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Im not using big sizables, and i can make them normally on 38A, only on PGE it wont work.Wohlstand wrote:That simply explainable: SMBX 38A has max size limit per sizable block which is equal to maximal size of one texture. The trouble doesn't happens on Vanilla Engine and works perfectly on PGE Engine. A tip I can give, please don't to sizeable blocks too big, or there are will be sized down to their maximal size.
I got same trouble when I ran my "What's about railways" level on 38A engine and I got same issue: all big blocks (buildings and trainset itself) are got reduced size.
Im using auto-aligning, and they still wont work, the size of the sizables are multiple by 32, since i use 32x32 auto-aligning.Wohlstand wrote:Also, to have sizable blocks work correct on Vanilla and SMBX-38A engines their size must be multiple 32, I.e. don't put or resize sizable blocks with disabled auto-aligning (grid snapping), or result will work correct in PGE Engine only, but not in Vanilla or SMBX 38A because their render algorithm doesn't allows to draw stripped edges correctly.
Quick question: are those sizeables showing correctly when you are reopening same level in PGE Editor?Toshiie wrote:Oh, i forgot to say: The sizables keep the height i placed on PGE, but the Width becomes 64.
Look at these pics:
Extra information: When i started creating the level, everything woked fine, the sizables were working. But then, another day, when i resumed working on the level, the sizables didnt work anymore.
Wohlstand wrote:Quick question: are those sizeables showing correctly when you are reopening same level in PGE Editor?
I think, this bug became together with a fix of another issue where every block saved with 38A level file has "auto-scalable" flag (which is default in PGE Editor where size of every block is directly based on size of the sprite frame).
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