Development news thread (Editor 0.3.1.13, Engine 0.3-alpha)

Description: Storage for Sources, File Format Descriptions, Objects tables, algorithms, schemes, etc. (Answering only)
Moderator: Moderators

Squishy Rex M
Advanced Moderator
Advanced Moderator
Avatar
Squishy Rex M
Advanced Moderator
Advanced Moderator
Age: 22
Reputation: 114
Posts: 254
Joined: 24 Feb 2014
Location: Australia

Post #61by Squishy Rex » 28 Aug 2014, 6:57

Just be patient, I'm sure some news is right around the corner and the dev team is probably working hard to deliver something good to us all.
Squishy Rex's CGFX Pack v1.7
Image
To show your support add any of these Userbars to your Signature!
Image

Luigifan2010 M
Contributor
Contributor
Avatar
Luigifan2010 M
Contributor
Contributor
Reputation: 5
Posts: 31
Joined: 29 Mar 2014

Post #62by Luigifan2010 » 30 Aug 2014, 1:28

word to the wise: for those running :tux: (and I presume other unix like os'es and probably windows too) something that Wohl did to the code recently places the executable in the "bin" directory.

Image

so instead of going into the programs respective directory to copy the exe, it goes into the bin directory. wish I knew as now I have to fix my script again :P

Wohlstand M
Topic author, Lead Developer
Lead Developer
Avatar
Wohlstand M
Topic author, Lead Developer
Lead Developer
Age: 25
Reputation: 317
Posts: 1292
Joined: 15 Feb 2014
Location: Moscow, Russia
Website Skype YouTube

Post #63by Wohlstand » 30 Aug 2014, 1:31

Luigifan2010 wrote:so instead of going into the programs respective directory to copy the exe, it goes into the bin directory. wish I knew as now I have to fix my script again :P
Don't forgot about make install for copy Content and translations into bin directory too :biggrin:
See the build.sh

Wohlstand M
Topic author, Lead Developer
Lead Developer
Avatar
Wohlstand M
Topic author, Lead Developer
Lead Developer
Age: 25
Reputation: 317
Posts: 1292
Joined: 15 Feb 2014
Location: Moscow, Russia
Website Skype YouTube

NEW Placement of media!

Post #64by Wohlstand » 3 Sep 2014, 3:28

Hi, after my some updates (one of them is a configuration manager which allow to choice one of configurations for using), the graphics, musics, sounds will be placed in the "config/<configname>/data/" directory instead of "data/"
This is more clean and convenient
Image

tb1024 M
Marquis
Marquis
tb1024 M
Marquis
Marquis
Age: 15
Reputation: 27
Posts: 170
Joined: 31 Jul 2014
Location: Brazil, America, World

Post #65by tb1024 » 3 Sep 2014, 3:57

What about my installer I sent you?
Do you want fries with that?
Image
Mal posso esperar para a versão final da engine de Wolhstand!
English Translation
I can't wait for Wohlstand's Engine final version :D

Wohlstand M
Topic author, Lead Developer
Lead Developer
Avatar
Wohlstand M
Topic author, Lead Developer
Lead Developer
Age: 25
Reputation: 317
Posts: 1292
Joined: 15 Feb 2014
Location: Moscow, Russia
Website Skype YouTube

Post #66by Wohlstand » 3 Sep 2014, 17:25

tb1024 wrote:What about my installer I sent you?
After some changes, the music and sound is a part of SMBX game config. I.e. SMBX config pack is a separated data package which can be installed separately.
I.e. unpack musics and sounds into confins/SMBX/data instead data/.

