Engine/Editor Screenshots Thread

Description: General discussion regarding the current engine development.
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Wohlstand M
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Post #1by Wohlstand » 3 Aug 2014, 11:07

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Added after 4 minutes 30 seconds:
Point selecting test:
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Post #2by Veudekato » 3 Aug 2014, 16:31

copy/paste power. i making this only 1 minute!
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Post #3by Wohlstand » 3 Aug 2014, 16:57

Also improved square fill tool:
In now have collision check and overwrite mode are working for it.

1) Draw islands
2) Draw square of big water tile over your islands
3) Draw square of small water tile over your islands for fill holes =)
Square fill in action (Editor v.0.1.2.4-dev Alpha)
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I doesn't made bucket fill because it is not safe:
Bucket fill crash
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Added after 9 hours 26 minutes:
In the "laboratory" available experimental point selection dialog:
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This is a feature for create warp from level to the world map with direct capturing coordinates from a world map.

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Post #4by Wohlstand » 14 Aug 2014, 0:33

Because in the SMBX used the overwriting of the GFX-size by physical size for almost any NPC's, I made some research work and tested all 292 NPC's for this flag:
https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/7976069e62eb700e7718429f29862f35e0476716
What is this?
This means: you can use only "width" and only "height" npc.txt's values to define both sizes: physical and GFX sizes and GFX size is optional.
But some NPC's don't allow to use this overwrite, and will be applied the GFX-size which predefined by global configuration. And the GFX-width and height are required:
Spoiler
Demo of the one NPC.txt and sprite, which contains only width and height value on the difference NPC's IDs:

Code: Select all

width=118
height=64
framestyle=0
frames=4

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Before and after applying of the research work into editor:
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Also, almost done the tileset feature which will give possibles to made a SMBX-like item box.
This feature using the editable tilesets which you can use as additional item toolbox for custom items.
Spoiler
Tileset editor:
Image

Tileset group editor:
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Post #5by Wohlstand » 15 Aug 2014, 0:45

https://github.com/Wohlhabend-Networks/PlatGEnWohl/commit/eb9a4075e02cad909711b4f9bbf2238cda859306

New sizable block draw formula which allow to draw blocks with any sizes, even it:
- < 64x64 pixels
- not multiple 32 pixels

Image

Result of the old algorithm and SMBX's draw algorithm:
Spoiler
Result of the old algorithm:
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Also, render test in the SMBX:
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Post #6by Squishy Rex » 15 Aug 2014, 9:14

That's great! I always found the 32 multiples a little restricting, especially with the current draw tool in PGE. Making sizables like the Mushrooms only have a width of 32 x 32 it causes the graphic to glitch. This is a good resolve to that problem.
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Post #7by 4matsy » 15 Aug 2014, 22:03

Wow, nice. :o

We can have sizable blocks that are only one tile wide/tall now; would look nice with the sizables in Sednaiur's SMB2 graphics pack, I think. :3
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Post #8by CaptainSwag101 » 15 Aug 2014, 23:06

Is there a way to make the sizable drawing tool "snap" to multiples of 32x32 by default? For example, the original SMBX had a "snap to block" option. This option could then be turned off if the person wants to have more freedom with sizes.
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Post #9by Wohlstand » 16 Aug 2014, 2:50

CaptainSwag101 wrote:Is there a way to make the sizable drawing tool "snap" to multiples of 32x32 by default? For example, the original SMBX had a "snap to block" option. This option could then be turned off if the person wants to have more freedom with sizes.
Defaultly snap always enabled (by "Snap to grid" flag). This is exception:
- in the SMBX size of blocks defining by special arrow buttons statically and on map you can place only already drawn blocks.
- in the PGE the size of placed blocks is defining by drawn by you rectangles.
In the PGE you can draw blocks of any sizes (even not multiple 32) only if you will disable the "snap to grid" option (sharp # button on menubar). This disabling grid snapping for placing/moving items by mouse, but when you resize blocks, size snapping always enabled and you can't disable them.

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Post #10by Veudekato » 18 Aug 2014, 12:26

in the new laboratory version you can zoom all.
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(green screen its a problem of gif recorder)
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Post #11by Squishy Rex » 18 Aug 2014, 13:18

I can see how this will be extremely helpful for many people. It will be great for people who may have bad sight. It will allow them to zoom in or out to their visual needs.
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Post #12by Wohlstand » 18 Aug 2014, 14:54

A zoom feature has been added to the laboratory builds:

Added zoom buttons: "Reset zoom to 1:1", "Zoom in", "Zoom out"
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Spoiler
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Also added the limits to 20x and 0.01x for disabling zooming too far in or too far out.

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Post #13by Squishy Rex » 18 Aug 2014, 15:05

That's a nice Cheep Cheep you have there... and an awesome zoom feature. I'm really looking forward to the Beta Wohlstand. So much time and hard work, it's good to see it pulling together and paying off.
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Post #14by ImperatoreXx » 18 Aug 2014, 15:47

IT'IS A VERY GOOD JOB

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Post #15by nexiana » 18 Aug 2014, 16:32

ImperatoreXx wrote:IT'IS A VERY GOOD JOB
As much as we all appreciate your praise, I think it would do you better to note that you could try posting/praising more constructively next time (the all caps can usually be a factor).

OT: It's funny that I was fruitlessly trying to zoom out of a level using my mouse scroll today, and then this feature gets added in the latest build. :P
uwu

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Post #16by h2643 » 18 Aug 2014, 17:52

Nice to see you accepted my suggestion Wohlstand. Nice work.
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Wohlstand M
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Buggy Tileset boxes

Post #17by Wohlstand » 28 Aug 2014, 4:19

(to open it, open menu item View -> Tileset Item Box)
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Don't forget, you can edit it's global configuration here:
- Tileset Editor - to edit each tileset by mouse drag&drop of items from global list into your tileset
- Tileset Groups Editor - create group of your tilesets!
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Post #18by Squishy Rex » 28 Aug 2014, 6:54

Oh a little bit of SMBX nostalgia right there. This will be definitely useful and time-saving once the we make our own groups for custom tilesets and such. It looks great Wohlstand.
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Post #19by Wohlstand » 29 Aug 2014, 3:42

New tileset box screenshots:
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Scroll layout if your tileset box will have too small size:
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Post #20by CaptainSwag101 » 29 Aug 2014, 9:51

Looks great! This will make designing levels with custom graphics much more convenient, thanks!
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