Ideas & Suggestions for future versions of PGE

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What do you think of these suggestions?

They are perfect addition for this Engine.
Wohlstand, CaptainSwag101, John Leagsdurg, IngeniousPlatformer, Squishy Rex, Veudekato, the_end_of_WORLD, ImperatoreXx, CreatorForce, sky2, DatDude, Love Bodhi, hacheipe399, Fennor, Sambo, itskadenhere, Yoshimoto, Tux-Prowess, Pilzinsel64, Yoshi021, Jayce 777, Bonnies, Caketaco, KesterTank, TheCreator520, Stickman01, Jackson455, Glitchy, LuigiCraft, Greendan, the GaMERDoG
They are not bad, could think of some others.
nexiana, Natsu, h2643, EXEcutor, Alucard, Josh16, ellingtonisland, lighthouse64, Saronin, Edward Elric, SamuelNM2, Sammzy, Coolio__
I disagree with some of them (specify).
tb1024, Infobox
I don't like them at all (specify).
No votes
Total voters: 46
Wohlstand M
Lead Developer
Lead Developer
Wohlstand M
Lead Developer
Lead Developer
Age: 25
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Post #401by Wohlstand » 31 Jul 2017, 15:18

sken130 wrote:So, you mean config packs will be able to change the physics, and store the physics logics as some kind of Lua scripts or Javascripts or in some other scripting languages?
- Lua scripts is used in the Engine to program NPC-AIs, playable character's mechanics, common level environment (for example, P-Switch is completely coded in lua), world map environment, loading screen, title screen (to make the custom background cutscene based on sprite animations, motions, or coming soon auto-playing demo level like on legacy engine, and player's actions will must be coded in lua), credits screen, game over screen, etc.
- JavaScript is used in Editor as language of editor plugins and config pack configure scripts (that required for "SMBX-Integration"-like config packs). Even now in laboratory and available config packs you can find ton of working examples (but yeah, I wasn't completely documented lua API since it's WIP and lacks lot of for now)

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