Installer put here: http://wohlsoft.ru/docs/_laboratory/pge-online-downloader.exe
with NSI source: http://wohlsoft.ru/docs/_laboratory/pge-online-downloader.nsi

P.S. I was download NSIS and reBuild installer with fixes

Luigifan2010 M
Contributor
Contributor
Avatar
Luigifan2010 M
Contributor
Contributor
Reputation: 5
Posts: 31
Joined: 29 Mar 2014

Post #67by Luigifan2010 » 6 Sep 2014, 2:53

Wohlstand wrote:Image

what's the specifications on the icon? also do you have your own ini editor or do we have to edit it manually?

also

Image

just needs a little more spacing between them, something i'd fix myself if it weren't for school

Wohlstand M
Topic author, Lead Developer
Lead Developer
Avatar
Wohlstand M
Topic author, Lead Developer
Lead Developer
Age: 25
Reputation: 317
Posts: 1292
Joined: 15 Feb 2014
Location: Moscow, Russia
Website Skype YouTube

Post #68by Wohlstand » 6 Sep 2014, 6:30

Luigifan2010 wrote:what's the specifications on the icon? also do you have your own ini editor or do we have to edit it manually?
Icon generating from custom splash. You need create for your config custom splash logo, and icon will be generated automatically ;-)
Splash can have formats GIF, PNG, JPG with any sizes.
If you will use PNG, available semi-transparent splashes ;-)

Oh, in next time I think, I will make the "Define Icon for config" to allow use any other image for icon instead thumbnail of splash
(Size of icon is 70x50 pixels, I made resize with keeping ratio)

Luigifan2010 wrote:also

Image

just needs a little more spacing between them, something i'd fix myself if it weren't for school
May by you need to rebuild of UI files? I was fixed them some time ago:
Image

Wohlstand M
Topic author, Lead Developer
Lead Developer
Avatar
Wohlstand M
Topic author, Lead Developer
Lead Developer
Age: 25
Reputation: 317
Posts: 1292
Joined: 15 Feb 2014
Location: Moscow, Russia
Website Skype YouTube

This is a start for the BETA releases!

Post #69by Wohlstand » 6 Sep 2014, 22:56

After lots of hard work, it's finally here!

This is the beginning of BETA RELEASES!

The PGE Editor 0.2.0 Beta
The PGE editor is now officially in the Beta stage! :beta:
The editor now completely supports the SMBX standard, and can edit any level, NPC, or world map.

Changelog 0.2.0
Spoiler
- Added support for World Maps
- Added customizable item tilesets
- Added "name" field into NPC customizer for defining the NPC's name
- Fixed zombie bug: application process will correctly end work when closed
- Invisible frames of some items are now visible!
- Square fill tool button will appear on the toolbar when you switch the placing mode
- Apply/Cancel buttons of resizing process available on the toolbar
- Fixed initial map positions on open/create files
- Added settings for the item toolbox tabs: you can display them horizontally or vertically
- Improved LVL parser: ordering/layering format <10 will automatically set BGO sorting priority for BGO 65 and boss flag for NPC-15, 39 and 86.
- Added overwrite mode: all overlapping items will be removed when placing a new item in the same location
- Improved Square Fill tool: you will see yellow rectangles, which show where the new items will be placed
- Fixed "add layer" dialog. Now if you try to define an already existing layer, you will be asked to input a different layer name
- Added point selection dialog. You can select a point from a world map directly to the warp on the level.
- Added dialogs and GUI executables for console tools like GIFs2PNG and LazyFixTool
- Mouse control for level editing workspace was improved. Fixed a lot of bugs and fixed context menus on Linux systems.
- Custom graphics will display even if they are not in a "Custom" category
- Item animation has been improved
- The drawing algorithm for sizable blocks has been improved: Sizable blocks will be displayed correctly in any size.
- Added support for animation sequences, which allows more flexible animations for NPC's
- Better scrolling by keyboard and by mouse wheel. (Added new hot-keys)
- Added zoom support by mouse-wheel and ALT key.
- Added PNG2GIFs converter which creates masked GIF images from a PNG image with transparency
- Added Italian translation
- Design of warp points and physical environment zones are improved, also magenta-colored bounding box has been changed to Crimson
- Added debugger box
- Background-selecting list now has thumbnails for previewing!

