User Interface (UI) Design Suggestions

Description: General discussion regarding the current engine development.
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Post #21by Wohlstand » 12 Sep 2014, 23:47

darkhog wrote:I think you should draw inspiration from RPG Maker. Although, as it name suggests, it is made mostly for RPGs, it has one of best tile-based map/level editors I've encountered.
Do you mean combo-placing? I.e. making a combination of items which you place into the map, this will be useful for world map editing, where a map is a tile-based drawn.

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Post #22by Wohlstand » 30 Sep 2014, 7:50

Squishy Rex, In the laboratory available the excitemental themes system. You can take them for test them with your icon theme. In package are examples of themes which you can use to define your.
Switch themes in the "application settings" in the "view" tab.

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Post #23by Squishy Rex » 30 Sep 2014, 15:43

Alright, I'll have a look and see how they turn out. I'm just making a few others that were added with the Beta release. Otherwise, all others are ready to go.
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Post #24by Wohlstand » 30 Sep 2014, 15:47

Squishy Rex wrote:Alright, I'll have a look and see how they turn out. I'm just making a few others that were added with the Beta release. Otherwise, all others are ready to go.
Also, when you customizing payable character's start point, you can put image of any size and it will be automatically attached to bottom-centet, for cursors same thing, but hot spot will be left-top corner.

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Post #25by FanofSMBX » 30 Sep 2014, 16:18

Could you please allow buttons for NPC, block, BGO that same size and not shrunken, like SMBX 1.0 and 1.1?

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Post #26by Veudekato » 30 Sep 2014, 20:10

What do you mean? you can use own tileset box with size that you want
My channel (PlatGEnWohl news and tutorials , smbx tests):
http://www.youtube.com/channel/UC6h-42umT14iR1wa3VkOs3Q

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Post #27by Squishy Rex » 6 Oct 2014, 13:05

Small update. I've nearly finished all of the SMBXtended/SMBX64 custom icons. I only need to work on the world map icons now. I should have the custom config finished within the next few days. ;-)
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Post #28by elitalianoverde » 4 Nov 2014, 7:04

I think seasonal skins would be nice also.
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Post #29by Squishy Rex » 4 Nov 2014, 8:54

Like Christmas, Halloween and Easter etc.? I suppose I could make some, though, there's not really much you could customize to look Seasonal themed and have the picture still be clear to read in terms of knowing what each button does. I guess I can see what I come up with, but I doubt it would be much. It's a nice idea though, I'll add it to my small list of custom UI skins. At the moment I'm working on an Angry Birds UI theme, if it turns out any good I'll release it.
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Post #30by elitalianoverde » 8 Nov 2014, 8:16

Squishy Rex wrote:Like Christmas, Halloween and Easter etc.? I suppose I could make some, though, there's not really much you could customize to look Seasonal themed and have the picture still be clear to read in terms of knowing what each button does. I guess I can see what I come up with, but I doubt it would be much. It's a nice idea though, I'll add it to my small list of custom UI skins. At the moment I'm working on an Angry Birds UI theme, if it turns out any good I'll release it.
That's a cool idea too, but I meant the whole thing. As in the whole application as in windows, tabs, everything. I got the idea from another application I use.
Example
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Post #31by Squishy Rex » 9 Nov 2014, 13:44

Well, that's definitely out of my hands at the moment, if it were something like that. I can't program, so this would be up to Wohlstand, Kevsoft etc.

Also, I see that the program you are using has to do with Yu-Gi-Oh, is it a card maker or something else. I am trying to keep a detailed list of the ones I have collected since 2002 when Yu-Gi-Oh first came out, and with over 3000 different cards, keeping good documentation on all of them is a pain.
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Post #32by Wohlstand » 10 Nov 2014, 2:12

Squishy Rex wrote:Well, that's definitely out of my hands at the moment, if it were something like that. I can't program, so this would be up to Wohlstand, Kevsoft etc.

Also, I see that the program you are using has to do with Yu-Gi-Oh, is it a card maker or something else. I am trying to keep a detailed list of the ones I have collected since 2002 when Yu-Gi-Oh first came out, and with over 3000 different cards, keeping good documentation on all of them is a pain.
I will check ables of them and will expand theme.ini, I will add possible to define hot spot of cursor and possible to add other cursors (for placing/drawing modes instead of cross cursor) and other gui features like colors, etc.

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Post #33by Wohlstand » 19 Nov 2014, 22:17

Squishy Rex, I just updated theme.ini references with new laboratory update.
Here is:
- new cursors slots (you can redefine almost any default cursor and even hot spot values)
- added flood fill icon for developing flood filling tool

Take updated example:
http://wohlsoft.ru/docs/_files_for_posts/pge_default.zip
and updated reference:
http://help.wohlsoft.ru/customizing/theme.ini.referance.html

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Post #34by Squishy Rex » 20 Nov 2014, 0:31

Alright no problem, I'll make the new icons tonight and update the theme pack. Also now that cursors are available to be redefined, I will make a cursor pack out of some custom SMBX cursors made by krazybluemonkey. They are all recolours of the default SMBX cursors mainly, but it should add a bit of variety.
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Post #35by Wohlstand » 26 Nov 2014, 4:24

Update again
https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/c6b290bf19f678e34146441059601d528dae72ee
New theme features:
- "Show properties" icon
- Dummies can be customized without replacing of data/ contents (this folder just removed)

Modified theme with adding of new properties:
http://wohlsoft.ru/docs/_laboratory/Super%20Mario.zip

and references
http://help.wohlsoft.ru/customizing/theme.ini.referance.html

There are world and level file which you can use to test displaying of dummy items:
(I was especially made out of range Item-ID with notepad to force cause appearing of dummy images)
http://wohlsoft.ru/docs/_files_for_posts/dummy_testers.zip

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Post #36by Squishy Rex » 26 Nov 2014, 6:21

Alright, I'll have a look at these now.

Also, I fixed the theme ini. file again. The "Locks" for World Map editing weren't able to be customized. I altered their coding in the ini. file from "locked" to "locks" so they can now be customized. I must have missed this eariler, but the next UI update, I'll include the fixed ini. file.
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Post #37by Wohlstand » 28 Nov 2014, 2:37

Just added "bookmarks" and "tileset-box" icons into [icons] because I was added buttons for them to the toolbar

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Post #38by Squishy Rex » 1 Dec 2014, 9:01

Okay, Ill download the latest update and have a look at those too.
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