Posts by Lx Xzit

by Lx Xzit
22 Jun 2017, 10:04
Forum: Troubleshooting
Topic: Two little suggestions(?) to improve physics
Replies: 0
Views: 80
  • 2

Two little suggestions(?) to improve physics

I'd like to give some suggestions to improve physics (I'm not sure if I'm in the right place, not sure if the following this are errors or things that could be improved) 1- Climbing feels wrong. I'm sorry if I'm not able to explain this correctly but I'll give my best. When you're climbing and jump ...
by Lx Xzit
22 Jun 2017, 8:45
Forum: Troubleshooting
Topic: Multiplayer bugs
Replies: 3
Views: 145
  • 2

Multiplayer bugs

1- If a level has a warp entrance, both players will appear at the same time, they should appear one after the other, with a delay for at least two seconds: https://s9.postimg.org/hw0ij41db/Honeycam_2017-06-20_17-41-57.gif 2- This problem happens in the following exits: -SMB2 Boss Exit -SMB3 Star E...
by Lx Xzit
20 May 2017, 20:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Great SMBX 38A Level Contest
Replies: 59
Views: 1944

Re: The Great SMBX 38A Level Contest

Seems like Yoshi got a bit confused. Custom music and sounds can be loaded when they are in the graphics folder but in SMBX 2.0, not in 38A, this rule should be changed
by Lx Xzit
18 Apr 2017, 18:14
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 514
Views: 97824
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

I made a little list of he changes I found, however it's not completely done: -Player's fax offsets come with default in the game (before it was only accesible by beating a minigame) -Smooth movement for the editor window -Now you can press "SHIFT" key when an object or a group of objects ...
by Lx Xzit
17 Apr 2017, 16:22
Forum: Ideas & Suggestions
Topic: Boomerang Powerup for 1.4 [gfx included for All Characters!]
Replies: 12
Views: 646

Re: Boomerang Powerup for 1.4 [gfx included for All Characters!]

I think you should also provide graphics for Luigi, Peach, Toad and Link
by Lx Xzit
16 Apr 2017, 15:34
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2
Replies: 514
Views: 97824
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - Patch 2

Yay patch 2!!!
By the way I love how contribute with the game will let us get newer version before others, now I feel totally encouraged to update some of the documentation, guys keep away this is mine.
by Lx Xzit
7 Apr 2017, 11:13
Forum: Ideas & Suggestions
Topic: A command to disable the raccoon/tanooki hover please?
Replies: 2
Views: 166

A command to disable the raccoon/tanooki hover please?

Can we please have a command to disable the hover (slow fall) of the raccoon/tanooki suit? Something like: char(1).hoverraccon=0 char(1).hovertanooki=0 I'm making the Cape feather and I can't finish it without these commands, so it's really important. If is possible, can these commands be implemente...
by Lx Xzit
15 Mar 2017, 1:25
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMB1 Styled SMW Koopa Troopas Request
Replies: 12
Views: 491

Re: SMB1 Styled SMW Koopa Troopas Request

the GaMERDoG wrote:Would the conversion generate the "correct" images?

Yes
by Lx Xzit
12 Mar 2017, 8:40
Forum: Troubleshooting
Topic: Little error with the scripts that triggers the event "Level - Start"
Replies: 1
Views: 120
  • 1

Little error with the scripts that triggers the event "Level - Start"

If in the event "Level - Start" is choosen a Script to trigger, everytime I make a new script or delete a current one it will reset. This is something has been bothering me from a while... This only happen in this event, not in the others
by Lx Xzit
12 Mar 2017, 8:11
Forum: Troubleshooting
Topic: Minor way to polish the koopas
Replies: 3
Views: 157
  • 1

Minor way to polish the koopas

1.) When the koopa dies on this way, it won't produce any sound effect. It should play the sound effect "Shell kick", and probably give some score to the player. Actually when you kill this NPC feels weird, like if his dead was "incomplete" :P https://s17.postimg.org/5pj34mwxr/Ho...
by Lx Xzit
12 Mar 2017, 7:54
Forum: Troubleshooting
Topic: NCREATE NPCs incorrectly despawning
Replies: 1
Views: 112

