This Code Does Bizarre Things (How Can I fix it?)

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Sambo M
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Sambo M
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Age: 20
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Posts: 264
Joined: 27 Jun 2014

Post #1by Sambo » 19 Feb 2016, 8:29

This is supposed to wrap all platform NPCs and create a sensor in the center of each one. It doesn't do that. And the first time I tested it, it made all the platforms act like they were set to "friendly." This only happened once.

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function onTickEnd()
   for ind,npc in pairs(NPC.get({60,62,64,66,104}, -1)) do
      local isAlreadyWrapped = false
      for _,wrapped in pairs(platformNPCs) do
         if npc == wrapped then
            isAlreadyWrapped = true
         end
         if not isAlreadyWrapped then
            platformNPCs[#platformNPCs + 1] = pnpc.wrap(npc)
         end
      end
   end
   for ind,npc in pairs(platformNPCs) do
      platformSensors[ind] = colliders.Point(npc.x + .5 * npc.width, npc.y + .5 * npc.height)
   end
   for _,v in pairs(platformSensors) do v:Draw(0x00ff00ff) end
end


Added after 15 hours 42 minutes:
I've done some debugging, and got it to work, mostly. It doesn't work with newly placed/spawned platforms or generators, but apparently everyone has had that problem.
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