Algorithm of lost NPC

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Wohlstand M
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Wohlstand M
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Post #1by Wohlstand » 19 Feb 2014, 17:49

The small description of algorithm which disactivates NPC which have gone beyond a vision area of the player and returns them in initial positions if NPC wasn't destroyed.

Download ODT
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Video demonstration:
phpBB [youtube]

Original link: http://www.youtube.com/watch?v=8R0OaORZY54


Veudekato M
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Veudekato M
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Post #2by Veudekato » 20 Feb 2014, 12:27

(you use grab all mode...)This very interesting ,it turns out that it is fashionable to deceive the enemy simply departing from nih.no whether we should do it in a new engine?
My channel (PlatGEnWohl news and tutorials , smbx tests):
http://www.youtube.com/channel/UC6h-42umT14iR1wa3VkOs3Q

Wohlstand M
Topic author, Lead Developer
Lead Developer
Avatar
Wohlstand M
Topic author, Lead Developer
Lead Developer
Age: 25
Reputation: 321
Posts: 1302
Joined: 15 Feb 2014
Location: Moscow, Russia
Website Skype YouTube

Post #3by Wohlstand » 20 Feb 2014, 13:07

Veudekato wrote:no whether we should do it in a new engine?
Yes, I want as to implement it therefore researched this algorithm. It will help as optimization of operation of game but also as I implement the mechanism of activation/deactivation of NPC which is implemented in SMBX and is actively used for implementation of different events.

Veudekato wrote:(you use grab all mode...)
As you see, this mode is necessary to me to put NPC in a certain place and quickly to achieve the objectives of carrying out experiment


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