Re: NCREATE NPCs incorrectly despawning

I think "fixing" this would break some things for some users, also in fact I don't think this is an error, all the NPCs becomes inactive when they are off-screen. I think you should change your script, probably making loops instead using NPCs or you can attach an invisible NPC to the playe...
by Lx Xzit
12 Mar 2017, 7:47
Forum: Ideas & Suggestions
Topic: Remove the propeller of the hardcoded graphics
Replies: 0
Views: 167
  • 1

Remove the propeller of the hardcoded graphics

I'd like these graphics was removed from the hardcoded graphics and be available as an effect, so that we can change its size and modify them to our liking.
Spoiler
Image
Image
by Lx Xzit
12 Mar 2017, 7:42
Forum: Ideas & Suggestions
Topic: Minor ideas to improve the wall jump
Replies: 1
Views: 171
  • 2

Minor ideas to improve the wall jump

I've got some little ideas to improve the wall jump, let's start: 1.) Would be great if instead using the jumping frames, it uses the sliding frames, it would make the wall jump more polished: https://s1.postimg.org/4ofjcvlfj/Sin_t_tulo.png 2.) Limit the player speed. In the games that uses the wall...
by Lx Xzit
12 Mar 2017, 7:22
Forum: Troubleshooting
Topic: Two problems with the trapoline
Replies: 2
Views: 123

Two problems with the trapoline

(The first one was found by Thomas456) 1.) The springboard works with all the player's hitboxes, when they only should work with the foots: https://s14.postimg.org/oxks3ot5t/Honeycam_2017_03_11_13_29_01.gif 2.) The trampoilne frames are still wrong, but is easy to fix, there's just a little mistake ...
by Lx Xzit
12 Mar 2017, 7:00
Forum: Ideas & Suggestions
Topic: Special Layer: "Fake wall"
Replies: 2
Views: 227
  • 1

Special Layer: "Fake wall"

I thought it would be great if the game includes the NSMBwii's fake-wall system by default, but instead of using a special event, a special layer would be used (so that creators do not have to turn on this event every time they create a level). How this would work? All the blocks under the layer &qu...
by Lx Xzit
12 Mar 2017, 6:17
Forum: TeaScript
Topic: my script it throwing out of range errors
Replies: 4
Views: 266

Re: my script it throwing out of range errors

What are you trying to do exactly? Your script is not working because you're telling to the game that work with the block 132 (not its ID, I mean, the block number 132 that you placed in the level) do this. Better use the script on this way: with block(getIDbyname("MyBlock")) *code* end wi...
by Lx Xzit
12 Mar 2017, 6:01
Forum: Ideas & Suggestions
Topic: Script ideas for players
Replies: 2
Views: 203

Re: Script ideas for players

Those are great ideas! I also want to add this:

char(x).warping

(Something I forgot to add to the main post)
by Lx Xzit
8 Mar 2017, 3:25
Forum: Ideas & Suggestions
Topic: Script ideas for players
Replies: 2
Views: 203
  • 3

Script ideas for players

char(x).curframe: To determine which graphic is being shown (code), this would be super useful for power-ups and playables.

In case this idea not be accepted, I'd like to suggest this:

char(x).sliding
char(x).grabing
char(x).onspinjump
char(x).climbing
by Lx Xzit
7 Mar 2017, 20:15
Forum: Troubleshooting
Topic: SMBX 1.4.4 patch 1 bug: tileset editor runtime error 9 - subscript OoR
Replies: 7
Views: 364

Re: SMBX 1.4.4 patch 1 bug: tileset editor runtime error 9 - subscript OoR

greencat wrote:Hmm? I made my own custom tileset and I didn't got any problems like this. :wacko:
DId you get it work? because all of the custo tilesets I made don't seems work, I wonder if I'm doing something wrong or if this feature is not available because of a bug
by Lx Xzit
3 Mar 2017, 5:00
Forum: Troubleshooting
Topic: [BUG] What happened to the F.L.U.D.D Meter?
Replies: 4
Views: 181

Re: [BUG] What happened to the F.L.U.D.D Meter?

This is not a bug, it happens because you're using a custom HUD. I think you should try to recreate the F.L.U.D.D metter through scripts.

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