Ideas & Suggestions for future versions of PGE

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What do you think of these suggestions?

They are perfect addition for this Engine.
32
Wohlstand, CaptainSwag101, John Leagsdurg, IngeniousPlatformer, Squishy Rex, Veudekato, the_end_of_WORLD, ImperatoreXx, CreatorForce, sky2, DatDude, Love Bodhi, hacheipe399, Fennor, Sambo, itskadenhere, Yoshimoto, Tux-Prowess, Pilzinsel64, Yoshi021, Jayce 777, Bonnies, Caketaco, KesterTank, TheCreator520, Stickman01, Jackson455, Glitchy, LuigiCraft, Greendan, the GaMERDoG, P3rf3ctXZer0
68%
They are not bad, could think of some others.
13
nexiana, Natsu, h2643, EXEcutor-The-Bat, Alucard, Josh16, ellingtonisland, lighthouse64, Saronin, Edward Elric, SamuelNM2, Sammzy, Coolio__
28%
I disagree with some of them (specify).
2
tb1024, Infobox
4%
I don't like them at all (specify).
0
No votes
 
Total voters: 47
Wohlstand M
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Wohlstand M
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Age: 25
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Post #401by Wohlstand » 31 Jul 2017, 15:18

sken130 wrote:So, you mean config packs will be able to change the physics, and store the physics logics as some kind of Lua scripts or Javascripts or in some other scripting languages?
- Lua scripts is used in the Engine to program NPC-AIs, playable character's mechanics, common level environment (for example, P-Switch is completely coded in lua), world map environment, loading screen, title screen (to make the custom background cutscene based on sprite animations, motions, or coming soon auto-playing demo level like on legacy engine, and player's actions will must be coded in lua), credits screen, game over screen, etc.
- JavaScript is used in Editor as language of editor plugins and config pack configure scripts (that required for "SMBX-Integration"-like config packs). Even now in laboratory and available config packs you can find ton of working examples (but yeah, I wasn't completely documented lua API since it's WIP and lacks lot of for now)


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