Feature Descriptions & Screenshots
Spoiler
The editor now has a fully compatible, feature-packed world map editor:
Spoiler
Image

Image

Image


Configuration manager:
Spoiler
Image
Image
You can switch between different configurations and data packs, which is very organized and convenient. Each configuration pack can contain its own music, graphics, sound effects, NPCs, etc. This is perfect for working on many different projects and episodes.

Editor's Splash screen customization:
Each configuration pack can have a unique splash logo (you can set them in the main.ini in the [gui] section)
with the ability to use ANY image with ANY size!
Spoiler
Image

Image

Resizing mode buttons on the toolbar
You can apply or cancel resize by clicking on these buttons:
Spoiler
Image

Better NPC Editor
Fixed a lot of bugs with animation, and animator will now accurately and correctly render custom NPCs.
Additionally, you can define the name of your custom NPC, which will be displayed in the editor.
Spoiler
Image

Better square fill tool
You can now see the location where items will be placed, before you actually place them. Also, you can overlap blocks, items, etc, and you can use the square fill tool for quickly filling large areas:
Spoiler
Image
SMBX Like Tileset item box
The editor features an editable and flexible tileset item box, you have the freedom to edit anything!
to use them, open a [view -> Tileset Item box] menuitem
Spoiler
Image

Line tool!
Draw slopes, bridges, and walls easier!
Spoiler
Image
Overwrite mode
Draw over everything! With overwrite mode, you have the powerful ability to draw/place items over all objects in the same location.
Spoiler
Image

All console tools have GUI executables which will help you use these tools easier!
Spoiler
Image

Image

Image

Better sizable block render algorithm
Your sizable blocks can have ANY size, even sizes that are not multiples of 32, which would cause glitches in SMBX.
Spoiler
Image

Added debugger box
You can see your current mouse position, jump to any position on the map/level, and much more!
Spoiler
Image

Easy creation of level-to-map warps
If you want to create a warp from a level into the world map, you can grab a point from the world map easily and directly!
See, you don't need to manually enter map coordinates any more! Now, you can simply click a point on the world map.
Spoiler
Image
Zoom feature
A useful feature to place items more accurately in the "no grid snap" mode, or to view the whole map at once without needing to export it into an image!
Spoiler
Image

Image


Enjoy the new Beta release, and thank you for all the support you guys have given so far!

h2643 M
Contributor
Contributor
h2643 M
Contributor
Contributor
Reputation: 82
Posts: 327
Joined: 15 Feb 2014
Location: Ukraine
Skype YouTube VK

Post #70by h2643 » 6 Sep 2014, 23:59

Yes!!!!! Good to see this is released!! You probably have no idea how much I was hyped for this! Anyway, nice work Wohlstand, Kevsoft and everybody other who contributed to this masterpiece!
<Knux> h2643 the super computer

Luigifan2010 M
Contributor
Contributor
Avatar
Luigifan2010 M
Contributor
Contributor
Reputation: 5
Posts: 31
Joined: 29 Mar 2014

Post #71by Luigifan2010 » 7 Sep 2014, 0:04

Wohlstand wrote:After lots of hard work, it's finally here!

This is the beginning of BETA RELEASES!

The PGE Editor 0.2.0 Beta

HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE

Updated my builds this morning ;)

EDIT: why
Image

sky2 M
Our friend
Our friend
sky2 M
Our friend
Our friend
Age: 20
Reputation: 10
Posts: 55
Joined: 30 Aug 2014
Location: Poland

Post #72by sky2 » 7 Sep 2014, 0:43

I'm so super-duper extra hiper excited! :lol: I was waiting for the beta stable release 3 months or even more.
Poof!

