Nonlinear episodes

Description: General discussion regarding the current engine development.
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xxxzzz1
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Post #1by xxxzzz1 » 7 Sep 2014, 22:57

Will it be possible to create true Metroid styled projects Where the game essentially takes place on one big roam able map?
It's sorta possible in SMBX but very limited to what you can do.

Wohlstand M
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Post #2by Wohlstand » 7 Sep 2014, 23:01

Yes, with global switches and expressions we will can able do these nonlinear episodes:
- character will collect items or weapons
- some doors can be opened by switch in the other level
- without some items and skills, character will haven't possibles to pass some danger places.
etc.

Also with lua we can define more than 4 switches

xxxzzz1
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Post #3by xxxzzz1 » 7 Sep 2014, 23:47

Good stuff, RPG features would be an integral part of this engine imo.

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Post #4by sky2 » 8 Sep 2014, 0:46

I've trying to made Terraria dungeon level in SMBX, but it was limited to 100 events and unsatisfying (Terraria is second Redigit project, after SMBX C&D'd by Nintendo), so seeing this "do this, it'll trigger that, you can pass further" would be nice in full PGE.
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