Suggestion for Colliders.lua: BGO collider type

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Sambo M
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Sambo M
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Post #1by Sambo » 15 May 2016, 1:11

I have encountered many scenarios in which having a collider type for BGOs would be useful. I know they would behave exactly the same as an ordinary Box collider, but directly checking if something was overlapping a BGO would be simpler than creating a Box collider over it, especially if I need to do something to the BGO if a collision is detected, like change its ID or position.
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