Added after 8 minutes 9 seconds:Things I think should be implementedYoshi021 wrote:Shadowblitz16 wrote:- Block, Npc, Background and Player Editor within PGE Editor
- more zelda 2 and metroid content and in their separate categories
- combine lava water and quicksand into single liquid region and make it have properties
this will allow the player to create water, water currents, lava, acid, and different strengths of quick sand
- 4 player support
- make everything in the editor and game a lua script!
this will allow people to add additional config properties to their level editor. something like what you have going in the additional setting tab in scripts
1) If you mean to make custom graphics that will be implemented in the future
2) That could be added into the SMB Xpanded configure pack
3) I don't think Lava needs to be a liquid since it can't really be customizable, its just a inta-death block
5) The AI for NPCs and other data are in Lua.
1) I meant like custom blocks not just custom graphics
2) that's fine
3) I really think water quicksand and lava needs to be implemented similarly with custom properties
5) that's good. I also meant like being able to configure separate objects lua properties in a config window or something
I also have some other suggestions
EDITED:
ok so I rethought my second round of suggestions
1) res revamp
- simple textures should be a default of 16x16 but able to be changed to a lower or higher resolution
2) editor tileset revamp
- every block, and npc in the editor should be made up of at least 1 tile tiles can be more then one tile(16x32, 32x32)
but they should not be scaled to fit into a 16x16 tile. it makes blocks and npcs hard to see
- npcs and blocks still use sprite strip graphics they just are rendered in tilesets in the editor
3) block revamp
- blocks should be able to have a single hitbox flag/mask and a single palette(no need for duplicates)
- hitbox flags/mask should be expandable/moddable and should not be bound to a single tile but to a single instance of it on screen
4) npcs and customization
- all npcs should be able to have an unlimited number of ai
- they should be able to have palettes as well but like blocks one active per instance
- npcs should be able to change palettes on events or in scripts
5) all objects should be modifiable and expandable
- all objects should be based on a config pack that means if you open the editor without any config it should be a blank level with no npcs blocks tilesets or
any resources that aren't hard coded