which listed in the WLDX format and will be implemented. Will allow change state of OTHER level(s) which in RPG will be like "location".
- collectible items or weapons (guns, swords, knifes, axes, etc.) and ammunition for them
- money to buy/sold
- variable skills which can be improved when game process is going.
- countable health (in points unlike in power-ups. Here character will die when health will go to 0)
And also a way to seamlessly connect levels with insta-warps. Just like in commercial metriodvanias (Metroid, Castlevania), so player wont sit trough loading screens when going from one location to another.
As for making metroidvanias, the creator needs a way or tool to properly manage connections between rooms (sections) so the creator won`t get lost with enormous number of warp connections, especially when making large-scale metroidvnia game.

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Post #7by John Leagsdurg » 26 Oct 2014, 11:30

Wohlstand wrote:
John Leagsdurg wrote:In this case then there would be global switches and variables like seen in RPG Maker.
and About LUA, i'm not a LUA scripter, so i guess i'm sorry, only if there was a easy programming system other than working in LUA scripts...
For this case Kevin have idea to apply this thing: http://www.ogdf.net/doku.php
It will help to generate necessary code in visual mode, it should be more understandable for users :cool:

Can you tell me how it will work?

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Post #8by Kevsoft » 26 Oct 2014, 12:11

Probably similar to that:
Image
This is a screenshot from the AI Editor from the game Awesomenaut.
Don't expect it to be exactly like that.
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.start() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
Image
Wohlstand in interview:
Spoiler
Image

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.end() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬

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Post #9by sky2 » 26 Oct 2014, 12:57

Looks complicated :P

About the main subject, currently it's impossible to compare. As Wohl said, PGE is for 2D sidescroller game, and RPGMaker is for topscrolling games like EvoLand, Zelda, even Pacman, but it's not an RPG.
When some RPG systems like levels, hp, mana, etc. are introduced then we can compare RPGMaker and PGE.
Poof!

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Post #10by Mikepjr » 10 Dec 2014, 8:26

As far as RPG elements go, it COULD be cool to see a health bar that grows after killing so many enemies, or maybe something similar to SMB2's hearts system.
Just throwing ideas around.


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