Squishy Rex's CGFX Pack v1.7

Description: Place for graphics that are ready to be used in SMBX. You can also post them here.
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Squishy Rex M
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Post #1by Squishy Rex » 24 Feb 2014, 14:49

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Here's a Christmas gift from me to you all, v1.7 is now out and ready to go. There's plenty of stuff to sink your teeth into, although with your first point of call really should be the SMB1 folder. There's a ton of 8-bit enemies in every available NES palette. You'll be able to add a bit of variety to those NES levels now. Though, if it's 16-bit graphics you're after don't forget to stop by the YSA and YI folders. Anyway, I won't spoil too much, so have a look and get creative!

All GFXs in v1.0 - v1.2 that are of bad quality have all been updated. All previous version screenshots are purely referential for their corresponding downloads. For the first time ever, you can download the previous versions of my GFX Pack and check out its evolution, though no GFX have been removed, so if you want everything then just download v1.6.

*PLEASE READ THIS! The GFX SMB3 Tweester (Tornado) has a high, jumping framerate to work properly, this however, may cause seizures if you suffer from any medical conditions like Epilepsy. Please use it at your own risk. Wherever this GFX is made available for download this warning is also made well seen.

Pack Information:
Size: 34.6 MB
Size on Disk: 57.9 MB
Files: 9,150
Folders: 2,348

NEW:
Be sure to check out these folders for heaps of new content:
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- YSA
- YI
- YC
- MTM
- SMA4
- SMB1
+ More

Gallery:
v1.0 & v1.1
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v1.2
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v1.3
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v1.4 & v1.5
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ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

v1.6
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v1.7
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Downloads:
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Squishy Rex's GFX Pack v1.0: http://www.mediafire.com/download/e9j79d9edlqvlpe/Squishy_Rex's_GFX_Pack_1.0.zip
Squishy Rex's GFX Pack v1.1: http://www.mediafire.com/download/g1eh51oxd4ev7w3/Squishy_Rex's_GFX_Pack_1.1.zip
Squishy Rex's GFX Pack v1.2: http://www.mediafire.com/download/zbusq6h6pzjoh0j/Squishy_Rex's_GFX_Pack_1.2.zip
Squishy Rex's NEW GFX Pack (v1.3): http://www.mediafire.com/download/igxsqs9sq83vn1k/Squishy_Rex's_NEW_GFX_Pack.zip
Squishy Rex's CGFX Pack v1.4: https://www.mediafire.com/?67vn9ex178aaw11
Squishy Rex's CGFX Pack v1.5: http://www.mediafire.com/download/s0ympkbntcev7e7/Squishy_Rex's_CGFX_Pack_V1.5.zip
Squishy Rex's CGFX Pack v1.6: http://www.mediafire.com/download/dn08u2rv3ga2aam/Squishy_Rex's_CGFX_Pack_1.6.zip
Squishy Rex's CGFX Pack v1.7:http://www.mediafire.com/download/cw8e90z4gfkshta/Squishy+Rex%27s+CGFX+Pack+V1.7.zip#39;s_CGFX_Pack_V1.7.zip

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[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=31&t=1328][img]http://i.imgur.com/wRjtwQm.png[/img][/url]


Please enjoy and give credit for anything you use. Feel free to use them for any non-SMBX fangames you are creating too. Have fun!
Last edited by Squishy Rex on 12 Feb 2015, 14:56, edited 2 times in total.
Reason: Updated
Squishy Rex's CGFX Pack v1.7
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Wohlstand M
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Post #2by Wohlstand » 24 Feb 2014, 17:25

I see, it - very much a lot of work, and it is very good :good:
It is pleasant to me!
We need your help in creation of a new graphics not to use the copyright materials. We shan't publish copyright materials together with an engine. So an engine nobody will be able to kill as it was made with SMBX and Redigit.

Added after 53 seconds:
P.S. sorry for slow answer, i did be in university :mrgreen:

Veudekato M
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Post #3by Veudekato » 25 Feb 2014, 12:30

i sew a problem with bowser suit an some other suits.
graphics are not in the right position. it turns out that Mario goes not by blocks, and just below them. can you fix it?
but another graphics is vey nice.
5+
My channel (PlatGEnWohl news and tutorials , smbx tests):
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Squishy Rex M
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Post #4by Squishy Rex » 26 Feb 2014, 10:34

Unfortunately, no, that can't be fixed unless they are heavily edited. In SMBX there is a maximum height limit to characters in pixels. I believe it is about 40 or so, after you reach that limit or go over it, SMBX compensates by moving the playable down by the number of pixels over limit. Basically SMBX's character default is above the sprite, if it were set at the sprites feet or bottom, you could make playable characters up 60 pixels high without the sprite being pushed into the ground.

Anyway thanks for the complements, I have worked hard on this GFX Pack so I appreciate it immensely.
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Squishy Rex M
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Post #5by Squishy Rex » 1 Sep 2014, 12:05

Updated to v1.6. Sorry I forgot to do this earlier.

Once the Beta of PGE is released, Squishy Rex's CGFX Pack will be made to be completely compatible with PGE. This includes working custom sized blocks, tilesets with functioning ini. files for the custom tileset item boxes, plus when the time comes it will also run only using the PNG graphic support that PGE will use. There will be plenty of updates to come of course with this so that my GFX pack will always remain compatible with PGE or at the very least SMBXtended.

Enjoy the update!
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Kevsoft M
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Post #6by Kevsoft » 1 Sep 2014, 14:39

I would be glad to put this pack in SMBXtended, if you don't mind of course ;)
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Squishy Rex M
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Post #7by Squishy Rex » 1 Sep 2014, 15:13

Kevsoft wrote:I would be glad to put this pack in SMBXtended, if you don't mind of course ;)

No I don't mind at all.I mean there are a few things that wouldn't work like the real thing like the Spine Coaster graphic, but they are all free to use for any application. Thanks Kevsoft. :)
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Post #8by Wohlstand » 1 Sep 2014, 16:59

Squishy Rex wrote:No I don't mind at all.I mean there are a few things that wouldn't work like the real thing like the Spine Coaster graphic, but they are all free to use for any application. Thanks Kevsoft. :)
Also don't forgot, instead inside SMBX where you replacing exists items, in the SMBXtended items will have a REAL own algorithm, created and calibrated for each sprite ;-)

Squishy Rex M
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Post #9by Squishy Rex » 2 Sep 2014, 2:53

Oh that's right, I'm still so used to SMBX. It will be good to be able to do so much more with these graphics in the future.
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Squishy Rex M
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Post #10by Squishy Rex » 12 Feb 2015, 14:57

Updated to v1.7. Better late than never I suppose... :facepalm:
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