Wohlstand M
Topic author, Lead Developer
Lead Developer
Avatar
Wohlstand M
Topic author, Lead Developer
Lead Developer
Age: 25
Reputation: 317
Posts: 1292
Joined: 15 Feb 2014
Location: Moscow, Russia
Website Skype YouTube

Post #73by Wohlstand » 7 Sep 2014, 0:46

Luigifan2010 wrote:HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE

Updated my builds this morning ;)

EDIT: why
You should download updated config pack and extract them into configs/ dir:
http://wohlsoft.ru/config_packs.php

NEW config specigic data placement is configs/<config name>/data

Squishy Rex M
Advanced Moderator
Advanced Moderator
Avatar
Squishy Rex M
Advanced Moderator
Advanced Moderator
Age: 22
Reputation: 114
Posts: 254
Joined: 24 Feb 2014
Location: Australia

Post #74by Squishy Rex » 7 Sep 2014, 2:05

Yahoo! At long last! What you guys have just done is incredible. No "successor" or engine that runs SMBX in an essence has ever made it this far in development. This is a major milestone that has been reached and I really hope you guys are proud of what you've done here. A big congratulations and thanks goes out to Wohlstand and the entire DEV Team of PGE.
Squishy Rex's CGFX Pack v1.7
Image
To show your support add any of these Userbars to your Signature!
Image

CaptainSwag101 M
Moderator
Moderator
Avatar
CaptainSwag101 M
Moderator
Moderator
Age: 20
Reputation: 20
Posts: 113
Joined: 2 Apr 2014
Location: California, United States
YouTube

Post #75by CaptainSwag101 » 7 Sep 2014, 3:03

This is so awesome! I remember, people on the SMBX forums said it couldn't be done, but we've proven that we CAN do it! The main engine is going to be a lot of work, but if we keep up this pace, we'll be done in no time!
Image
--The Captain of Swag

tb1024 M
Marquis
Marquis
tb1024 M
Marquis
Marquis
Age: 15
Reputation: 27
Posts: 170
Joined: 31 Jul 2014
Location: Brazil, America, World

Post #76by tb1024 » 7 Sep 2014, 4:49

Congrats for it Wohl & Cia.!
Are you starting the engine?
Do you want fries with that?
Image
Mal posso esperar para a versão final da engine de Wolhstand!
English Translation
I can't wait for Wohlstand's Engine final version :D

CaptainSwag101 M
Moderator
Moderator
Avatar
CaptainSwag101 M
Moderator
Moderator
Age: 20
Reputation: 20
Posts: 113
Joined: 2 Apr 2014
Location: California, United States
YouTube

Post #77by CaptainSwag101 » 7 Sep 2014, 5:08

I believe that work on the engine is going to start very soon, but it will take some time before we can get a working build. Until then, maybe we can create a new topic for suggesting new features for the engine, just like the topic about the editor?
Image
--The Captain of Swag

tb1024 M
Marquis
Marquis
tb1024 M
Marquis
Marquis
Age: 15
Reputation: 27
Posts: 170
Joined: 31 Jul 2014
Location: Brazil, America, World

Post #78by tb1024 » 7 Sep 2014, 5:18

Natsu's topic was about the entire PGE, not just the editor.
Do you want fries with that?
Image
Mal posso esperar para a versão final da engine de Wolhstand!
English Translation
I can't wait for Wohlstand's Engine final version :D

CaptainSwag101 M
Moderator
Moderator
Avatar
CaptainSwag101 M
Moderator
Moderator
Age: 20
Reputation: 20
Posts: 113
Joined: 2 Apr 2014
Location: California, United States
YouTube

Post #79by CaptainSwag101 » 7 Sep 2014, 8:15

Oh yeah, I guess it was!
Image
--The Captain of Swag

nexiana F
Advanced Moderator
Advanced Moderator
Avatar
nexiana F
Advanced Moderator
Advanced Moderator
Reputation: 32
Posts: 84
Joined: 22 Mar 2014
Location: Under someone's sofa

Post #80by nexiana » 7 Sep 2014, 9:43

Glad to see this finally out. And kudos to the dev team for pulling this off ;)
I bet we all can't wait to see some major progress to the engine just the same :P
uwu


Return to “Project Resources”

Who is online (over the past 5 minutes)

Users browsing this forum: 1 guest